01:38 AndrewR: ...about to try https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6141?commit_id=c2ff8a474611cfb55ad94ed85b684d489f9d981c (nv50 shader cache). I think this might conflict a bit with compute shaders (openCL) support in nv50 ?
04:03 AndrewR: ah, time to quit, because I upset sec. GPU too much ....
05:13 AndrewR: I think nv50 shader cache patches works, at least I see less stalls with 3dmark2001se via wine, and also in Unreal2 (3dmark2005 via nine still basically at same few fps with 1440x900 x8AA x16X aniso)
09:30 tagr: skeggsb: any thoughts on the sync FD UABI? karolherbst indicated that there's work in progress to add new UABI anyway and it might be worth adding syncfd/syncobj support to that instead, to avoid adding multiple new UABIs
11:40 karolherbst: anybody know how many GPU contexts we can create on various nvidia architectures?
11:40 karolherbst: I think Tesla was quite limited, but I don't remember the numbers