00:23 karolherbst: the worst thing about my patchwork stuff is, that I have to patch the patchwork client :'(
02:54 fdobridge: <g​fxstrand> PSA: Rebased NVK again. Picked up some isaspec changes
12:06 karolherbst: if somebody wants to take a look at the wiki MR, otherwise I'll merge soon: https://gitlab.freedesktop.org/nouveau/wiki/-/merge_requests/26
17:21 KungFuJesus: This MR is ready, now: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20926
17:22 KungFuJesus: err it had been? I swear I only did amended commits, I'm not sure how that commit got duped. Let me squash
17:30 KungFuJesus: ok, _now_ it's ready
20:32 fdobridge: <g​ouz> i managed to get a GTX980 on my hands and transform feedback seems to work with some small fixes 🙂
20:33 fdobridge: <g​ouz> but indirect count draws are much harder hehe (mme fermi instructions are too primitive for the division part)
22:30 hdzki[m]: since when did nvk get far enough to run games 🤨
22:30 hdzki[m]: last time i was here it barely even ran vkcube
22:41 fdobridge: <E​sdras Tarsis> Probably since the end of last year
23:03 hdzki[m]: <fdobridge> "<E​sdras Tarsis> Probably..." <- That's amazing considering i tried it out november last year
23:04 hdzki[m]: how far is nvk gone now?
23:04 hdzki[m]: there's isn't really a place for that it seems
23:04 hdzki[m]: and i don't want to recompile mesa right now to find out
23:12 fdobridge: <E​sdras Tarsis> hdzki[m]: I think the most complex game that works on NVK is The Talos Principle and to use d3d9 from DXVK we just need to implement KHR_maintenance2 and I think the next breakthrough is GSP firmware working on nouveau with reclocking (Ben is doing this work atm)