Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 17.3428339958 |
errors_ignored |
|
info | Returncode: 0 Errors: Mesa: CPU vendor: GenuineIntel Mesa: CPU name: Intel(R) Pentium(R) 4 CPU 3.00GHz Mesa: Mesa 7.8-devel DEBUG build Jan 21 2010 16:11:24 Mesa warning: software DXTn compression/decompression available Mesa: MMX cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. Output: ---------------------------------------------------------------------- GLSL test 1: test basic Shading Language functionality. FAILURE: Shader test: Directly set vertex color Expected color: 0.5, 1, 0.25, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Pass-through vertex color Expected color: 0.25, 1, 0.75, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Primary plus secondary color Expected color: 0.25, 1, 0.75, 1 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Global vars and initializers (2) Expected color: 0.7, 1, 0.75, 0.4 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzle Expected color: 0.25, 0.5, 0.5, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzle (rgba) Expected color: 0.25, 0.5, 0.5, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzle (stpq) Expected color: 0.25, 0.5, 0.5, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Writemask Expected color: 0.5, 1, 0.25, 1 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled writemask Expected color: 0.25, 0.75, 1, 0.5 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled writemask (2) Expected color: 0.75, 0.5, 1, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled writemask (rgba) Expected color: 0.75, 0.5, 1, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled writemask (stpq) Expected color: 0.75, 0.5, 1, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled expression Expected color: 0.8, 0.1, 0.2, 0.5 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzle in-place Expected color: 0.2, 0.5, 0.8, 0.1 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled swizzle Expected color: 0.3, 0.4, 0.1, 0.2 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Swizzled swizzled swizzle Expected color: 0.3, 0.3, 0.4, 0.1 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: gl_FragDepth writing Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: Addition Expected color: 0.75, 0.25, 0.2, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: vec4, scalar arithmetic Expected color: 0.75, 0.5, 0.4, 0 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: chained assignment Expected color: 0.75, 0.75, 0.75, 0.75 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: unary negation Expected color: 1, 0.5, 0, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: integer division Expected color: 0.2, 0.2, 0.2, 0.2 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: integer division with uniform var Expected color: 0.2, 0.2, 0.2, 0.2 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: assignment operators Expected color: 0.5, 0.5, 0.75, 0.5 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: post increment (x++) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: pre increment (++x) Expected color: 1, 1, 1, 1 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: post decrement (x--) Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: pre decrement (--x) Expected color: 0.75, 0.75, 0.75, 0.75 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: dot product Expected color: 0.25, 0.25, 0.25, 0.25 Observed color: 1, 0.501961, 0.25098, 0 FAILURE: Shader test: length() function |