02:15 kode54: disregard post
02:15 kode54: El Goog only carries TBP and nobody reports TGP
06:55 MrCooper: soreau: $LIB is expanded by the dynamic linker, so it doesn't try to load binaries for the wrong architecture
06:57 MrCooper: DottorLeo: "meson devenv" is simple, not sure it can work e.g. for steam though
10:23 Venemo: DottorLeo - this is what I do: https://gist.github.com/Venemo/a9483106565df3a83fc67a411191edbd it has a detailed description, including how to use it with Steam games. the instructions are written for Fedora (because that is what I use) so you will need to replace some commands with what is appropriate for your distro
10:28 Venemo: DottorLeo - with regards to benchmarking, when you want to compare how small changes affect how a game runs on the same GPU (without caring about how it compares to other GPUs), then in our opinion the best way to go is to try and make the environment as stable as possible, to reduce "noise", in this context "noise" means variations in test results due to the environment you are running in; such as due to power management, cooling, etc. so because
10:28 Venemo: of that, we recommend to put the GPU into one of the profiling modes such as profile_standard; if you want to further improve stability there are some stuff you can also do on the CPU side, for that LLVM has useful tips: https://llvm.org/docs/Benchmarking.html - Hope this helps!
10:29 Venemo: (obviously not everything on the LLVM site is applicable to game benchmarking)