File: | glx/indirect_dispatch.c |
Location: | line 71, column 5 |
Description: | Value stored to 'pc' is never read |
1 | /* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ |
2 | |
3 | /* |
4 | * (C) Copyright IBM Corporation 2005 |
5 | * All Rights Reserved. |
6 | * |
7 | * Permission is hereby granted, free of charge, to any person obtaining a |
8 | * copy of this software and associated documentation files (the "Software"), |
9 | * to deal in the Software without restriction, including without limitation |
10 | * the rights to use, copy, modify, merge, publish, distribute, sub license, |
11 | * and/or sell copies of the Software, and to permit persons to whom the |
12 | * Software is furnished to do so, subject to the following conditions: |
13 | * |
14 | * The above copyright notice and this permission notice (including the next |
15 | * paragraph) shall be included in all copies or substantial portions of the |
16 | * Software. |
17 | * |
18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
19 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
20 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
21 | * IBM, |
22 | * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
23 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
24 | * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
25 | * SOFTWARE. |
26 | */ |
27 | |
28 | #include <inttypes.h> |
29 | #include "glxserver.h" |
30 | #include "indirect_size.h" |
31 | #include "indirect_size_get.h" |
32 | #include "indirect_dispatch.h" |
33 | #include "glxbyteorder.h" |
34 | #include "indirect_util.h" |
35 | #include "singlesize.h" |
36 | |
37 | #define __GLX_PAD(x)(((x) + 3) & ~3) (((x) + 3) & ~3) |
38 | |
39 | typedef struct { |
40 | __GLX_PIXEL_3D_HDRBOOL swapBytes; BOOL lsbFirst; CARD8 reserved0; CARD8 reserved1 ; CARD32 rowLength ; CARD32 imageHeight ; CARD32 imageDepth ; CARD32 skipRows ; CARD32 skipImages ; CARD32 skipVolumes ; CARD32 skipPixels ; CARD32 alignment; |
41 | } __GLXpixel3DHeader; |
42 | |
43 | extern GLboolean __glXErrorOccured(void); |
44 | extern void __glXClearErrorOccured(void); |
45 | |
46 | static const unsigned dummy_answer[2] = { 0, 0 }; |
47 | |
48 | int |
49 | __glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) |
50 | { |
51 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
52 | int error; |
53 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
54 | |
55 | pc += __GLX_SINGLE_HDR_SIZE8; |
56 | if (cx != NULL((void*)0)) { |
57 | glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)); |
58 | error = Success0; |
59 | } |
60 | |
61 | return error; |
62 | } |
63 | |
64 | int |
65 | __glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) |
66 | { |
67 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
68 | int error; |
69 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
70 | |
71 | pc += __GLX_SINGLE_HDR_SIZE8; |
Value stored to 'pc' is never read | |
72 | if (cx != NULL((void*)0)) { |
73 | glEndList(); |
74 | error = Success0; |
75 | } |
76 | |
77 | return error; |
78 | } |
79 | |
80 | void |
81 | __glXDisp_CallList(GLbyte * pc) |
82 | { |
83 | glCallList(*(GLuint *) (pc + 0)); |
84 | } |
85 | |
86 | void |
87 | __glXDisp_CallLists(GLbyte * pc) |
88 | { |
89 | const GLsizei n = *(GLsizei *) (pc + 0); |
90 | const GLenum type = *(GLenum *) (pc + 4); |
91 | const GLvoid *lists = (const GLvoid *) (pc + 8); |
92 | |
93 | lists = (const GLvoid *) (pc + 8); |
94 | |
95 | glCallLists(n, type, lists); |
96 | } |
97 | |
98 | int |
99 | __glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) |
100 | { |
101 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
102 | int error; |
103 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
104 | |
105 | pc += __GLX_SINGLE_HDR_SIZE8; |
106 | if (cx != NULL((void*)0)) { |
107 | glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4)); |
108 | error = Success0; |
109 | } |
110 | |
111 | return error; |
112 | } |
113 | |
114 | int |
115 | __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) |
116 | { |
117 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
118 | int error; |
119 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
120 | |
121 | pc += __GLX_SINGLE_HDR_SIZE8; |
122 | if (cx != NULL((void*)0)) { |
123 | GLuint retval; |
124 | |
125 | retval = glGenLists(*(GLsizei *) (pc + 0)); |
126 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
127 | error = Success0; |
128 | } |
129 | |
130 | return error; |
131 | } |
132 | |
133 | void |
134 | __glXDisp_ListBase(GLbyte * pc) |
135 | { |
136 | glListBase(*(GLuint *) (pc + 0)); |
137 | } |
138 | |
139 | void |
140 | __glXDisp_Begin(GLbyte * pc) |
141 | { |
142 | glBegin(*(GLenum *) (pc + 0)); |
143 | } |
144 | |
145 | void |
146 | __glXDisp_Bitmap(GLbyte * pc) |
147 | { |
148 | const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); |
149 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
150 | |
151 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
152 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
153 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
154 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
155 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
156 | |
157 | glBitmap(*(GLsizei *) (pc + 20), |
158 | *(GLsizei *) (pc + 24), |
159 | *(GLfloat *) (pc + 28), |
160 | *(GLfloat *) (pc + 32), |
161 | *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap); |
162 | } |
163 | |
164 | void |
165 | __glXDisp_Color3bv(GLbyte * pc) |
166 | { |
167 | glColor3bv((const GLbyte *) (pc + 0)); |
168 | } |
169 | |
170 | void |
171 | __glXDisp_Color3dv(GLbyte * pc) |
172 | { |
173 | #ifdef __GLX_ALIGN641 |
174 | if ((unsigned long) (pc) & 7) { |
175 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
176 | pc -= 4; |
177 | } |
178 | #endif |
179 | |
180 | glColor3dv((const GLdouble *) (pc + 0)); |
181 | } |
182 | |
183 | void |
184 | __glXDisp_Color3fv(GLbyte * pc) |
185 | { |
186 | glColor3fv((const GLfloat *) (pc + 0)); |
187 | } |
188 | |
189 | void |
190 | __glXDisp_Color3iv(GLbyte * pc) |
191 | { |
192 | glColor3iv((const GLint *) (pc + 0)); |
193 | } |
194 | |
195 | void |
196 | __glXDisp_Color3sv(GLbyte * pc) |
197 | { |
198 | glColor3sv((const GLshort *) (pc + 0)); |
199 | } |
200 | |
201 | void |
202 | __glXDisp_Color3ubv(GLbyte * pc) |
203 | { |
204 | glColor3ubv((const GLubyte *) (pc + 0)); |
205 | } |
206 | |
207 | void |
208 | __glXDisp_Color3uiv(GLbyte * pc) |
209 | { |
210 | glColor3uiv((const GLuint *) (pc + 0)); |
211 | } |
212 | |
213 | void |
214 | __glXDisp_Color3usv(GLbyte * pc) |
215 | { |
216 | glColor3usv((const GLushort *) (pc + 0)); |
217 | } |
218 | |
219 | void |
220 | __glXDisp_Color4bv(GLbyte * pc) |
221 | { |
222 | glColor4bv((const GLbyte *) (pc + 0)); |
223 | } |
224 | |
225 | void |
226 | __glXDisp_Color4dv(GLbyte * pc) |
227 | { |
228 | #ifdef __GLX_ALIGN641 |
229 | if ((unsigned long) (pc) & 7) { |
230 | (void) memmove(pc - 4, pc, 32)__builtin___memmove_chk (pc - 4, pc, 32, __builtin_object_size (pc - 4, 0)); |
231 | pc -= 4; |
232 | } |
233 | #endif |
234 | |
235 | glColor4dv((const GLdouble *) (pc + 0)); |
236 | } |
237 | |
238 | void |
239 | __glXDisp_Color4fv(GLbyte * pc) |
240 | { |
241 | glColor4fv((const GLfloat *) (pc + 0)); |
242 | } |
243 | |
244 | void |
245 | __glXDisp_Color4iv(GLbyte * pc) |
246 | { |
247 | glColor4iv((const GLint *) (pc + 0)); |
248 | } |
249 | |
250 | void |
251 | __glXDisp_Color4sv(GLbyte * pc) |
252 | { |
253 | glColor4sv((const GLshort *) (pc + 0)); |
254 | } |
255 | |
256 | void |
257 | __glXDisp_Color4ubv(GLbyte * pc) |
258 | { |
259 | glColor4ubv((const GLubyte *) (pc + 0)); |
260 | } |
261 | |
262 | void |
263 | __glXDisp_Color4uiv(GLbyte * pc) |
264 | { |
265 | glColor4uiv((const GLuint *) (pc + 0)); |
266 | } |
267 | |
268 | void |
269 | __glXDisp_Color4usv(GLbyte * pc) |
270 | { |
271 | glColor4usv((const GLushort *) (pc + 0)); |
272 | } |
273 | |
274 | void |
275 | __glXDisp_EdgeFlagv(GLbyte * pc) |
276 | { |
277 | glEdgeFlagv((const GLboolean *) (pc + 0)); |
278 | } |
279 | |
280 | void |
281 | __glXDisp_End(GLbyte * pc) |
282 | { |
283 | glEnd(); |
284 | } |
285 | |
286 | void |
287 | __glXDisp_Indexdv(GLbyte * pc) |
288 | { |
289 | #ifdef __GLX_ALIGN641 |
290 | if ((unsigned long) (pc) & 7) { |
291 | (void) memmove(pc - 4, pc, 8)__builtin___memmove_chk (pc - 4, pc, 8, __builtin_object_size (pc - 4, 0)); |
292 | pc -= 4; |
293 | } |
294 | #endif |
295 | |
296 | glIndexdv((const GLdouble *) (pc + 0)); |
297 | } |
298 | |
299 | void |
300 | __glXDisp_Indexfv(GLbyte * pc) |
301 | { |
302 | glIndexfv((const GLfloat *) (pc + 0)); |
303 | } |
304 | |
305 | void |
306 | __glXDisp_Indexiv(GLbyte * pc) |
307 | { |
308 | glIndexiv((const GLint *) (pc + 0)); |
309 | } |
310 | |
311 | void |
312 | __glXDisp_Indexsv(GLbyte * pc) |
313 | { |
314 | glIndexsv((const GLshort *) (pc + 0)); |
315 | } |
316 | |
317 | void |
318 | __glXDisp_Normal3bv(GLbyte * pc) |
319 | { |
320 | glNormal3bv((const GLbyte *) (pc + 0)); |
321 | } |
322 | |
323 | void |
324 | __glXDisp_Normal3dv(GLbyte * pc) |
325 | { |
326 | #ifdef __GLX_ALIGN641 |
327 | if ((unsigned long) (pc) & 7) { |
328 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
329 | pc -= 4; |
330 | } |
331 | #endif |
332 | |
333 | glNormal3dv((const GLdouble *) (pc + 0)); |
334 | } |
335 | |
336 | void |
337 | __glXDisp_Normal3fv(GLbyte * pc) |
338 | { |
339 | glNormal3fv((const GLfloat *) (pc + 0)); |
340 | } |
341 | |
342 | void |
343 | __glXDisp_Normal3iv(GLbyte * pc) |
344 | { |
345 | glNormal3iv((const GLint *) (pc + 0)); |
346 | } |
347 | |
348 | void |
349 | __glXDisp_Normal3sv(GLbyte * pc) |
350 | { |
351 | glNormal3sv((const GLshort *) (pc + 0)); |
352 | } |
353 | |
354 | void |
355 | __glXDisp_RasterPos2dv(GLbyte * pc) |
356 | { |
357 | #ifdef __GLX_ALIGN641 |
358 | if ((unsigned long) (pc) & 7) { |
359 | (void) memmove(pc - 4, pc, 16)__builtin___memmove_chk (pc - 4, pc, 16, __builtin_object_size (pc - 4, 0)); |
360 | pc -= 4; |
361 | } |
362 | #endif |
363 | |
364 | glRasterPos2dv((const GLdouble *) (pc + 0)); |
365 | } |
366 | |
367 | void |
368 | __glXDisp_RasterPos2fv(GLbyte * pc) |
369 | { |
370 | glRasterPos2fv((const GLfloat *) (pc + 0)); |
371 | } |
372 | |
373 | void |
374 | __glXDisp_RasterPos2iv(GLbyte * pc) |
375 | { |
376 | glRasterPos2iv((const GLint *) (pc + 0)); |
377 | } |
378 | |
379 | void |
380 | __glXDisp_RasterPos2sv(GLbyte * pc) |
381 | { |
382 | glRasterPos2sv((const GLshort *) (pc + 0)); |
383 | } |
384 | |
385 | void |
386 | __glXDisp_RasterPos3dv(GLbyte * pc) |
387 | { |
