04:26 YaLTeR[m]: Hi! I'm on an AMD laptop with RX 6700M on Fedora 40 and I seem to have a complete system freeze issue when VRR is on. The problem is that it occurs randomly once-twice a week, and when I force-reboot there's nothing of interest in the last boot's journal. How do I even debug this?
04:26 YaLTeR[m]: I suspect it's VRR because I've been running with VRR off for the past two weeks or so, and there were no freezes
04:26 DemiMarie: YaLTeR: do you have anything in pstore? Can you use magic sysrq when it freezes?
04:27 YaLTeR[m]: pstore? Also I guess I need to enable sysrq somewhere?
04:28 DemiMarie: Enabling sysrq is a sysctl. pstore is a way to store data in the event of a crash, usually (for a client system) in EFI variables.
04:29 DemiMarie: If that information is not enough, you can use kdump to get a full system core dump, but that is much harder to do, especially if you use LUKS.
04:30 YaLTeR[m]: Nothing in pstore (i've been running without hitting this for 2 weeks tho so maybe it cleared out). I do use LUKS (since laptop). After the system freezes I cannot ssh into it
04:32 YaLTeR[m]: If I enable it again and wait for the freeze, what sysrq should I try once it happens?
04:50 DemiMarie: “cannot ssh into it” -> definitely a kernel/firmware/hardware issue, userspace should not be able to do that
04:51 DemiMarie: pstore only works if your kernel is configured to use it. I would ask in a Fedora chat how to do that.
04:51 DemiMarie: I think it would be the one to force a kernel panic
07:04 CashDash123: *I meant VESA
07:04 CashDash123: FB
07:44 bbhtt: Trying to compile 24.1 any idea what's causing `../src/nouveau/winsys/nouveau_context.c:8:10: fatal error: nouveau/nvif/ioctl.h: No such file or directory`
08:15 airlied: bbhtt: seems like something to do with libdrm
08:18 airlied: bbhtt: there might be some code still relying on libdrm_nouveau but without saying that properly
08:18 airlied: karolherbst: ^ fyi
08:19 karolherbst: oh indeed
10:37 robbielex: so the computation is actually simpler, until you manage to invert alu answers over every one answer set and always add to the subtractee the highest distance of the data banks answer set and it will work in very compact form cause answer sets for every alu are ordered in contiguous way sorted already inherently. that's very cool that this way no special handling for branches except
10:37 robbielex: depending on where it branches in code the distance may or may not stretch to higher values, but those branches that did not run need to be eliminated only and that would work based of max distances so all answers subtracted from all of the components would yield x times offset+value+distance , it's simple but takes a bit coding in the summer, so inverting is done fromconstdistance highest
10:37 robbielex: distance from const goes up and const itself bottom, that will invert.
10:55 DragoonAethis: dwfreed: :)
13:32 karolherbst: bbhtt, airlied: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29420
13:51 bbhtt: karolherbst: Thanks for the patch, still seeing the same error though https://dpaste.com/8YFQCETVW.txt
13:52 karolherbst: ohh right.. I need to fix the paths
13:53 karolherbst: bbhtt: removing the "nouveau/" part makes it work, no?
13:53 bbhtt: yea I started the build with that again let's see
13:59 bbhtt: karolherbst: yep that worked
13:59 bbhtt: thanks
14:00 karolherbst: okay, will update the MR shortly
14:05 karolherbst: bbhtt: mind verifying that the new version is the same as you have locally? Or that it also works?
14:06 bbhtt: ok checking
14:12 bbhtt: karolherbst: Yea it worked as well
14:19 karolherbst: cool, thanks for testing!
18:16 airlied: karolherbst: i think r600 would need kernel work to do user vm mgmt and not sure the hw supports it that well except maybe cayman
18:28 karolherbst: airlied: I had the same though
18:28 karolherbst: t
21:20 alyssa: are there any GL workloads that use tessellation, aren't benchmarks, and don't have also a Vulkan renderer?
23:45 karolherbst: alyssa: I know a few games
23:45 karolherbst: deus ex mankind divided, dirt rally, hitmanpro, shadow of mordor. Though I don't know which of those don't have vulkan support :D
23:46 karolherbst: the initial linux tomb raider apparently as well
23:46 Company: are there path renderers that use tesselation for conics?
23:47 Company: I've read various papers but not looked for implementations in the wild