Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:00.803381 |
Stdout |
Testing GL_ARB_vertex_type_2_10_10_10_rev Testing glTexCoordP1ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glTexCoordP2ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glTexCoordP3ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glTexCoordP4ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP1ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP2ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP3ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP4ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glNormalP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glColorP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glColorP4ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glSecondaryColorP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV-norm), vertex arrays Testing glTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glMultiTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glNormalP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glColorP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glSecondaryColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays Testing glTexCoordP1ui(GL_INT_2_10_10_10_REV), immediate mode Testing glTexCoordP2ui(GL_INT_2_10_10_10_REV), immediate mode Testing glTexCoordP3ui(GL_INT_2_10_10_10_REV), immediate mode Testing glTexCoordP4ui(GL_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP1ui(GL_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP2ui(GL_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP3ui(GL_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP4ui(GL_INT_2_10_10_10_REV), immediate mode Testing glNormalP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glColorP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glColorP4ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glSecondaryColorP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV-norm), immediate mode Testing glTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glMultiTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glNormalP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glColorP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glSecondaryColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode Testing glTexCoordP1ui(GL_INT_2_10_10_10_REV), display list Testing glTexCoordP2ui(GL_INT_2_10_10_10_REV), display list Testing glTexCoordP3ui(GL_INT_2_10_10_10_REV), display list Testing glTexCoordP4ui(GL_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP1ui(GL_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP2ui(GL_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP3ui(GL_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP4ui(GL_INT_2_10_10_10_REV), display list Testing glNormalP3ui(GL_INT_2_10_10_10_REV-norm), display list Testing glColorP3ui(GL_INT_2_10_10_10_REV-norm), display list Testing glColorP4ui(GL_INT_2_10_10_10_REV-norm), display list Testing glSecondaryColorP3ui(GL_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV), display list Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV), display list Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV), display list Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV), display list Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV-norm), display list Testing glTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glMultiTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glNormalP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glColorP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glSecondaryColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list |
Stderr |
prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo |
dmesg |