388 | #ifdef __GLX_ALIGN641 |
389 | if ((unsigned long) (pc) & 7) { |
390 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
391 | pc -= 4; |
392 | } |
393 | #endif |
394 | |
395 | glRasterPos3dv((const GLdouble *) (pc + 0)); |
396 | } |
397 | |
398 | void |
399 | __glXDisp_RasterPos3fv(GLbyte * pc) |
400 | { |
401 | glRasterPos3fv((const GLfloat *) (pc + 0)); |
402 | } |
403 | |
404 | void |
405 | __glXDisp_RasterPos3iv(GLbyte * pc) |
406 | { |
407 | glRasterPos3iv((const GLint *) (pc + 0)); |
408 | } |
409 | |
410 | void |
411 | __glXDisp_RasterPos3sv(GLbyte * pc) |
412 | { |
413 | glRasterPos3sv((const GLshort *) (pc + 0)); |
414 | } |
415 | |
416 | void |
417 | __glXDisp_RasterPos4dv(GLbyte * pc) |
418 | { |
419 | #ifdef __GLX_ALIGN641 |
420 | if ((unsigned long) (pc) & 7) { |
421 | (void) memmove(pc - 4, pc, 32)__builtin___memmove_chk (pc - 4, pc, 32, __builtin_object_size (pc - 4, 0)); |
422 | pc -= 4; |
423 | } |
424 | #endif |
425 | |
426 | glRasterPos4dv((const GLdouble *) (pc + 0)); |
427 | } |
428 | |
429 | void |
430 | __glXDisp_RasterPos4fv(GLbyte * pc) |
431 | { |
432 | glRasterPos4fv((const GLfloat *) (pc + 0)); |
433 | } |
434 | |
435 | void |
436 | __glXDisp_RasterPos4iv(GLbyte * pc) |
437 | { |
438 | glRasterPos4iv((const GLint *) (pc + 0)); |
439 | } |
440 | |
441 | void |
442 | __glXDisp_RasterPos4sv(GLbyte * pc) |
443 | { |
444 | glRasterPos4sv((const GLshort *) (pc + 0)); |
445 | } |
446 | |
447 | void |
448 | __glXDisp_Rectdv(GLbyte * pc) |
449 | { |
450 | #ifdef __GLX_ALIGN641 |
451 | if ((unsigned long) (pc) & 7) { |
452 | (void) memmove(pc - 4, pc, 32)__builtin___memmove_chk (pc - 4, pc, 32, __builtin_object_size (pc - 4, 0)); |
453 | pc -= 4; |
454 | } |
455 | #endif |
456 | |
457 | glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16)); |
458 | } |
459 | |
460 | void |
461 | __glXDisp_Rectfv(GLbyte * pc) |
462 | { |
463 | glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8)); |
464 | } |
465 | |
466 | void |
467 | __glXDisp_Rectiv(GLbyte * pc) |
468 | { |
469 | glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8)); |
470 | } |
471 | |
472 | void |
473 | __glXDisp_Rectsv(GLbyte * pc) |
474 | { |
475 | glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4)); |
476 | } |
477 | |
478 | void |
479 | __glXDisp_TexCoord1dv(GLbyte * pc) |
480 | { |
481 | #ifdef __GLX_ALIGN641 |
482 | if ((unsigned long) (pc) & 7) { |
483 | (void) memmove(pc - 4, pc, 8)__builtin___memmove_chk (pc - 4, pc, 8, __builtin_object_size (pc - 4, 0)); |
484 | pc -= 4; |
485 | } |
486 | #endif |
487 | |
488 | glTexCoord1dv((const GLdouble *) (pc + 0)); |
489 | } |
490 | |
491 | void |
492 | __glXDisp_TexCoord1fv(GLbyte * pc) |
493 | { |
494 | glTexCoord1fv((const GLfloat *) (pc + 0)); |
495 | } |
496 | |
497 | void |
498 | __glXDisp_TexCoord1iv(GLbyte * pc) |
499 | { |
500 | glTexCoord1iv((const GLint *) (pc + 0)); |
501 | } |
502 | |
503 | void |
504 | __glXDisp_TexCoord1sv(GLbyte * pc) |
505 | { |
506 | glTexCoord1sv((const GLshort *) (pc + 0)); |
507 | } |
508 | |
509 | void |
510 | __glXDisp_TexCoord2dv(GLbyte * pc) |
511 | { |
512 | #ifdef __GLX_ALIGN641 |
513 | if ((unsigned long) (pc) & 7) { |
514 | (void) memmove(pc - 4, pc, 16)__builtin___memmove_chk (pc - 4, pc, 16, __builtin_object_size (pc - 4, 0)); |
515 | pc -= 4; |
516 | } |
517 | #endif |
518 | |
519 | glTexCoord2dv((const GLdouble *) (pc + 0)); |
520 | } |
521 | |
522 | void |
523 | __glXDisp_TexCoord2fv(GLbyte * pc) |
524 | { |
525 | glTexCoord2fv((const GLfloat *) (pc + 0)); |
526 | } |
527 | |
528 | void |
529 | __glXDisp_TexCoord2iv(GLbyte * pc) |
530 | { |
531 | glTexCoord2iv((const GLint *) (pc + 0)); |
532 | } |
533 | |
534 | void |
535 | __glXDisp_TexCoord2sv(GLbyte * pc) |
536 | { |
537 | glTexCoord2sv((const GLshort *) (pc + 0)); |
538 | } |
539 | |
540 | void |
541 | __glXDisp_TexCoord3dv(GLbyte * pc) |
542 | { |
543 | #ifdef __GLX_ALIGN641 |
544 | if ((unsigned long) (pc) & 7) { |
545 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
546 | pc -= 4; |
547 | } |
548 | #endif |
549 | |
550 | glTexCoord3dv((const GLdouble *) (pc + 0)); |
551 | } |
552 | |
553 | void |
554 | __glXDisp_TexCoord3fv(GLbyte * pc) |
555 | { |
556 | glTexCoord3fv((const GLfloat *) (pc + 0)); |
557 | } |
558 | |
559 | void |
560 | __glXDisp_TexCoord3iv(GLbyte * pc) |
561 | { |
562 | glTexCoord3iv((const GLint *) (pc + 0)); |
563 | } |
564 | |
565 | void |
566 | __glXDisp_TexCoord3sv(GLbyte * pc) |
567 | { |
568 | glTexCoord3sv((const GLshort *) (pc + 0)); |
569 | } |
570 | |
571 | void |
572 | __glXDisp_TexCoord4dv(GLbyte * pc) |
573 | { |
574 | #ifdef __GLX_ALIGN641 |
575 | if ((unsigned long) (pc) & 7) { |
576 | (void) memmove(pc - 4, pc, 32)__builtin___memmove_chk (pc - 4, pc, 32, __builtin_object_size (pc - 4, 0)); |
577 | pc -= 4; |
578 | } |
579 | #endif |
580 | |
581 | glTexCoord4dv((const GLdouble *) (pc + 0)); |
582 | } |
583 | |
584 | void |
585 | __glXDisp_TexCoord4fv(GLbyte * pc) |
586 | { |
587 | glTexCoord4fv((const GLfloat *) (pc + 0)); |
588 | } |
589 | |
590 | void |
591 | __glXDisp_TexCoord4iv(GLbyte * pc) |
592 | { |
593 | glTexCoord4iv((const GLint *) (pc + 0)); |
594 | } |
595 | |
596 | void |
597 | __glXDisp_TexCoord4sv(GLbyte * pc) |
598 | { |
599 | glTexCoord4sv((const GLshort *) (pc + 0)); |
600 | } |
601 | |
602 | void |
603 | __glXDisp_Vertex2dv(GLbyte * pc) |
604 | { |
605 | #ifdef __GLX_ALIGN641 |
606 | if ((unsigned long) (pc) & 7) { |
607 | (void) memmove(pc - 4, pc, 16)__builtin___memmove_chk (pc - 4, pc, 16, __builtin_object_size (pc - 4, 0)); |
608 | pc -= 4; |
609 | } |
610 | #endif |
611 | |
612 | glVertex2dv((const GLdouble *) (pc + 0)); |
613 | } |
614 | |
615 | void |
616 | __glXDisp_Vertex2fv(GLbyte * pc) |
617 | { |
618 | glVertex2fv((const GLfloat *) (pc + 0)); |
619 | } |
620 | |
621 | void |
622 | __glXDisp_Vertex2iv(GLbyte * pc) |
623 | { |
624 | glVertex2iv((const GLint *) (pc + 0)); |
625 | } |
626 | |
627 | void |
628 | __glXDisp_Vertex2sv(GLbyte * pc) |
629 | { |
630 | glVertex2sv((const GLshort *) (pc + 0)); |
631 | } |
632 | |
633 | void |
634 | __glXDisp_Vertex3dv(GLbyte * pc) |
635 | { |
636 | #ifdef __GLX_ALIGN641 |
637 | if ((unsigned long) (pc) & 7) { |
638 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
639 | pc -= 4; |
640 | } |
641 | #endif |
642 | |
643 | glVertex3dv((const GLdouble *) (pc + 0)); |
644 | } |
645 | |
646 | void |
647 | __glXDisp_Vertex3fv(GLbyte * pc) |
648 | { |
649 | glVertex3fv((const GLfloat *) (pc + 0)); |
650 | } |
651 | |
652 | void |
653 | __glXDisp_Vertex3iv(GLbyte * pc) |
654 | { |
655 | glVertex3iv((const GLint *) (pc + 0)); |
656 | } |
657 | |
658 | void |
659 | __glXDisp_Vertex3sv(GLbyte * pc) |
660 | { |
661 | glVertex3sv((const GLshort *) (pc + 0)); |
662 | } |
663 | |
664 | void |
665 | __glXDisp_Vertex4dv(GLbyte * pc) |
666 | { |
667 | #ifdef __GLX_ALIGN641 |
668 | if ((unsigned long) (pc) & 7) { |
669 | (void) memmove(pc - 4, pc, 32)__builtin___memmove_chk (pc - 4, pc, 32, __builtin_object_size (pc - 4, 0)); |
670 | pc -= 4; |
671 | } |
672 | #endif |
673 | |
674 | glVertex4dv((const GLdouble *) (pc + 0)); |
675 | } |
676 | |
677 | void |
678 | __glXDisp_Vertex4fv(GLbyte * pc) |
679 | { |
680 | glVertex4fv((const GLfloat *) (pc + 0)); |
681 | } |
682 | |
683 | void |
684 | __glXDisp_Vertex4iv(GLbyte * pc) |
685 | { |
686 | glVertex4iv((const GLint *) (pc + 0)); |
687 | } |
688 | |
689 | void |
690 | __glXDisp_Vertex4sv(GLbyte * pc) |
691 | { |
692 | glVertex4sv((const GLshort *) (pc + 0)); |
693 | } |
694 | |
695 | void |
696 | __glXDisp_ClipPlane(GLbyte * pc) |
697 | { |
698 | #ifdef __GLX_ALIGN641 |
699 | if ((unsigned long) (pc) & 7) { |
700 | (void) memmove(pc - 4, pc, 36)__builtin___memmove_chk (pc - 4, pc, 36, __builtin_object_size (pc - 4, 0)); |
701 | pc -= 4; |
702 | } |
703 | #endif |
704 | |
705 | glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); |
706 | } |
707 | |
708 | void |
709 | __glXDisp_ColorMaterial(GLbyte * pc) |
710 | { |
711 | glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); |
712 | } |
713 | |
714 | void |
715 | __glXDisp_CullFace(GLbyte * pc) |
716 | { |
717 | glCullFace(*(GLenum *) (pc + 0)); |
718 | } |
719 | |
720 | void |
721 | __glXDisp_Fogf(GLbyte * pc) |
722 | { |
723 | glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); |
724 | } |
725 | |
726 | void |
727 | __glXDisp_Fogfv(GLbyte * pc) |
728 | { |
729 | const GLenum pname = *(GLenum *) (pc + 0); |
730 | const GLfloat *params; |
731 | |
732 | params = (const GLfloat *) (pc + 4); |
733 | |
734 | glFogfv(pname, params); |
735 | } |
736 | |
737 | void |
738 | __glXDisp_Fogi(GLbyte * pc) |
739 | { |
740 | glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); |
741 | } |
742 | |
743 | void |
744 | __glXDisp_Fogiv(GLbyte * pc) |
745 | { |
746 | const GLenum pname = *(GLenum *) (pc + 0); |
747 | const GLint *params; |
748 | |
749 | params = (const GLint *) (pc + 4); |
750 | |
751 | glFogiv(pname, params); |
752 | } |
753 | |
754 | void |
755 | __glXDisp_FrontFace(GLbyte * pc) |
756 | { |
757 | glFrontFace(*(GLenum *) (pc + 0)); |
758 | } |
759 | |
760 | void |
761 | __glXDisp_Hint(GLbyte * pc) |
762 | { |
763 | glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); |
764 | } |
765 | |
766 | void |
767 | __glXDisp_Lightf(GLbyte * pc) |
768 | { |
769 | glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); |
770 | } |
771 | |
772 | void |
773 | __glXDisp_Lightfv(GLbyte * pc) |
774 | { |
775 | const GLenum pname = *(GLenum *) (pc + 4); |
776 | const GLfloat *params; |
777 | |
778 | params = (const GLfloat *) (pc + 8); |
779 | |
780 | glLightfv(*(GLenum *) (pc + 0), pname, params); |
781 | } |
782 | |
783 | void |
784 | __glXDisp_Lighti(GLbyte * pc) |
785 | { |
786 | glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); |
787 | } |
788 | |
789 | void |
790 | __glXDisp_Lightiv(GLbyte * pc) |
791 | { |
792 | const GLenum pname = *(GLenum *) (pc + 4); |
793 | const GLint *params; |
794 | |
795 | params = (const GLint *) (pc + 8); |
796 | |
797 | glLightiv(*(GLenum *) (pc + 0), pname, params); |
798 | } |
799 | |
800 | void |
801 | __glXDisp_LightModelf(GLbyte * pc) |
802 | { |
803 | glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); |
804 | } |
805 | |
806 | void |
807 | __glXDisp_LightModelfv(GLbyte * pc) |
808 | { |
809 | const GLenum pname = *(GLenum *) (pc + 0); |
810 | const GLfloat *params; |
811 | |
812 | params = (const GLfloat *) (pc + 4); |
813 | |
814 | glLightModelfv(pname, params); |
815 | } |
816 | |
817 | void |
818 | __glXDisp_LightModeli(GLbyte * pc) |
819 | { |
