00:01 daniels: mareko: no single-core CPUs are attached to GPUs
00:02 DemiMarie: daniels: are there systems with multi-core CPUs where OpenGL gets a very small fraction of CPU time because the other cores are all busy with other tasks?
00:03 daniels: maybe, but I don’t know of why it would be relevant
00:05 HdkR: Definitely. I've seen some Unity OpenGL games hammer my poor little eight core ARM device with its own threads, leaving GL with little room to work :D
00:05 HdkR: But doesn't really matter
00:09 dcbaker: karolherbst: could you open an issue about it? There’s a few other people doing rust with meson these days who are pretty active in fixing those kinds of issues
00:18 mareko: making glthread the default would be quite an undertaking given that it currently requires thread-safe Xlib and DRI3 if X is used
03:35 DemiMarie: <mareko> "making glthread the default..." <- Shouldn’t those be givens? Nouveau DDX doesn’t work with it, but what about the modesetting DDX?
06:52 karolherbst: dcbaker: I wanted to write a test/example to trigger the issue before doing so