00:10mareko: it's uncanny how Vulkan 1.0 matches GCN design and limitations
00:13HdkR: lol
00:21mareko: it's like AMD going to Khronos and saying "here's our GCN API, you're gonna adopt it, you're gonna use it, and you're gonna like it"
01:55mareko: though the story I've heard is that when MS copied Mantle and called it DX12, it made one OpenGL guy at AMD so angry that he just handed Mantle to Khronos
05:40mattst88: mareko: hahaha, that's awesome