820 | glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); |
821 | } |
822 | |
823 | void |
824 | __glXDisp_LightModeliv(GLbyte * pc) |
825 | { |
826 | const GLenum pname = *(GLenum *) (pc + 0); |
827 | const GLint *params; |
828 | |
829 | params = (const GLint *) (pc + 4); |
830 | |
831 | glLightModeliv(pname, params); |
832 | } |
833 | |
834 | void |
835 | __glXDisp_LineStipple(GLbyte * pc) |
836 | { |
837 | glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4)); |
838 | } |
839 | |
840 | void |
841 | __glXDisp_LineWidth(GLbyte * pc) |
842 | { |
843 | glLineWidth(*(GLfloat *) (pc + 0)); |
844 | } |
845 | |
846 | void |
847 | __glXDisp_Materialf(GLbyte * pc) |
848 | { |
849 | glMaterialf(*(GLenum *) (pc + 0), |
850 | *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); |
851 | } |
852 | |
853 | void |
854 | __glXDisp_Materialfv(GLbyte * pc) |
855 | { |
856 | const GLenum pname = *(GLenum *) (pc + 4); |
857 | const GLfloat *params; |
858 | |
859 | params = (const GLfloat *) (pc + 8); |
860 | |
861 | glMaterialfv(*(GLenum *) (pc + 0), pname, params); |
862 | } |
863 | |
864 | void |
865 | __glXDisp_Materiali(GLbyte * pc) |
866 | { |
867 | glMateriali(*(GLenum *) (pc + 0), |
868 | *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); |
869 | } |
870 | |
871 | void |
872 | __glXDisp_Materialiv(GLbyte * pc) |
873 | { |
874 | const GLenum pname = *(GLenum *) (pc + 4); |
875 | const GLint *params; |
876 | |
877 | params = (const GLint *) (pc + 8); |
878 | |
879 | glMaterialiv(*(GLenum *) (pc + 0), pname, params); |
880 | } |
881 | |
882 | void |
883 | __glXDisp_PointSize(GLbyte * pc) |
884 | { |
885 | glPointSize(*(GLfloat *) (pc + 0)); |
886 | } |
887 | |
888 | void |
889 | __glXDisp_PolygonMode(GLbyte * pc) |
890 | { |
891 | glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); |
892 | } |
893 | |
894 | void |
895 | __glXDisp_PolygonStipple(GLbyte * pc) |
896 | { |
897 | const GLubyte *const mask = (const GLubyte *) ((pc + 20)); |
898 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
899 | |
900 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
901 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
902 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
903 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
904 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
905 | |
906 | glPolygonStipple(mask); |
907 | } |
908 | |
909 | void |
910 | __glXDisp_Scissor(GLbyte * pc) |
911 | { |
912 | glScissor(*(GLint *) (pc + 0), |
913 | *(GLint *) (pc + 4), |
914 | *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); |
915 | } |
916 | |
917 | void |
918 | __glXDisp_ShadeModel(GLbyte * pc) |
919 | { |
920 | glShadeModel(*(GLenum *) (pc + 0)); |
921 | } |
922 | |
923 | void |
924 | __glXDisp_TexParameterf(GLbyte * pc) |
925 | { |
926 | glTexParameterf(*(GLenum *) (pc + 0), |
927 | *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); |
928 | } |
929 | |
930 | void |
931 | __glXDisp_TexParameterfv(GLbyte * pc) |
932 | { |
933 | const GLenum pname = *(GLenum *) (pc + 4); |
934 | const GLfloat *params; |
935 | |
936 | params = (const GLfloat *) (pc + 8); |
937 | |
938 | glTexParameterfv(*(GLenum *) (pc + 0), pname, params); |
939 | } |
940 | |
941 | void |
942 | __glXDisp_TexParameteri(GLbyte * pc) |
943 | { |
944 | glTexParameteri(*(GLenum *) (pc + 0), |
945 | *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); |
946 | } |
947 | |
948 | void |
949 | __glXDisp_TexParameteriv(GLbyte * pc) |
950 | { |
951 | const GLenum pname = *(GLenum *) (pc + 4); |
952 | const GLint *params; |
953 | |
954 | params = (const GLint *) (pc + 8); |
955 | |
956 | glTexParameteriv(*(GLenum *) (pc + 0), pname, params); |
957 | } |
958 | |
959 | void |
960 | __glXDisp_TexImage1D(GLbyte * pc) |
961 | { |
962 | const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); |
963 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
964 | |
965 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
966 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
967 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
968 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
969 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
970 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
971 | |
972 | glTexImage1D(*(GLenum *) (pc + 20), |
973 | *(GLint *) (pc + 24), |
974 | *(GLint *) (pc + 28), |
975 | *(GLsizei *) (pc + 32), |
976 | *(GLint *) (pc + 40), |
977 | *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); |
978 | } |
979 | |
980 | void |
981 | __glXDisp_TexImage2D(GLbyte * pc) |
982 | { |
983 | const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); |
984 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
985 | |
986 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
987 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
988 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
989 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
990 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
991 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
992 | |
993 | glTexImage2D(*(GLenum *) (pc + 20), |
994 | *(GLint *) (pc + 24), |
995 | *(GLint *) (pc + 28), |
996 | *(GLsizei *) (pc + 32), |
997 | *(GLsizei *) (pc + 36), |
998 | *(GLint *) (pc + 40), |
999 | *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); |
1000 | } |
1001 | |
1002 | void |
1003 | __glXDisp_TexEnvf(GLbyte * pc) |
1004 | { |
1005 | glTexEnvf(*(GLenum *) (pc + 0), |
1006 | *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); |
1007 | } |
1008 | |
1009 | void |
1010 | __glXDisp_TexEnvfv(GLbyte * pc) |
1011 | { |
1012 | const GLenum pname = *(GLenum *) (pc + 4); |
1013 | const GLfloat *params; |
1014 | |
1015 | params = (const GLfloat *) (pc + 8); |
1016 | |
1017 | glTexEnvfv(*(GLenum *) (pc + 0), pname, params); |
1018 | } |
1019 | |
1020 | void |
1021 | __glXDisp_TexEnvi(GLbyte * pc) |
1022 | { |
1023 | glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); |
1024 | } |
1025 | |
1026 | void |
1027 | __glXDisp_TexEnviv(GLbyte * pc) |
1028 | { |
1029 | const GLenum pname = *(GLenum *) (pc + 4); |
1030 | const GLint *params; |
1031 | |
1032 | params = (const GLint *) (pc + 8); |
1033 | |
1034 | glTexEnviv(*(GLenum *) (pc + 0), pname, params); |
1035 | } |
1036 | |
1037 | void |
1038 | __glXDisp_TexGend(GLbyte * pc) |
1039 | { |
1040 | #ifdef __GLX_ALIGN641 |
1041 | if ((unsigned long) (pc) & 7) { |
1042 | (void) memmove(pc - 4, pc, 16)__builtin___memmove_chk (pc - 4, pc, 16, __builtin_object_size (pc - 4, 0)); |
1043 | pc -= 4; |
1044 | } |
1045 | #endif |
1046 | |
1047 | glTexGend(*(GLenum *) (pc + 8), |
1048 | *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)); |
1049 | } |
1050 | |
1051 | void |
1052 | __glXDisp_TexGendv(GLbyte * pc) |
1053 | { |
1054 | const GLenum pname = *(GLenum *) (pc + 4); |
1055 | const GLdouble *params; |
1056 | |
1057 | #ifdef __GLX_ALIGN641 |
1058 | const GLuint compsize = __glTexGendv_size(pname); |
1059 | const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8))((((compsize * 8)) + 3) & ~3) - 4; |
1060 | |
1061 | if ((unsigned long) (pc) & 7) { |
1062 | (void) memmove(pc - 4, pc, cmdlen)__builtin___memmove_chk (pc - 4, pc, cmdlen, __builtin_object_size (pc - 4, 0)); |
1063 | pc -= 4; |
1064 | } |
1065 | #endif |
1066 | |
1067 | params = (const GLdouble *) (pc + 8); |
1068 | |
1069 | glTexGendv(*(GLenum *) (pc + 0), pname, params); |
1070 | } |
1071 | |
1072 | void |
1073 | __glXDisp_TexGenf(GLbyte * pc) |
1074 | { |
1075 | glTexGenf(*(GLenum *) (pc + 0), |
1076 | *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); |
1077 | } |
1078 | |
1079 | void |
1080 | __glXDisp_TexGenfv(GLbyte * pc) |
1081 | { |
1082 | const GLenum pname = *(GLenum *) (pc + 4); |
1083 | const GLfloat *params; |
1084 | |
1085 | params = (const GLfloat *) (pc + 8); |
1086 | |
1087 | glTexGenfv(*(GLenum *) (pc + 0), pname, params); |
1088 | } |
1089 | |
1090 | void |
1091 | __glXDisp_TexGeni(GLbyte * pc) |
1092 | { |
1093 | glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); |
1094 | } |
1095 | |
1096 | void |
1097 | __glXDisp_TexGeniv(GLbyte * pc) |
1098 | { |
1099 | const GLenum pname = *(GLenum *) (pc + 4); |
1100 | const GLint *params; |
1101 | |
1102 | params = (const GLint *) (pc + 8); |
1103 | |
1104 | glTexGeniv(*(GLenum *) (pc + 0), pname, params); |
1105 | } |
1106 | |
1107 | void |
1108 | __glXDisp_InitNames(GLbyte * pc) |
1109 | { |
1110 | glInitNames(); |
1111 | } |
1112 | |
1113 | void |
1114 | __glXDisp_LoadName(GLbyte * pc) |
1115 | { |
1116 | glLoadName(*(GLuint *) (pc + 0)); |
1117 | } |
1118 | |
1119 | void |
1120 | __glXDisp_PassThrough(GLbyte * pc) |
1121 | { |
1122 | glPassThrough(*(GLfloat *) (pc + 0)); |
1123 | } |
1124 | |
1125 | void |
1126 | __glXDisp_PopName(GLbyte * pc) |
1127 | { |
1128 | glPopName(); |
1129 | } |
1130 | |
1131 | void |
1132 | __glXDisp_PushName(GLbyte * pc) |
1133 | { |
1134 | glPushName(*(GLuint *) (pc + 0)); |
1135 | } |
1136 | |
1137 | void |
1138 | __glXDisp_DrawBuffer(GLbyte * pc) |
1139 | { |
1140 | glDrawBuffer(*(GLenum *) (pc + 0)); |
1141 | } |
1142 | |
1143 | void |
1144 | __glXDisp_Clear(GLbyte * pc) |
1145 | { |
1146 | glClear(*(GLbitfield *) (pc + 0)); |
1147 | } |
1148 | |
1149 | void |
1150 | __glXDisp_ClearAccum(GLbyte * pc) |
1151 | { |
1152 | glClearAccum(*(GLfloat *) (pc + 0), |
1153 | *(GLfloat *) (pc + 4), |
1154 | *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); |
1155 | } |
1156 | |
1157 | void |
1158 | __glXDisp_ClearIndex(GLbyte * pc) |
1159 | { |
1160 | glClearIndex(*(GLfloat *) (pc + 0)); |
1161 | } |
1162 | |
1163 | void |
1164 | __glXDisp_ClearColor(GLbyte * pc) |
1165 | { |
1166 | glClearColor(*(GLclampf *) (pc + 0), |
1167 | *(GLclampf *) (pc + 4), |
1168 | *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); |
1169 | } |
1170 | |
1171 | void |
1172 | __glXDisp_ClearStencil(GLbyte * pc) |
1173 | { |
1174 | glClearStencil(*(GLint *) (pc + 0)); |
1175 | } |
1176 | |
1177 | void |
1178 | __glXDisp_ClearDepth(GLbyte * pc) |
1179 | { |
1180 | #ifdef __GLX_ALIGN641 |
1181 | if ((unsigned long) (pc) & 7) { |
1182 | (void) memmove(pc - 4, pc, 8)__builtin___memmove_chk (pc - 4, pc, 8, __builtin_object_size (pc - 4, 0)); |
1183 | pc -= 4; |
1184 | } |
1185 | #endif |
1186 | |
1187 | glClearDepth(*(GLclampd *) (pc + 0)); |
1188 | } |
1189 | |
1190 | void |
1191 | __glXDisp_StencilMask(GLbyte * pc) |
1192 | { |
1193 | glStencilMask(*(GLuint *) (pc + 0)); |
1194 | } |
1195 | |
1196 | void |
1197 | __glXDisp_ColorMask(GLbyte * pc) |
1198 | { |
1199 | glColorMask(*(GLboolean *) (pc + 0), |
