08:55 glehmann: Mangix_: Venemo: we do not support GL_EXT_shader_explicit_arithmetic_types_float16 on gfx6. that doesn't stop you from compiling glsl with fp16 to spirv anyway, as that step is not aware of what the vk driver supports. and then you will just shove unsupported spirv into the vk driver and things explode
08:59 glehmann: you can run vulkaninfo | grep shaderFloat16 if you don't believe me
13:51 Venemo: glehmann: I beleive you