Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:00.069490 |
Stdout |
Driver name: i965 Driver config: <?xml version="1.0" standalone="yes"?> <!DOCTYPE driinfo [ <!ELEMENT driinfo (section*)> <!ELEMENT section (description+, option+)> <!ELEMENT description (enum*)> <!ATTLIST description lang CDATA #FIXED "en" text CDATA #REQUIRED> <!ELEMENT option (description+)> <!ATTLIST option name CDATA #REQUIRED type (bool|enum|int|float) #REQUIRED default CDATA #REQUIRED valid CDATA #IMPLIED> <!ELEMENT enum EMPTY> <!ATTLIST enum value CDATA #REQUIRED text CDATA #REQUIRED> ]><driinfo> <section> <description lang="en" text="Performance"/> <option name="bo_reuse" type="enum" default="1" valid="0:1"> <description lang="en" text="Buffer object reuse"> <enum value="0" text="Disable buffer object reuse"/> <enum value="1" text="Enable reuse of all sizes of buffer objects"/> </description> </option> <option name="mesa_no_error" type="bool" default="false"> <description lang="en" text="Disable GL driver error checking"/> </option> <option name="mesa_glthread" type="bool" default="false"> <description lang="en" text="Enable offloading GL driver work to a separate thread"/> </option> </section> <section> <description lang="en" text="Image Quality"/> <option name="precise_trig" type="bool" default="false"> <description lang="en" text="Prefer accuracy over performance in trig functions"/> </option> <option name="clamp_max_samples" type="int" default="-1"> <description lang="en" text="Clamp the value of GL_MAX_SAMPLES to the given integer. If negative, then do not clamp."/> </option> </section> <section> <description lang="en" text="Debugging"/> <option name="always_flush_batch" type="bool" default="false"> <description lang="en" text="Enable flushing batchbuffer after each draw call"/> </option> <option name="always_flush_cache" type="bool" default="false"> <description lang="en" text="Enable flushing GPU caches with each draw call"/> </option> <option name="disable_throttling" type="bool" default="false"> <description lang="en" text="Disable throttling on first batch after flush"/> </option> <option name="force_glsl_extensions_warn" type="bool" default="false"> <description lang="en" text="Force GLSL extension default behavior to 'warn'"/> </option> <option name="force_glsl_version" type="int" default="0" valid="0:999"> <description lang="en" text="Force a default GLSL version for shaders that lack an explicit #version line"/> </option> <option name="disable_glsl_line_continuations" type="bool" default="false"> <description lang="en" text="Disable backslash-based line continuations in GLSL source"/> </option> <option name="disable_blend_func_extended" type="bool" default="false"> <description lang="en" text="Disable dual source blending"/> </option> <option name="dual_color_blend_by_location" type="bool" default="false"> <description lang="en" text="Identify dual color blending sources by location rather than index"/> </option> <option name="allow_extra_pp_tokens" type="bool" default="false"> <description lang="en" text="Allow extra tokens at end of preprocessor directives."/> </option> <option name="allow_glsl_extension_directive_midshader" type="bool" default="false"> <description lang="en" text="Allow GLSL #extension directives in the middle of shaders"/> </option> <option name="allow_glsl_builtin_variable_redeclaration" type="bool" default="false"> <description lang="en" text="Allow GLSL built-in variables to be redeclared verbatim"/> </option> <option name="allow_glsl_cross_stage_interpolation_mismatch" type="bool" default="false"> <description lang="en" text="Allow interpolation qualifier mismatch across shader stages"/> </option> <option name="allow_higher_compat_version" type="bool" default="false"> <description lang="en" text="Allow a higher compat profile (version 3.1+) for apps that request it"/> </option> <option name="force_compat_profile" type="bool" default="false"> <description lang="en" text="Force an OpenGL compatibility context"/> </option> <option name="force_glsl_abs_sqrt" type="bool" default="false"> <description lang="en" text="Force computing the absolute value for sqrt() and inversesqrt()"/> </option> <option name="force_gl_vendor" type="string" default=""> <description lang="en" text="Override GPU vendor string."/> </option> <option name="shader_precompile" type="bool" default="true"> <description lang="en" text="Perform code generation at shader link time."/> </option> </section> <section> <description lang="en" text="Miscellaneous"/> <option name="glsl_zero_init" type="bool" default="false"> <description lang="en" text="Force uninitialized variables to default to zero"/> </option> <option name="vs_position_always_invariant" type="bool" default="false"> <description lang="en" text="Force the vertex shader's gl_Position output to be considered 'invariant'"/> </option> <option name="allow_rgb10_configs" type="bool" default="false"> <description lang="en" text="Allow exposure of visuals and fbconfigs with rgb10a2 formats"/> </option> <option name="allow_rgb565_configs" type="bool" default="true"> <description lang="en" text="Allow exposure of visuals and fbconfigs with rgb565 formats"/> </option> <option name="allow_fp16_configs" type="bool" default="false"> <description lang="en" text="Allow exposure of visuals and fbconfigs with fp16 formats"/> </option> </section> </driinfo> |
Stderr | |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/egl_mesa_query_driver -auto -fbo |
dmesg |