1200 | *(GLboolean *) (pc + 1), |
1201 | *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); |
1202 | } |
1203 | |
1204 | void |
1205 | __glXDisp_DepthMask(GLbyte * pc) |
1206 | { |
1207 | glDepthMask(*(GLboolean *) (pc + 0)); |
1208 | } |
1209 | |
1210 | void |
1211 | __glXDisp_IndexMask(GLbyte * pc) |
1212 | { |
1213 | glIndexMask(*(GLuint *) (pc + 0)); |
1214 | } |
1215 | |
1216 | void |
1217 | __glXDisp_Accum(GLbyte * pc) |
1218 | { |
1219 | glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); |
1220 | } |
1221 | |
1222 | void |
1223 | __glXDisp_Disable(GLbyte * pc) |
1224 | { |
1225 | glDisable(*(GLenum *) (pc + 0)); |
1226 | } |
1227 | |
1228 | void |
1229 | __glXDisp_Enable(GLbyte * pc) |
1230 | { |
1231 | glEnable(*(GLenum *) (pc + 0)); |
1232 | } |
1233 | |
1234 | void |
1235 | __glXDisp_PopAttrib(GLbyte * pc) |
1236 | { |
1237 | glPopAttrib(); |
1238 | } |
1239 | |
1240 | void |
1241 | __glXDisp_PushAttrib(GLbyte * pc) |
1242 | { |
1243 | glPushAttrib(*(GLbitfield *) (pc + 0)); |
1244 | } |
1245 | |
1246 | void |
1247 | __glXDisp_MapGrid1d(GLbyte * pc) |
1248 | { |
1249 | #ifdef __GLX_ALIGN641 |
1250 | if ((unsigned long) (pc) & 7) { |
1251 | (void) memmove(pc - 4, pc, 20)__builtin___memmove_chk (pc - 4, pc, 20, __builtin_object_size (pc - 4, 0)); |
1252 | pc -= 4; |
1253 | } |
1254 | #endif |
1255 | |
1256 | glMapGrid1d(*(GLint *) (pc + 16), |
1257 | *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8)); |
1258 | } |
1259 | |
1260 | void |
1261 | __glXDisp_MapGrid1f(GLbyte * pc) |
1262 | { |
1263 | glMapGrid1f(*(GLint *) (pc + 0), |
1264 | *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); |
1265 | } |
1266 | |
1267 | void |
1268 | __glXDisp_MapGrid2d(GLbyte * pc) |
1269 | { |
1270 | #ifdef __GLX_ALIGN641 |
1271 | if ((unsigned long) (pc) & 7) { |
1272 | (void) memmove(pc - 4, pc, 40)__builtin___memmove_chk (pc - 4, pc, 40, __builtin_object_size (pc - 4, 0)); |
1273 | pc -= 4; |
1274 | } |
1275 | #endif |
1276 | |
1277 | glMapGrid2d(*(GLint *) (pc + 32), |
1278 | *(GLdouble *) (pc + 0), |
1279 | *(GLdouble *) (pc + 8), |
1280 | *(GLint *) (pc + 36), |
1281 | *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); |
1282 | } |
1283 | |
1284 | void |
1285 | __glXDisp_MapGrid2f(GLbyte * pc) |
1286 | { |
1287 | glMapGrid2f(*(GLint *) (pc + 0), |
1288 | *(GLfloat *) (pc + 4), |
1289 | *(GLfloat *) (pc + 8), |
1290 | *(GLint *) (pc + 12), |
1291 | *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20)); |
1292 | } |
1293 | |
1294 | void |
1295 | __glXDisp_EvalCoord1dv(GLbyte * pc) |
1296 | { |
1297 | #ifdef __GLX_ALIGN641 |
1298 | if ((unsigned long) (pc) & 7) { |
1299 | (void) memmove(pc - 4, pc, 8)__builtin___memmove_chk (pc - 4, pc, 8, __builtin_object_size (pc - 4, 0)); |
1300 | pc -= 4; |
1301 | } |
1302 | #endif |
1303 | |
1304 | glEvalCoord1dv((const GLdouble *) (pc + 0)); |
1305 | } |
1306 | |
1307 | void |
1308 | __glXDisp_EvalCoord1fv(GLbyte * pc) |
1309 | { |
1310 | glEvalCoord1fv((const GLfloat *) (pc + 0)); |
1311 | } |
1312 | |
1313 | void |
1314 | __glXDisp_EvalCoord2dv(GLbyte * pc) |
1315 | { |
1316 | #ifdef __GLX_ALIGN641 |
1317 | if ((unsigned long) (pc) & 7) { |
1318 | (void) memmove(pc - 4, pc, 16)__builtin___memmove_chk (pc - 4, pc, 16, __builtin_object_size (pc - 4, 0)); |
1319 | pc -= 4; |
1320 | } |
1321 | #endif |
1322 | |
1323 | glEvalCoord2dv((const GLdouble *) (pc + 0)); |
1324 | } |
1325 | |
1326 | void |
1327 | __glXDisp_EvalCoord2fv(GLbyte * pc) |
1328 | { |
1329 | glEvalCoord2fv((const GLfloat *) (pc + 0)); |
1330 | } |
1331 | |
1332 | void |
1333 | __glXDisp_EvalMesh1(GLbyte * pc) |
1334 | { |
1335 | glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8)); |
1336 | } |
1337 | |
1338 | void |
1339 | __glXDisp_EvalPoint1(GLbyte * pc) |
1340 | { |
1341 | glEvalPoint1(*(GLint *) (pc + 0)); |
1342 | } |
1343 | |
1344 | void |
1345 | __glXDisp_EvalMesh2(GLbyte * pc) |
1346 | { |
1347 | glEvalMesh2(*(GLenum *) (pc + 0), |
1348 | *(GLint *) (pc + 4), |
1349 | *(GLint *) (pc + 8), |
1350 | *(GLint *) (pc + 12), *(GLint *) (pc + 16)); |
1351 | } |
1352 | |
1353 | void |
1354 | __glXDisp_EvalPoint2(GLbyte * pc) |
1355 | { |
1356 | glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4)); |
1357 | } |
1358 | |
1359 | void |
1360 | __glXDisp_AlphaFunc(GLbyte * pc) |
1361 | { |
1362 | glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)); |
1363 | } |
1364 | |
1365 | void |
1366 | __glXDisp_BlendFunc(GLbyte * pc) |
1367 | { |
1368 | glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); |
1369 | } |
1370 | |
1371 | void |
1372 | __glXDisp_LogicOp(GLbyte * pc) |
1373 | { |
1374 | glLogicOp(*(GLenum *) (pc + 0)); |
1375 | } |
1376 | |
1377 | void |
1378 | __glXDisp_StencilFunc(GLbyte * pc) |
1379 | { |
1380 | glStencilFunc(*(GLenum *) (pc + 0), |
1381 | *(GLint *) (pc + 4), *(GLuint *) (pc + 8)); |
1382 | } |
1383 | |
1384 | void |
1385 | __glXDisp_StencilOp(GLbyte * pc) |
1386 | { |
1387 | glStencilOp(*(GLenum *) (pc + 0), |
1388 | *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)); |
1389 | } |
1390 | |
1391 | void |
1392 | __glXDisp_DepthFunc(GLbyte * pc) |
1393 | { |
1394 | glDepthFunc(*(GLenum *) (pc + 0)); |
1395 | } |
1396 | |
1397 | void |
1398 | __glXDisp_PixelZoom(GLbyte * pc) |
1399 | { |
1400 | glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); |
1401 | } |
1402 | |
1403 | void |
1404 | __glXDisp_PixelTransferf(GLbyte * pc) |
1405 | { |
1406 | glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); |
1407 | } |
1408 | |
1409 | void |
1410 | __glXDisp_PixelTransferi(GLbyte * pc) |
1411 | { |
1412 | glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); |
1413 | } |
1414 | |
1415 | int |
1416 | __glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) |
1417 | { |
1418 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1419 | int error; |
1420 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1421 | |
1422 | pc += __GLX_SINGLE_HDR_SIZE8; |
1423 | if (cx != NULL((void*)0)) { |
1424 | glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); |
1425 | error = Success0; |
1426 | } |
1427 | |
1428 | return error; |
1429 | } |
1430 | |
1431 | int |
1432 | __glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) |
1433 | { |
1434 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1435 | int error; |
1436 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1437 | |
1438 | pc += __GLX_SINGLE_HDR_SIZE8; |
1439 | if (cx != NULL((void*)0)) { |
1440 | glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); |
1441 | error = Success0; |
1442 | } |
1443 | |
1444 | return error; |
1445 | } |
1446 | |
1447 | void |
1448 | __glXDisp_PixelMapfv(GLbyte * pc) |
1449 | { |
1450 | const GLsizei mapsize = *(GLsizei *) (pc + 4); |
1451 | |
1452 | glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8)); |
1453 | } |
1454 | |
1455 | void |
1456 | __glXDisp_PixelMapuiv(GLbyte * pc) |
1457 | { |
1458 | const GLsizei mapsize = *(GLsizei *) (pc + 4); |
1459 | |
1460 | glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8)); |
1461 | } |
1462 | |
1463 | void |
1464 | __glXDisp_PixelMapusv(GLbyte * pc) |
1465 | { |
1466 | const GLsizei mapsize = *(GLsizei *) (pc + 4); |
1467 | |
1468 | glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8)); |
1469 | } |
1470 | |
1471 | void |
1472 | __glXDisp_ReadBuffer(GLbyte * pc) |
1473 | { |
1474 | glReadBuffer(*(GLenum *) (pc + 0)); |
1475 | } |
1476 | |
1477 | void |
1478 | __glXDisp_CopyPixels(GLbyte * pc) |
1479 | { |
1480 | glCopyPixels(*(GLint *) (pc + 0), |
1481 | *(GLint *) (pc + 4), |
1482 | *(GLsizei *) (pc + 8), |
1483 | *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16)); |
1484 | } |
1485 | |
1486 | void |
1487 | __glXDisp_DrawPixels(GLbyte * pc) |
1488 | { |
1489 | const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); |
1490 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
1491 | |
1492 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
1493 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
1494 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
1495 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
1496 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
1497 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
1498 | |
1499 | glDrawPixels(*(GLsizei *) (pc + 20), |
1500 | *(GLsizei *) (pc + 24), |
1501 | *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels); |
1502 | } |
1503 | |
1504 | int |
1505 | __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) |
1506 | { |
1507 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1508 | int error; |
1509 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1510 | |
1511 | pc += __GLX_SINGLE_HDR_SIZE8; |
1512 | if (cx != NULL((void*)0)) { |
1513 | const GLenum pname = *(GLenum *) (pc + 0); |
1514 | |
1515 | const GLuint compsize = __glGetBooleanv_size(pname); |
1516 | GLboolean answerBuffer[200]; |
1517 | GLboolean *params = |
1518 | __glXGetAnswerBuffer(cl, compsize, answerBuffer, |
1519 | sizeof(answerBuffer), 1); |
1520 | |
1521 | if (params == NULL((void*)0)) |
1522 | return BadAlloc11; |
1523 | __glXClearErrorOccured(); |
1524 | |
1525 | glGetBooleanv(pname, params); |
1526 | __glXSendReply(cl->client, params, compsize, 1, GL_FALSE0x0, 0); |
1527 | error = Success0; |
1528 | } |
1529 | |
1530 | return error; |
1531 | } |
1532 | |
1533 | int |
1534 | __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) |
1535 | { |
1536 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1537 | int error; |
1538 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1539 | |
1540 | pc += __GLX_SINGLE_HDR_SIZE8; |
1541 | if (cx != NULL((void*)0)) { |
1542 | GLdouble equation[4]; |
1543 | |
1544 | glGetClipPlane(*(GLenum *) (pc + 0), equation); |
1545 | __glXSendReply(cl->client, equation, 4, 8, GL_TRUE0x1, 0); |
1546 | error = Success0; |
1547 | } |
1548 | |
1549 | return error; |
1550 | } |
1551 | |
1552 | int |
1553 | __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) |
1554 | { |
1555 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1556 | int error; |
1557 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1558 | |
1559 | pc += __GLX_SINGLE_HDR_SIZE8; |
1560 | if (cx != NULL((void*)0)) { |
1561 | const GLenum pname = *(GLenum *) (pc + 0); |
1562 | |
1563 | const GLuint compsize = __glGetDoublev_size(pname); |
1564 | GLdouble answerBuffer[200]; |
1565 | GLdouble *params = |
1566 | __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, |
1567 | sizeof(answerBuffer), 8); |
1568 | |
1569 | if (params == NULL((void*)0)) |
1570 | return BadAlloc11; |
