Results for spec@egl_mesa_query_driver@conformance

Overview

Result: pass

Back to summary

Details

Detail Value
Returncode 0
Time 0:00:00.069490
Stdout
Driver name: i965
Driver config: <?xml version="1.0" standalone="yes"?>
<!DOCTYPE driinfo [
   <!ELEMENT driinfo      (section*)>
   <!ELEMENT section      (description+, option+)>
   <!ELEMENT description  (enum*)>
   <!ATTLIST description  lang CDATA #FIXED "en"
                          text CDATA #REQUIRED>
   <!ELEMENT option       (description+)>
   <!ATTLIST option       name CDATA #REQUIRED
                          type (bool|enum|int|float) #REQUIRED
                          default CDATA #REQUIRED
                          valid CDATA #IMPLIED>
   <!ELEMENT enum         EMPTY>
   <!ATTLIST enum         value CDATA #REQUIRED
                          text CDATA #REQUIRED>
]><driinfo>
  <section>
    <description lang="en" text="Performance"/>
      <option name="bo_reuse" type="enum" default="1" valid="0:1">
        <description lang="en" text="Buffer object reuse">
          <enum value="0" text="Disable buffer object reuse"/>
          <enum value="1" text="Enable reuse of all sizes of buffer objects"/>
        </description>
      </option>
      <option name="mesa_no_error" type="bool" default="false">
        <description lang="en" text="Disable GL driver error checking"/>
      </option>
      <option name="mesa_glthread" type="bool" default="false">
        <description lang="en" text="Enable offloading GL driver work to a separate thread"/>
      </option>
  </section>
  <section>
    <description lang="en" text="Image Quality"/>
      <option name="precise_trig" type="bool" default="false">
        <description lang="en" text="Prefer accuracy over performance in trig functions"/>
      </option>
      <option name="clamp_max_samples" type="int" default="-1">
        <description lang="en" text="Clamp the value of GL_MAX_SAMPLES to the given integer. If negative, then do not clamp."/>
      </option>
  </section>
  <section>
    <description lang="en" text="Debugging"/>
      <option name="always_flush_batch" type="bool" default="false">
        <description lang="en" text="Enable flushing batchbuffer after each draw call"/>
      </option>
      <option name="always_flush_cache" type="bool" default="false">
        <description lang="en" text="Enable flushing GPU caches with each draw call"/>
      </option>
      <option name="disable_throttling" type="bool" default="false">
        <description lang="en" text="Disable throttling on first batch after flush"/>
      </option>
      <option name="force_glsl_extensions_warn" type="bool" default="false">
        <description lang="en" text="Force GLSL extension default behavior to 'warn'"/>
      </option>
      <option name="force_glsl_version" type="int" default="0" valid="0:999">
        <description lang="en" text="Force a default GLSL version for shaders that lack an explicit #version line"/>
      </option>
      <option name="disable_glsl_line_continuations" type="bool" default="false">
        <description lang="en" text="Disable backslash-based line continuations in GLSL source"/>
      </option>
      <option name="disable_blend_func_extended" type="bool" default="false">
        <description lang="en" text="Disable dual source blending"/>
      </option>
      <option name="dual_color_blend_by_location" type="bool" default="false">
        <description lang="en" text="Identify dual color blending sources by location rather than index"/>
      </option>
      <option name="allow_extra_pp_tokens" type="bool" default="false">
        <description lang="en" text="Allow extra tokens at end of preprocessor directives."/>
      </option>
      <option name="allow_glsl_extension_directive_midshader" type="bool" default="false">
        <description lang="en" text="Allow GLSL #extension directives in the middle of shaders"/>
      </option>
      <option name="allow_glsl_builtin_variable_redeclaration" type="bool" default="false">
        <description lang="en" text="Allow GLSL built-in variables to be redeclared verbatim"/>
      </option>
      <option name="allow_glsl_cross_stage_interpolation_mismatch" type="bool" default="false">
        <description lang="en" text="Allow interpolation qualifier mismatch across shader stages"/>
      </option>
      <option name="allow_higher_compat_version" type="bool" default="false">
        <description lang="en" text="Allow a higher compat profile (version 3.1+) for apps that request it"/>
      </option>
      <option name="force_compat_profile" type="bool" default="false">
        <description lang="en" text="Force an OpenGL compatibility context"/>
      </option>
      <option name="force_glsl_abs_sqrt" type="bool" default="false">
        <description lang="en" text="Force computing the absolute value for sqrt() and inversesqrt()"/>
      </option>
      <option name="force_gl_vendor" type="string" default="">
        <description lang="en" text="Override GPU vendor string."/>
      </option>
      <option name="shader_precompile" type="bool" default="true">
        <description lang="en" text="Perform code generation at shader link time."/>
      </option>
  </section>
  <section>
    <description lang="en" text="Miscellaneous"/>
      <option name="glsl_zero_init" type="bool" default="false">
        <description lang="en" text="Force uninitialized variables to default to zero"/>
      </option>
      <option name="vs_position_always_invariant" type="bool" default="false">
        <description lang="en" text="Force the vertex shader's gl_Position output to be considered 'invariant'"/>
      </option>
      <option name="allow_rgb10_configs" type="bool" default="false">
        <description lang="en" text="Allow exposure of visuals and fbconfigs with rgb10a2 formats"/>
      </option>
      <option name="allow_rgb565_configs" type="bool" default="true">
        <description lang="en" text="Allow exposure of visuals and fbconfigs with rgb565 formats"/>
      </option>
      <option name="allow_fp16_configs" type="bool" default="false">
        <description lang="en" text="Allow exposure of visuals and fbconfigs with fp16 formats"/>
      </option>
  </section>
</driinfo>

Stderr

        
Environment
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/airlied/devel/piglit/bin/egl_mesa_query_driver -auto -fbo
dmesg

        

Back to summary