IRC Logs of #dri-devel on for 2016-09-29

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00:59 #dri-devel: < tarceri_> Anyone want to ack my small tab clean-up series I'm getting sick of accidentally copying and pasting then around
01:00 #dri-devel: <+airlied> tarceri_: long live the tabs!, Acked-by: Dave Airlie <>
01:01 #dri-devel: < tarceri_> airlied: Thanks :)
01:12 #dri-devel: <+airlied> chrisf: ping
01:13 #dri-devel: < chrisf> go ahead
01:14 #dri-devel: <+airlied> chrisf: vulkan question, should vkCmdClearAttachments respect the pipeline viewport?
01:15 #dri-devel: < chrisf> no
01:15 #dri-devel: <+airlied> can you verify that dEQP-VK.renderpass.attachment_allocation.grow_shrink.0 seems to expect it?
01:16 #dri-devel: <+airlied> let me scp some results files
01:17 #dri-devel: <+airlied> chrisf:
01:17 #dri-devel: <+airlied> look at attachment 4 reference image
01:19 #dri-devel: <+airlied> though I should probably take another look to confirm I'm diong something stupid
01:20 #dri-devel: <+airlied> just wanted to makre sure that viewport didn't affect this
01:27 #dri-devel: < chrisf> i dont think it's expecting viewport to affect the clear
01:28 #dri-devel: < chrisf> but i might have missed something, i dont enjoy reading these tests...
01:29 #dri-devel: <+airlied> no it's fine, it doesn't appear to be expecting it, thanks for looking
01:29 #dri-devel: <+airlied> not sure why it's drawing things wrong here
01:31 #dri-devel: < chrisf> you need to care about the renderArea and the clear rects
01:32 #dri-devel: < chrisf> and even then, only half-care about renderArea
01:37 #dri-devel: <+airlied> yeah the app is meant to take care of it
01:46 #dri-devel: < chrisf> i hear you can run talos and dota now?
01:48 #dri-devel: <+airlied> chrisf: yup
01:48 #dri-devel: < chrisf> that's a hell of a thing.
01:48 #dri-devel: <+airlied> just trying to make sense of the CTS staggelers
01:49 #dri-devel: < chrisf> is it just grow_shrink.0 of that family that you lose?
01:49 #dri-devel: <+airlied> 6 failures in that group
01:51 #dri-devel: <+airlied> main CTS fails are missing spilling, a bunch of wierd 16-bit blit ones, and a bunch of broken 3D texture tests that used to work
01:54 #dri-devel: <+airlied> chrisf: most importantly we can play vkQuake
06:39 #dri-devel: < tomeu> seanpaul: sorry, a recipe for doing what with mainline?
06:42 #dri-devel: < tomeu> if just booting, multiv7 should just work, if running igt, then there's instructions in drm-uapi.rst, and if it's for running the tests in IGT that use frame CRC checks then there patches in the list but there are some issues getting them to pass that I'm working on
06:42 #dri-devel: < tomeu> that's for DP, for HDMI with chamelium, the patches for IGT aren't even sent yet but I got a first version to pass here

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