1571 | __glXClearErrorOccured(); |
1572 | |
1573 | glGetDoublev(pname, params); |
1574 | __glXSendReply(cl->client, params, compsize, 8, GL_FALSE0x0, 0); |
1575 | error = Success0; |
1576 | } |
1577 | |
1578 | return error; |
1579 | } |
1580 | |
1581 | int |
1582 | __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) |
1583 | { |
1584 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1585 | int error; |
1586 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1587 | |
1588 | pc += __GLX_SINGLE_HDR_SIZE8; |
1589 | if (cx != NULL((void*)0)) { |
1590 | GLenum retval; |
1591 | |
1592 | retval = glGetError(); |
1593 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
1594 | error = Success0; |
1595 | } |
1596 | |
1597 | return error; |
1598 | } |
1599 | |
1600 | int |
1601 | __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) |
1602 | { |
1603 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1604 | int error; |
1605 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1606 | |
1607 | pc += __GLX_SINGLE_HDR_SIZE8; |
1608 | if (cx != NULL((void*)0)) { |
1609 | const GLenum pname = *(GLenum *) (pc + 0); |
1610 | |
1611 | const GLuint compsize = __glGetFloatv_size(pname); |
1612 | GLfloat answerBuffer[200]; |
1613 | GLfloat *params = |
1614 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1615 | sizeof(answerBuffer), 4); |
1616 | |
1617 | if (params == NULL((void*)0)) |
1618 | return BadAlloc11; |
1619 | __glXClearErrorOccured(); |
1620 | |
1621 | glGetFloatv(pname, params); |
1622 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1623 | error = Success0; |
1624 | } |
1625 | |
1626 | return error; |
1627 | } |
1628 | |
1629 | int |
1630 | __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) |
1631 | { |
1632 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1633 | int error; |
1634 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1635 | |
1636 | pc += __GLX_SINGLE_HDR_SIZE8; |
1637 | if (cx != NULL((void*)0)) { |
1638 | const GLenum pname = *(GLenum *) (pc + 0); |
1639 | |
1640 | const GLuint compsize = __glGetIntegerv_size(pname); |
1641 | GLint answerBuffer[200]; |
1642 | GLint *params = |
1643 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1644 | sizeof(answerBuffer), 4); |
1645 | |
1646 | if (params == NULL((void*)0)) |
1647 | return BadAlloc11; |
1648 | __glXClearErrorOccured(); |
1649 | |
1650 | glGetIntegerv(pname, params); |
1651 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1652 | error = Success0; |
1653 | } |
1654 | |
1655 | return error; |
1656 | } |
1657 | |
1658 | int |
1659 | __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) |
1660 | { |
1661 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1662 | int error; |
1663 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1664 | |
1665 | pc += __GLX_SINGLE_HDR_SIZE8; |
1666 | if (cx != NULL((void*)0)) { |
1667 | const GLenum pname = *(GLenum *) (pc + 4); |
1668 | |
1669 | const GLuint compsize = __glGetLightfv_size(pname); |
1670 | GLfloat answerBuffer[200]; |
1671 | GLfloat *params = |
1672 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1673 | sizeof(answerBuffer), 4); |
1674 | |
1675 | if (params == NULL((void*)0)) |
1676 | return BadAlloc11; |
1677 | __glXClearErrorOccured(); |
1678 | |
1679 | glGetLightfv(*(GLenum *) (pc + 0), pname, params); |
1680 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1681 | error = Success0; |
1682 | } |
1683 | |
1684 | return error; |
1685 | } |
1686 | |
1687 | int |
1688 | __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) |
1689 | { |
1690 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1691 | int error; |
1692 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1693 | |
1694 | pc += __GLX_SINGLE_HDR_SIZE8; |
1695 | if (cx != NULL((void*)0)) { |
1696 | const GLenum pname = *(GLenum *) (pc + 4); |
1697 | |
1698 | const GLuint compsize = __glGetLightiv_size(pname); |
1699 | GLint answerBuffer[200]; |
1700 | GLint *params = |
1701 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1702 | sizeof(answerBuffer), 4); |
1703 | |
1704 | if (params == NULL((void*)0)) |
1705 | return BadAlloc11; |
1706 | __glXClearErrorOccured(); |
1707 | |
1708 | glGetLightiv(*(GLenum *) (pc + 0), pname, params); |
1709 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1710 | error = Success0; |
1711 | } |
1712 | |
1713 | return error; |
1714 | } |
1715 | |
1716 | int |
1717 | __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) |
1718 | { |
1719 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1720 | int error; |
1721 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1722 | |
1723 | pc += __GLX_SINGLE_HDR_SIZE8; |
1724 | if (cx != NULL((void*)0)) { |
1725 | const GLenum target = *(GLenum *) (pc + 0); |
1726 | const GLenum query = *(GLenum *) (pc + 4); |
1727 | |
1728 | const GLuint compsize = __glGetMapdv_size(target, query); |
1729 | GLdouble answerBuffer[200]; |
1730 | GLdouble *v = |
1731 | __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, |
1732 | sizeof(answerBuffer), 8); |
1733 | |
1734 | if (v == NULL((void*)0)) |
1735 | return BadAlloc11; |
1736 | __glXClearErrorOccured(); |
1737 | |
1738 | glGetMapdv(target, query, v); |
1739 | __glXSendReply(cl->client, v, compsize, 8, GL_FALSE0x0, 0); |
1740 | error = Success0; |
1741 | } |
1742 | |
1743 | return error; |
1744 | } |
1745 | |
1746 | int |
1747 | __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) |
1748 | { |
1749 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1750 | int error; |
1751 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1752 | |
1753 | pc += __GLX_SINGLE_HDR_SIZE8; |
1754 | if (cx != NULL((void*)0)) { |
1755 | const GLenum target = *(GLenum *) (pc + 0); |
1756 | const GLenum query = *(GLenum *) (pc + 4); |
1757 | |
1758 | const GLuint compsize = __glGetMapfv_size(target, query); |
1759 | GLfloat answerBuffer[200]; |
1760 | GLfloat *v = |
1761 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1762 | sizeof(answerBuffer), 4); |
1763 | |
1764 | if (v == NULL((void*)0)) |
1765 | return BadAlloc11; |
1766 | __glXClearErrorOccured(); |
1767 | |
1768 | glGetMapfv(target, query, v); |
1769 | __glXSendReply(cl->client, v, compsize, 4, GL_FALSE0x0, 0); |
1770 | error = Success0; |
1771 | } |
1772 | |
1773 | return error; |
1774 | } |
1775 | |
1776 | int |
1777 | __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) |
1778 | { |
1779 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1780 | int error; |
1781 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1782 | |
1783 | pc += __GLX_SINGLE_HDR_SIZE8; |
1784 | if (cx != NULL((void*)0)) { |
1785 | const GLenum target = *(GLenum *) (pc + 0); |
1786 | const GLenum query = *(GLenum *) (pc + 4); |
1787 | |
1788 | const GLuint compsize = __glGetMapiv_size(target, query); |
1789 | GLint answerBuffer[200]; |
1790 | GLint *v = |
1791 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1792 | sizeof(answerBuffer), 4); |
1793 | |
1794 | if (v == NULL((void*)0)) |
1795 | return BadAlloc11; |
1796 | __glXClearErrorOccured(); |
1797 | |
1798 | glGetMapiv(target, query, v); |
1799 | __glXSendReply(cl->client, v, compsize, 4, GL_FALSE0x0, 0); |
1800 | error = Success0; |
1801 | } |
1802 | |
1803 | return error; |
1804 | } |
1805 | |
1806 | int |
1807 | __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) |
1808 | { |
1809 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1810 | int error; |
1811 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1812 | |
1813 | pc += __GLX_SINGLE_HDR_SIZE8; |
1814 | if (cx != NULL((void*)0)) { |
1815 | const GLenum pname = *(GLenum *) (pc + 4); |
1816 | |
1817 | const GLuint compsize = __glGetMaterialfv_size(pname); |
1818 | GLfloat answerBuffer[200]; |
1819 | GLfloat *params = |
1820 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1821 | sizeof(answerBuffer), 4); |
1822 | |
1823 | if (params == NULL((void*)0)) |
1824 | return BadAlloc11; |
1825 | __glXClearErrorOccured(); |
1826 | |
1827 | glGetMaterialfv(*(GLenum *) (pc + 0), pname, params); |
1828 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1829 | error = Success0; |
1830 | } |
1831 | |
1832 | return error; |
1833 | } |
1834 | |
1835 | int |
1836 | __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) |
1837 | { |
1838 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1839 | int error; |
1840 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1841 | |
1842 | pc += __GLX_SINGLE_HDR_SIZE8; |
1843 | if (cx != NULL((void*)0)) { |
1844 | const GLenum pname = *(GLenum *) (pc + 4); |
1845 | |
1846 | const GLuint compsize = __glGetMaterialiv_size(pname); |
1847 | GLint answerBuffer[200]; |
1848 | GLint *params = |
1849 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1850 | sizeof(answerBuffer), 4); |
1851 | |
1852 | if (params == NULL((void*)0)) |
1853 | return BadAlloc11; |
1854 | __glXClearErrorOccured(); |
1855 | |
1856 | glGetMaterialiv(*(GLenum *) (pc + 0), pname, params); |
1857 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1858 | error = Success0; |
1859 | } |
1860 | |
1861 | return error; |
1862 | } |
1863 | |
1864 | int |
1865 | __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) |
1866 | { |
1867 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1868 | int error; |
1869 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1870 | |
1871 | pc += __GLX_SINGLE_HDR_SIZE8; |
1872 | if (cx != NULL((void*)0)) { |
1873 | const GLenum map = *(GLenum *) (pc + 0); |
1874 | |
1875 | const GLuint compsize = __glGetPixelMapfv_size(map); |
1876 | GLfloat answerBuffer[200]; |
1877 | GLfloat *values = |
1878 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1879 | sizeof(answerBuffer), 4); |
1880 | |
1881 | if (values == NULL((void*)0)) |
1882 | return BadAlloc11; |
1883 | __glXClearErrorOccured(); |
1884 | |
1885 | glGetPixelMapfv(map, values); |
1886 | __glXSendReply(cl->client, values, compsize, 4, GL_FALSE0x0, 0); |
1887 | error = Success0; |
1888 | } |
1889 | |
1890 | return error; |
1891 | } |
1892 | |
1893 | int |
1894 | __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) |
1895 | { |
1896 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1897 | int error; |
1898 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1899 | |
1900 | pc += __GLX_SINGLE_HDR_SIZE8; |
1901 | if (cx != NULL((void*)0)) { |
1902 | const GLenum map = *(GLenum *) (pc + 0); |
1903 | |
1904 | const GLuint compsize = __glGetPixelMapuiv_size(map); |
1905 | GLuint answerBuffer[200]; |
1906 | GLuint *values = |
1907 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1908 | sizeof(answerBuffer), 4); |
