11:39 Ermine: How should I add new register #defines ? Should I put them under radeon/reg_srcs, or can I just put them in (e.g.) r100d.h ?
13:13 agd5f: Ermine, just put them in r100d.h
13:35 DottorLeo: Hi! I've installed UMR, enabled the permission as the doc says. attached RADV_DEBUG=hang on Steam on the game (Black Myth Wukong Benchmark Tool, is free on steam) launch the game, wait for the hang but when it happens nothing is produced
13:37 DottorLeo: I'm trying to collect data before opening the ticket: this Benchmark (DX12) stop at 25% of shader compilation, stay there for a min then closes itself. It happen only on GFX8 and GFX9, i've tested a discrete (Vega 64) and integrated (Ryzen 5625U). I also have a RX 6750 XT but works perfectly so i suspect is something about GCN?
13:37 Ermine: agd5f: ok, thank you
13:43 DottorLeo: Oh, forgot, i'm using Proton-GE 9.16
13:43 DottorLeo: @hakzsam if you have a GFX9 card, can you try it?
13:44 DottorLeo: (when you have time of course :) ). Meantime i'll open a ticket with the generic information about setup and symptoms
13:44 hakzsam: I have a gfx9 yes, but better to fill a ticket, thanks :)
13:45 DottorLeo: This evening i'll open it :)
13:49 hakzsam: cool
13:58 MrCooper: Ermine agd5f: or if it's about R128, maybe add an r128.h header?
14:01 agd5f: MrCooper, yeah, depends on the registers. I'd expect it to be mostly the same as r100. If it's just a handful of r128 specific stuff, we could just add them to r100d.h and prefix them with R128_
14:02 Ermine: So it should be named like R_R128_REGADDR_REGNAME ?
14:06 agd5f: Ermine, whatever makes sense based on the code you are adding
14:35 Ermine: Well, it's actually a CRTC_OFFSET register at 0x000224 which is already defined in radeon_reg.h. Sorry for disturbing