03:35Lynne: third time today that amd's dc froze my kernel hard enough to render even reisub powerless
03:35Lynne: what are they doing? it used to work perfectly, but now, a dpms event can take a system down for good
03:36Lynne: and it's been like this since 6.4, isn't the whole point of managing displays and such in a separate chip that it simplifies and makes it more robust?
03:37Lynne: instead every weekly the kernel gets more and more fixes while breaking even basic functionality
07:38llyyr: reproduce the issue on steamdeck and report to valve, much higher chance of any amdgpu bugs being fixed
09:13airlied: wow 2 liner nir patch only took 1/2 day to wangle through CI, thanks to all the CI ppl for making it possible :)
12:40rodrigovivi: agd5f: could you please help with some conflict resolution blocking drm-tip rebuild? it looks like simply going with drm-next version is the sane simple way, but when looking to current drm-tip I see some strange things like duplication of "queue_input.skip_process_ctx_clear =" so I believe it would be better if someone at amd could confirm and fix that rebuild please
13:06emersion: daniels, danvet: hm so what needed to change in that dmabuf doc patch again?
13:19sima: emersion, which one? for context ...
13:19sima: it's too hot here for my brain to work
13:19emersion: https://lore.kernel.org/dri-devel/20230803154908.105124-2-daniels@collabora.com/
13:23sima: emersion, daniels did resent recently and iirc I've done a review of that patch which some minor stuff
13:23sima: I think one sentence got broken in editing or something
13:23emersion: yeah, but i don't remember the review
13:23emersion: i was supposed to apply the patch
13:24emersion: this is the recent version fwiw
13:24sima: hm did idiot me only review here on irc?
13:25emersion: well, yeah, and me as well
13:25emersion: i could probably find it back but don't remember the day
13:26sima: I'll type a proper reply on dri-devel
13:26sima: well, doing it now
13:28jannau: starting here https://oftc.irclog.whitequark.org/dri-devel/2023-08-03#32363516;
13:33sima: emersion, replied
13:33emersion: ty
13:53austriancoder: nir question: how can I move an existing nir instr into a nir if-block?
14:26glehmann: austriancoder: nir_opt_sink does it like this https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/compiler/nir/nir_opt_sink.c#L225
14:30austriancoder: glehmann: thx
15:07emersion: sima: should i add the new file to "DMA BUFFER SHARING FRAMEWORK" in MAINTAINERS?
15:07emersion: daniels: which SPDX license identifier should i add?
15:07emersion: GPL 2.0 only fine by you?
15:13sima: emersion, yeah adding to MAINTAINERS would be good since I think get_maintainers wont pick the right people otherwise
15:14emersion: ack
15:51agd5f: rodrigovivi, will take a look, but I don't see anything off hand. Is this still an issue?
15:54rodrigovivi: agd5f: nevermind... it looks someone already fixed it.. thanks anyway
17:42Lynne: airlied: I rb'd !24572
18:05alyssa: Looks like today is not a merge day?
18:10HdkR: CI says no no, not today.
20:04airlied: I really need you have an outstanding drm-tip merge FLASHING SIGN
20:05airlied: apologies for merging, starting a tip build here and then never coming back
20:21tnt: So I'm reading https://docs.mesa3d.org/release-calendar.html but this doesn't seem to match reality ? Anything in particular holding up 23.2 ?
20:46zmike: it's summer and people are busy
21:24airlied: I assume I should just sit out ci for today as well
21:37columbarius: does anyone knows an vulkan example which exports the result of a compute shader to the host? I'll wait on the fence of the queue submit, but most of the time there are still modifier artefacts
21:41emersion: columbarius: maybe this https://github.com/SaschaWillems/Vulkan/blob/master/examples/computeheadless/computeheadless.cpp