1909 | |
1910 | if (values == NULL((void*)0)) |
1911 | return BadAlloc11; |
1912 | __glXClearErrorOccured(); |
1913 | |
1914 | glGetPixelMapuiv(map, values); |
1915 | __glXSendReply(cl->client, values, compsize, 4, GL_FALSE0x0, 0); |
1916 | error = Success0; |
1917 | } |
1918 | |
1919 | return error; |
1920 | } |
1921 | |
1922 | int |
1923 | __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) |
1924 | { |
1925 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1926 | int error; |
1927 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1928 | |
1929 | pc += __GLX_SINGLE_HDR_SIZE8; |
1930 | if (cx != NULL((void*)0)) { |
1931 | const GLenum map = *(GLenum *) (pc + 0); |
1932 | |
1933 | const GLuint compsize = __glGetPixelMapusv_size(map); |
1934 | GLushort answerBuffer[200]; |
1935 | GLushort *values = |
1936 | __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, |
1937 | sizeof(answerBuffer), 2); |
1938 | |
1939 | if (values == NULL((void*)0)) |
1940 | return BadAlloc11; |
1941 | __glXClearErrorOccured(); |
1942 | |
1943 | glGetPixelMapusv(map, values); |
1944 | __glXSendReply(cl->client, values, compsize, 2, GL_FALSE0x0, 0); |
1945 | error = Success0; |
1946 | } |
1947 | |
1948 | return error; |
1949 | } |
1950 | |
1951 | int |
1952 | __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) |
1953 | { |
1954 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1955 | int error; |
1956 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1957 | |
1958 | pc += __GLX_SINGLE_HDR_SIZE8; |
1959 | if (cx != NULL((void*)0)) { |
1960 | const GLenum pname = *(GLenum *) (pc + 4); |
1961 | |
1962 | const GLuint compsize = __glGetTexEnvfv_size(pname); |
1963 | GLfloat answerBuffer[200]; |
1964 | GLfloat *params = |
1965 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1966 | sizeof(answerBuffer), 4); |
1967 | |
1968 | if (params == NULL((void*)0)) |
1969 | return BadAlloc11; |
1970 | __glXClearErrorOccured(); |
1971 | |
1972 | glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params); |
1973 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
1974 | error = Success0; |
1975 | } |
1976 | |
1977 | return error; |
1978 | } |
1979 | |
1980 | int |
1981 | __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) |
1982 | { |
1983 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
1984 | int error; |
1985 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
1986 | |
1987 | pc += __GLX_SINGLE_HDR_SIZE8; |
1988 | if (cx != NULL((void*)0)) { |
1989 | const GLenum pname = *(GLenum *) (pc + 4); |
1990 | |
1991 | const GLuint compsize = __glGetTexEnviv_size(pname); |
1992 | GLint answerBuffer[200]; |
1993 | GLint *params = |
1994 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
1995 | sizeof(answerBuffer), 4); |
1996 | |
1997 | if (params == NULL((void*)0)) |
1998 | return BadAlloc11; |
1999 | __glXClearErrorOccured(); |
2000 | |
2001 | glGetTexEnviv(*(GLenum *) (pc + 0), pname, params); |
2002 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2003 | error = Success0; |
2004 | } |
2005 | |
2006 | return error; |
2007 | } |
2008 | |
2009 | int |
2010 | __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) |
2011 | { |
2012 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2013 | int error; |
2014 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2015 | |
2016 | pc += __GLX_SINGLE_HDR_SIZE8; |
2017 | if (cx != NULL((void*)0)) { |
2018 | const GLenum pname = *(GLenum *) (pc + 4); |
2019 | |
2020 | const GLuint compsize = __glGetTexGendv_size(pname); |
2021 | GLdouble answerBuffer[200]; |
2022 | GLdouble *params = |
2023 | __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, |
2024 | sizeof(answerBuffer), 8); |
2025 | |
2026 | if (params == NULL((void*)0)) |
2027 | return BadAlloc11; |
2028 | __glXClearErrorOccured(); |
2029 | |
2030 | glGetTexGendv(*(GLenum *) (pc + 0), pname, params); |
2031 | __glXSendReply(cl->client, params, compsize, 8, GL_FALSE0x0, 0); |
2032 | error = Success0; |
2033 | } |
2034 | |
2035 | return error; |
2036 | } |
2037 | |
2038 | int |
2039 | __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) |
2040 | { |
2041 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2042 | int error; |
2043 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2044 | |
2045 | pc += __GLX_SINGLE_HDR_SIZE8; |
2046 | if (cx != NULL((void*)0)) { |
2047 | const GLenum pname = *(GLenum *) (pc + 4); |
2048 | |
2049 | const GLuint compsize = __glGetTexGenfv_size(pname); |
2050 | GLfloat answerBuffer[200]; |
2051 | GLfloat *params = |
2052 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2053 | sizeof(answerBuffer), 4); |
2054 | |
2055 | if (params == NULL((void*)0)) |
2056 | return BadAlloc11; |
2057 | __glXClearErrorOccured(); |
2058 | |
2059 | glGetTexGenfv(*(GLenum *) (pc + 0), pname, params); |
2060 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2061 | error = Success0; |
2062 | } |
2063 | |
2064 | return error; |
2065 | } |
2066 | |
2067 | int |
2068 | __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) |
2069 | { |
2070 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2071 | int error; |
2072 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2073 | |
2074 | pc += __GLX_SINGLE_HDR_SIZE8; |
2075 | if (cx != NULL((void*)0)) { |
2076 | const GLenum pname = *(GLenum *) (pc + 4); |
2077 | |
2078 | const GLuint compsize = __glGetTexGeniv_size(pname); |
2079 | GLint answerBuffer[200]; |
2080 | GLint *params = |
2081 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2082 | sizeof(answerBuffer), 4); |
2083 | |
2084 | if (params == NULL((void*)0)) |
2085 | return BadAlloc11; |
2086 | __glXClearErrorOccured(); |
2087 | |
2088 | glGetTexGeniv(*(GLenum *) (pc + 0), pname, params); |
2089 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2090 | error = Success0; |
2091 | } |
2092 | |
2093 | return error; |
2094 | } |
2095 | |
2096 | int |
2097 | __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) |
2098 | { |
2099 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2100 | int error; |
2101 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2102 | |
2103 | pc += __GLX_SINGLE_HDR_SIZE8; |
2104 | if (cx != NULL((void*)0)) { |
2105 | const GLenum pname = *(GLenum *) (pc + 4); |
2106 | |
2107 | const GLuint compsize = __glGetTexParameterfv_size(pname); |
2108 | GLfloat answerBuffer[200]; |
2109 | GLfloat *params = |
2110 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2111 | sizeof(answerBuffer), 4); |
2112 | |
2113 | if (params == NULL((void*)0)) |
2114 | return BadAlloc11; |
2115 | __glXClearErrorOccured(); |
2116 | |
2117 | glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params); |
2118 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2119 | error = Success0; |
2120 | } |
2121 | |
2122 | return error; |
2123 | } |
2124 | |
2125 | int |
2126 | __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) |
2127 | { |
2128 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2129 | int error; |
2130 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2131 | |
2132 | pc += __GLX_SINGLE_HDR_SIZE8; |
2133 | if (cx != NULL((void*)0)) { |
2134 | const GLenum pname = *(GLenum *) (pc + 4); |
2135 | |
2136 | const GLuint compsize = __glGetTexParameteriv_size(pname); |
2137 | GLint answerBuffer[200]; |
2138 | GLint *params = |
2139 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2140 | sizeof(answerBuffer), 4); |
2141 | |
2142 | if (params == NULL((void*)0)) |
2143 | return BadAlloc11; |
2144 | __glXClearErrorOccured(); |
2145 | |
2146 | glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params); |
2147 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2148 | error = Success0; |
2149 | } |
2150 | |
2151 | return error; |
2152 | } |
2153 | |
2154 | int |
2155 | __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) |
2156 | { |
2157 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2158 | int error; |
2159 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2160 | |
2161 | pc += __GLX_SINGLE_HDR_SIZE8; |
2162 | if (cx != NULL((void*)0)) { |
2163 | const GLenum pname = *(GLenum *) (pc + 8); |
2164 | |
2165 | const GLuint compsize = __glGetTexLevelParameterfv_size(pname); |
2166 | GLfloat answerBuffer[200]; |
2167 | GLfloat *params = |
2168 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2169 | sizeof(answerBuffer), 4); |
2170 | |
2171 | if (params == NULL((void*)0)) |
2172 | return BadAlloc11; |
2173 | __glXClearErrorOccured(); |
2174 | |
2175 | glGetTexLevelParameterfv(*(GLenum *) (pc + 0), |
2176 | *(GLint *) (pc + 4), pname, params); |
2177 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2178 | error = Success0; |
2179 | } |
2180 | |
2181 | return error; |
2182 | } |
2183 | |
2184 | int |
2185 | __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) |
2186 | { |
2187 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2188 | int error; |
2189 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2190 | |
2191 | pc += __GLX_SINGLE_HDR_SIZE8; |
2192 | if (cx != NULL((void*)0)) { |
2193 | const GLenum pname = *(GLenum *) (pc + 8); |
2194 | |
2195 | const GLuint compsize = __glGetTexLevelParameteriv_size(pname); |
2196 | GLint answerBuffer[200]; |
2197 | GLint *params = |
2198 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2199 | sizeof(answerBuffer), 4); |
2200 | |
2201 | if (params == NULL((void*)0)) |
2202 | return BadAlloc11; |
2203 | __glXClearErrorOccured(); |
2204 | |
2205 | glGetTexLevelParameteriv(*(GLenum *) (pc + 0), |
2206 | *(GLint *) (pc + 4), pname, params); |
2207 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2208 | error = Success0; |
2209 | } |
2210 | |
2211 | return error; |
2212 | } |
2213 | |
2214 | int |
2215 | __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) |
2216 | { |
2217 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2218 | int error; |
2219 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2220 | |
2221 | pc += __GLX_SINGLE_HDR_SIZE8; |
2222 | if (cx != NULL((void*)0)) { |
2223 | GLboolean retval; |
2224 | |
2225 | retval = glIsEnabled(*(GLenum *) (pc + 0)); |
2226 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
2227 | error = Success0; |
2228 | } |
2229 | |
2230 | return error; |
2231 | } |
2232 | |
2233 | int |
2234 | __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) |
2235 | { |
2236 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2237 | int error; |
2238 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2239 | |
2240 | pc += __GLX_SINGLE_HDR_SIZE8; |
2241 | if (cx != NULL((void*)0)) { |
2242 | GLboolean retval; |
