17:14 jekstrand: Does NV have a typed buffer load instruction similar to AMD? Or even a fancy "convert" that takes a format enum or similar?
17:29 karolherbst: jekstrand: you mean format as in texture format or just a plain buffer load?
17:29 karolherbst: answer is no regardless, just wondering what you mean
17:52 jekstrand: texture format. For doing AMD-style buffer textures
17:53 karolherbst: okay.. well, the answer is no :)
17:53 jekstrand: Yeah. I didn't figure.
17:54 karolherbst: the only thing you can change is, if you read raw or not, and you can specify the data size you want to get
17:54 karolherbst: but that's all part of the encoding
17:54 karolherbst: ohh.. the size is only valid in raw data mode
17:54 karolherbst: figures...
17:56 karolherbst: atm codegen does all the format conversion stuff though