05:01 adavy: q4a: https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx9-graphics-reference-asm-ps-registers-output-depth
05:02 adavy: Rather than constant color, constant depth would be interesting I think
05:02 adavy: you need ps2 for that
05:47 q4a: Sorry, my bad. I'll replace 2nd ps shader.