2243 | |
2244 | retval = glIsList(*(GLuint *) (pc + 0)); |
2245 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
2246 | error = Success0; |
2247 | } |
2248 | |
2249 | return error; |
2250 | } |
2251 | |
2252 | void |
2253 | __glXDisp_DepthRange(GLbyte * pc) |
2254 | { |
2255 | #ifdef __GLX_ALIGN641 |
2256 | if ((unsigned long) (pc) & 7) { |
2257 | (void) memmove(pc - 4, pc, 16)__builtin___memmove_chk (pc - 4, pc, 16, __builtin_object_size (pc - 4, 0)); |
2258 | pc -= 4; |
2259 | } |
2260 | #endif |
2261 | |
2262 | glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8)); |
2263 | } |
2264 | |
2265 | void |
2266 | __glXDisp_Frustum(GLbyte * pc) |
2267 | { |
2268 | #ifdef __GLX_ALIGN641 |
2269 | if ((unsigned long) (pc) & 7) { |
2270 | (void) memmove(pc - 4, pc, 48)__builtin___memmove_chk (pc - 4, pc, 48, __builtin_object_size (pc - 4, 0)); |
2271 | pc -= 4; |
2272 | } |
2273 | #endif |
2274 | |
2275 | glFrustum(*(GLdouble *) (pc + 0), |
2276 | *(GLdouble *) (pc + 8), |
2277 | *(GLdouble *) (pc + 16), |
2278 | *(GLdouble *) (pc + 24), |
2279 | *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); |
2280 | } |
2281 | |
2282 | void |
2283 | __glXDisp_LoadIdentity(GLbyte * pc) |
2284 | { |
2285 | glLoadIdentity(); |
2286 | } |
2287 | |
2288 | void |
2289 | __glXDisp_LoadMatrixf(GLbyte * pc) |
2290 | { |
2291 | glLoadMatrixf((const GLfloat *) (pc + 0)); |
2292 | } |
2293 | |
2294 | void |
2295 | __glXDisp_LoadMatrixd(GLbyte * pc) |
2296 | { |
2297 | #ifdef __GLX_ALIGN641 |
2298 | if ((unsigned long) (pc) & 7) { |
2299 | (void) memmove(pc - 4, pc, 128)__builtin___memmove_chk (pc - 4, pc, 128, __builtin_object_size (pc - 4, 0)); |
2300 | pc -= 4; |
2301 | } |
2302 | #endif |
2303 | |
2304 | glLoadMatrixd((const GLdouble *) (pc + 0)); |
2305 | } |
2306 | |
2307 | void |
2308 | __glXDisp_MatrixMode(GLbyte * pc) |
2309 | { |
2310 | glMatrixMode(*(GLenum *) (pc + 0)); |
2311 | } |
2312 | |
2313 | void |
2314 | __glXDisp_MultMatrixf(GLbyte * pc) |
2315 | { |
2316 | glMultMatrixf((const GLfloat *) (pc + 0)); |
2317 | } |
2318 | |
2319 | void |
2320 | __glXDisp_MultMatrixd(GLbyte * pc) |
2321 | { |
2322 | #ifdef __GLX_ALIGN641 |
2323 | if ((unsigned long) (pc) & 7) { |
2324 | (void) memmove(pc - 4, pc, 128)__builtin___memmove_chk (pc - 4, pc, 128, __builtin_object_size (pc - 4, 0)); |
2325 | pc -= 4; |
2326 | } |
2327 | #endif |
2328 | |
2329 | glMultMatrixd((const GLdouble *) (pc + 0)); |
2330 | } |
2331 | |
2332 | void |
2333 | __glXDisp_Ortho(GLbyte * pc) |
2334 | { |
2335 | #ifdef __GLX_ALIGN641 |
2336 | if ((unsigned long) (pc) & 7) { |
2337 | (void) memmove(pc - 4, pc, 48)__builtin___memmove_chk (pc - 4, pc, 48, __builtin_object_size (pc - 4, 0)); |
2338 | pc -= 4; |
2339 | } |
2340 | #endif |
2341 | |
2342 | glOrtho(*(GLdouble *) (pc + 0), |
2343 | *(GLdouble *) (pc + 8), |
2344 | *(GLdouble *) (pc + 16), |
2345 | *(GLdouble *) (pc + 24), |
2346 | *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); |
2347 | } |
2348 | |
2349 | void |
2350 | __glXDisp_PopMatrix(GLbyte * pc) |
2351 | { |
2352 | glPopMatrix(); |
2353 | } |
2354 | |
2355 | void |
2356 | __glXDisp_PushMatrix(GLbyte * pc) |
2357 | { |
2358 | glPushMatrix(); |
2359 | } |
2360 | |
2361 | void |
2362 | __glXDisp_Rotated(GLbyte * pc) |
2363 | { |
2364 | #ifdef __GLX_ALIGN641 |
2365 | if ((unsigned long) (pc) & 7) { |
2366 | (void) memmove(pc - 4, pc, 32)__builtin___memmove_chk (pc - 4, pc, 32, __builtin_object_size (pc - 4, 0)); |
2367 | pc -= 4; |
2368 | } |
2369 | #endif |
2370 | |
2371 | glRotated(*(GLdouble *) (pc + 0), |
2372 | *(GLdouble *) (pc + 8), |
2373 | *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); |
2374 | } |
2375 | |
2376 | void |
2377 | __glXDisp_Rotatef(GLbyte * pc) |
2378 | { |
2379 | glRotatef(*(GLfloat *) (pc + 0), |
2380 | *(GLfloat *) (pc + 4), |
2381 | *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); |
2382 | } |
2383 | |
2384 | void |
2385 | __glXDisp_Scaled(GLbyte * pc) |
2386 | { |
2387 | #ifdef __GLX_ALIGN641 |
2388 | if ((unsigned long) (pc) & 7) { |
2389 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
2390 | pc -= 4; |
2391 | } |
2392 | #endif |
2393 | |
2394 | glScaled(*(GLdouble *) (pc + 0), |
2395 | *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); |
2396 | } |
2397 | |
2398 | void |
2399 | __glXDisp_Scalef(GLbyte * pc) |
2400 | { |
2401 | glScalef(*(GLfloat *) (pc + 0), |
2402 | *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); |
2403 | } |
2404 | |
2405 | void |
2406 | __glXDisp_Translated(GLbyte * pc) |
2407 | { |
2408 | #ifdef __GLX_ALIGN641 |
2409 | if ((unsigned long) (pc) & 7) { |
2410 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
2411 | pc -= 4; |
2412 | } |
2413 | #endif |
2414 | |
2415 | glTranslated(*(GLdouble *) (pc + 0), |
2416 | *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); |
2417 | } |
2418 | |
2419 | void |
2420 | __glXDisp_Translatef(GLbyte * pc) |
2421 | { |
2422 | glTranslatef(*(GLfloat *) (pc + 0), |
2423 | *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); |
2424 | } |
2425 | |
2426 | void |
2427 | __glXDisp_Viewport(GLbyte * pc) |
2428 | { |
2429 | glViewport(*(GLint *) (pc + 0), |
2430 | *(GLint *) (pc + 4), |
2431 | *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); |
2432 | } |
2433 | |
2434 | void |
2435 | __glXDisp_BindTexture(GLbyte * pc) |
2436 | { |
2437 | glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); |
2438 | } |
2439 | |
2440 | void |
2441 | __glXDisp_Indexubv(GLbyte * pc) |
2442 | { |
2443 | glIndexubv((const GLubyte *) (pc + 0)); |
2444 | } |
2445 | |
2446 | void |
2447 | __glXDisp_PolygonOffset(GLbyte * pc) |
2448 | { |
2449 | glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); |
2450 | } |
2451 | |
2452 | int |
2453 | __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) |
2454 | { |
2455 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2456 | int error; |
2457 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2458 | |
2459 | pc += __GLX_SINGLE_HDR_SIZE8; |
2460 | if (cx != NULL((void*)0)) { |
2461 | const GLsizei n = *(GLsizei *) (pc + 0); |
2462 | |
2463 | GLboolean retval; |
2464 | GLboolean answerBuffer[200]; |
2465 | GLboolean *residences = |
2466 | __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); |
2467 | |
2468 | if (residences == NULL((void*)0)) |
2469 | return BadAlloc11; |
2470 | retval = |
2471 | glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); |
2472 | __glXSendReply(cl->client, residences, n, 1, GL_TRUE0x1, retval); |
2473 | error = Success0; |
2474 | } |
2475 | |
2476 | return error; |
2477 | } |
2478 | |
2479 | int |
2480 | __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) |
2481 | { |
2482 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
2483 | int error; |
2484 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2485 | |
2486 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
2487 | if (cx != NULL((void*)0)) { |
2488 | const GLsizei n = *(GLsizei *) (pc + 0); |
2489 | |
2490 | GLboolean retval; |
2491 | GLboolean answerBuffer[200]; |
2492 | GLboolean *residences = |
2493 | __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); |
2494 | |
2495 | if (residences == NULL((void*)0)) |
2496 | return BadAlloc11; |
2497 | retval = |
2498 | glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); |
2499 | __glXSendReply(cl->client, residences, n, 1, GL_TRUE0x1, retval); |
2500 | error = Success0; |
2501 | } |
2502 | |
2503 | return error; |
2504 | } |
2505 | |
2506 | void |
2507 | __glXDisp_CopyTexImage1D(GLbyte * pc) |
2508 | { |
2509 | glCopyTexImage1D(*(GLenum *) (pc + 0), |
2510 | *(GLint *) (pc + 4), |
2511 | *(GLenum *) (pc + 8), |
2512 | *(GLint *) (pc + 12), |
2513 | *(GLint *) (pc + 16), |
2514 | *(GLsizei *) (pc + 20), *(GLint *) (pc + 24)); |
2515 | } |
2516 | |
2517 | void |
2518 | __glXDisp_CopyTexImage2D(GLbyte * pc) |
2519 | { |
2520 | glCopyTexImage2D(*(GLenum *) (pc + 0), |
2521 | *(GLint *) (pc + 4), |
2522 | *(GLenum *) (pc + 8), |
2523 | *(GLint *) (pc + 12), |
2524 | *(GLint *) (pc + 16), |
2525 | *(GLsizei *) (pc + 20), |
2526 | *(GLsizei *) (pc + 24), *(GLint *) (pc + 28)); |
2527 | } |
2528 | |
2529 | void |
2530 | __glXDisp_CopyTexSubImage1D(GLbyte * pc) |
2531 | { |
2532 | glCopyTexSubImage1D(*(GLenum *) (pc + 0), |
2533 | *(GLint *) (pc + 4), |
2534 | *(GLint *) (pc + 8), |
2535 | *(GLint *) (pc + 12), |
2536 | *(GLint *) (pc + 16), *(GLsizei *) (pc + 20)); |
2537 | } |
2538 | |
2539 | void |
2540 | __glXDisp_CopyTexSubImage2D(GLbyte * pc) |
2541 | { |
2542 | glCopyTexSubImage2D(*(GLenum *) (pc + 0), |
2543 | *(GLint *) (pc + 4), |
2544 | *(GLint *) (pc + 8), |
2545 | *(GLint *) (pc + 12), |
2546 | *(GLint *) (pc + 16), |
2547 | *(GLint *) (pc + 20), |
2548 | *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28)); |
2549 | } |
2550 | |
2551 | int |
2552 | __glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) |
2553 | { |
2554 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2555 | int error; |
2556 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2557 | |
2558 | pc += __GLX_SINGLE_HDR_SIZE8; |
2559 | if (cx != NULL((void*)0)) { |
2560 | const GLsizei n = *(GLsizei *) (pc + 0); |
2561 | |
2562 | glDeleteTextures(n, (const GLuint *) (pc + 4)); |
2563 | error = Success0; |
2564 | } |
2565 | |
2566 | return error; |
2567 | } |
2568 | |
2569 | int |
2570 | __glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) |
2571 | { |
2572 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
2573 | int error; |
2574 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2575 | |
2576 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
2577 | if (cx != NULL((void*)0)) { |
2578 | const GLsizei n = *(GLsizei *) (pc + 0); |
2579 | |
2580 | glDeleteTextures(n, (const GLuint *) (pc + 4)); |
2581 | error = Success0; |
2582 | } |
2583 | |
2584 | return error; |
2585 | } |
2586 | |
2587 | int |
2588 | __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) |
2589 | { |
2590 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2591 | int error; |
2592 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2593 | |
2594 | pc += __GLX_SINGLE_HDR_SIZE8; |
2595 | if (cx != NULL((void*)0)) { |
2596 | const GLsizei n = *(GLsizei *) (pc + 0); |
2597 | |
2598 | GLuint answerBuffer[200]; |
2599 | GLuint *textures = |
2600 | __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), |
2601 | 4); |
2602 | |
2603 | if (textures == NULL((void*)0)) |
2604 | return BadAlloc11; |
2605 | glGenTextures(n, textures); |
2606 | __glXSendReply(cl->client, textures, n, 4, GL_TRUE0x1, 0); |
2607 | error = Success0; |
2608 | } |
2609 | |
2610 | return error; |
2611 | } |
2612 | |
2613 | int |
2614 | __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) |
2615 | { |
2616 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
2617 | int error; |
2618 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2619 | |
2620 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
2621 | if (cx != NULL((void*)0)) { |
2622 | const GLsizei n = *(GLsizei *) (pc + 0); |
2623 | |
2624 | GLuint answerBuffer[200]; |
2625 | GLuint *textures = |
2626 | __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), |
2627 | 4); |
2628 | |
2629 | if (textures == NULL((void*)0)) |
2630 | return BadAlloc11; |
2631 | glGenTextures(n, textures); |
2632 | __glXSendReply(cl->client, textures, n, 4, GL_TRUE0x1, 0); |
2633 | error = Success0; |
2634 | } |
2635 | |
2636 | return error; |
2637 | } |
2638 | |
2639 | int |
2640 | __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) |
2641 | { |
2642 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2643 | int error; |
2644 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2645 | |
2646 | pc += __GLX_SINGLE_HDR_SIZE8; |
2647 | if (cx != NULL((void*)0)) { |
2648 | GLboolean retval; |
2649 | |
2650 | retval = glIsTexture(*(GLuint *) (pc + 0)); |
2651 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
2652 | error = Success0; |
2653 | } |
2654 | |
2655 | return error; |
2656 | } |
2657 | |
2658 | int |
2659 | __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) |
2660 | { |
2661 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
2662 | int error; |
2663 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2664 | |
2665 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
2666 | if (cx != NULL((void*)0)) { |
2667 | GLboolean retval; |
2668 | |
2669 | retval = glIsTexture(*(GLuint *) (pc + 0)); |
2670 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
2671 | error = Success0; |
2672 | } |
2673 | |
2674 | return error; |
2675 | } |
2676 | |
2677 | void |
2678 | __glXDisp_PrioritizeTextures(GLbyte * pc) |
2679 | { |
2680 | const GLsizei n = *(GLsizei *) (pc + 0); |
2681 | |
2682 | glPrioritizeTextures(n, |
2683 | (const GLuint *) (pc + 4), |
2684 | (const GLclampf *) (pc + 4)); |
2685 | } |
2686 | |
2687 | void |
2688 | __glXDisp_TexSubImage1D(GLbyte * pc) |
2689 | { |
2690 | const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); |
2691 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
2692 | |
2693 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
2694 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
2695 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
2696 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
2697 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
2698 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
2699 | |
2700 | glTexSubImage1D(*(GLenum *) (pc + 20), |
2701 | *(GLint *) (pc + 24), |
2702 | *(GLint *) (pc + 28), |
2703 | *(GLsizei *) (pc + 36), |
2704 | *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); |
2705 | } |
2706 | |
2707 | void |
2708 | __glXDisp_TexSubImage2D(GLbyte * pc) |
2709 | { |
2710 | const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); |
2711 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
2712 | |
2713 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
2714 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
2715 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
2716 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
2717 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
2718 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
2719 | |
2720 | glTexSubImage2D(*(GLenum *) (pc + 20), |
2721 | *(GLint *) (pc + 24), |
2722 | *(GLint *) (pc + 28), |
2723 | *(GLint *) (pc + 32), |
2724 | *(GLsizei *) (pc + 36), |
2725 | *(GLsizei *) (pc + 40), |
2726 | *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); |
2727 | } |
2728 | |
2729 | void |
2730 | __glXDisp_BlendColor(GLbyte * pc) |
2731 | { |
2732 | glBlendColor(*(GLclampf *) (pc + 0), |
2733 | *(GLclampf *) (pc + 4), |
2734 | *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); |
2735 | } |
2736 | |
2737 | void |
2738 | __glXDisp_BlendEquation(GLbyte * pc) |
2739 | { |
2740 | glBlendEquation(*(GLenum *) (pc + 0)); |
2741 | } |
2742 | |
2743 | void |
2744 | __glXDisp_ColorTable(GLbyte * pc) |
2745 | { |
2746 | const GLvoid *const table = (const GLvoid *) ((pc + 40)); |
2747 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
2748 | |
2749 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
2750 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
2751 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
2752 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
2753 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
2754 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
2755 | |
2756 | glColorTable(*(GLenum *) (pc + 20), |
2757 | *(GLenum *) (pc + 24), |
2758 | *(GLsizei *) (pc + 28), |
2759 | *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table); |
2760 | } |
2761 | |
2762 | void |
2763 | __glXDisp_ColorTableParameterfv(GLbyte * pc) |
2764 | { |
2765 | const GLenum pname = *(GLenum *) (pc + 4); |
2766 | const GLfloat *params; |
2767 | |
2768 | params = (const GLfloat *) (pc + 8); |
2769 | |
2770 | glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); |
2771 | } |
2772 | |
2773 | void |
2774 | __glXDisp_ColorTableParameteriv(GLbyte * pc) |
2775 | { |
2776 | const GLenum pname = *(GLenum *) (pc + 4); |
2777 | const GLint *params; |
2778 | |
2779 | params = (const GLint *) (pc + 8); |
2780 | |
2781 | glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); |
2782 | } |
2783 | |
2784 | void |
2785 | __glXDisp_CopyColorTable(GLbyte * pc) |
2786 | { |
2787 | glCopyColorTable(*(GLenum *) (pc + 0), |
2788 | *(GLenum *) (pc + 4), |
2789 | *(GLint *) (pc + 8), |
2790 | *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); |
2791 | } |
2792 | |
2793 | int |
2794 | __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) |
2795 | { |
2796 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2797 | int error; |
2798 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2799 | |
2800 | pc += __GLX_SINGLE_HDR_SIZE8; |
2801 | if (cx != NULL((void*)0)) { |
2802 | const GLenum pname = *(GLenum *) (pc + 4); |
2803 | |
2804 | const GLuint compsize = __glGetColorTableParameterfv_size(pname); |
2805 | GLfloat answerBuffer[200]; |
2806 | GLfloat *params = |
2807 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2808 | sizeof(answerBuffer), 4); |
2809 | |
2810 | if (params == NULL((void*)0)) |
2811 | return BadAlloc11; |
2812 | __glXClearErrorOccured(); |
2813 | |
2814 | glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); |
2815 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2816 | error = Success0; |
2817 | } |
2818 | |
2819 | return error; |
2820 | } |
2821 | |
2822 | int |
2823 | __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) |
2824 | { |
2825 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
2826 | int error; |
2827 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2828 | |
2829 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
2830 | if (cx != NULL((void*)0)) { |
2831 | const GLenum pname = *(GLenum *) (pc + 4); |
2832 | |
2833 | const GLuint compsize = __glGetColorTableParameterfv_size(pname); |
2834 | GLfloat answerBuffer[200]; |
2835 | GLfloat *params = |
2836 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2837 | sizeof(answerBuffer), 4); |
2838 | |
2839 | if (params == NULL((void*)0)) |
2840 | return BadAlloc11; |
2841 | __glXClearErrorOccured(); |
2842 | |
2843 | glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); |
2844 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2845 | error = Success0; |
2846 | } |
2847 | |
2848 | return error; |
2849 | } |
2850 | |
2851 | int |
2852 | __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) |
2853 | { |
2854 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
2855 | int error; |
2856 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2857 | |
2858 | pc += __GLX_SINGLE_HDR_SIZE8; |
2859 | if (cx != NULL((void*)0)) { |
2860 | const GLenum pname = *(GLenum *) (pc + 4); |
2861 | |
2862 | const GLuint compsize = __glGetColorTableParameteriv_size(pname); |
2863 | GLint answerBuffer[200]; |
2864 | GLint *params = |
2865 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2866 | sizeof(answerBuffer), 4); |
2867 | |
2868 | if (params == NULL((void*)0)) |
2869 | return BadAlloc11; |
2870 | __glXClearErrorOccured(); |
2871 | |
2872 | glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); |
2873 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2874 | error = Success0; |
2875 | } |
2876 | |
2877 | return error; |
2878 | } |
2879 | |
2880 | int |
2881 | __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) |
2882 | { |
2883 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
2884 | int error; |
2885 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
2886 | |
2887 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
2888 | if (cx != NULL((void*)0)) { |
2889 | const GLenum pname = *(GLenum *) (pc + 4); |
2890 | |
2891 | const GLuint compsize = __glGetColorTableParameteriv_size(pname); |
2892 | GLint answerBuffer[200]; |
2893 | GLint *params = |
2894 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
2895 | sizeof(answerBuffer), 4); |
2896 | |
2897 | if (params == NULL((void*)0)) |
2898 | return BadAlloc11; |
2899 | __glXClearErrorOccured(); |
2900 | |
2901 | glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); |
2902 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
2903 | error = Success0; |
2904 | } |
2905 | |
2906 | return error; |
2907 | } |
2908 | |
2909 | void |
2910 | __glXDisp_ColorSubTable(GLbyte * pc) |
2911 | { |
2912 | const GLvoid *const data = (const GLvoid *) ((pc + 40)); |
2913 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
2914 | |
2915 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
2916 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
2917 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
2918 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
2919 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
2920 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
2921 | |
2922 | glColorSubTable(*(GLenum *) (pc + 20), |
2923 | *(GLsizei *) (pc + 24), |
2924 | *(GLsizei *) (pc + 28), |
2925 | *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data); |
2926 | } |
2927 | |
2928 | void |
2929 | __glXDisp_CopyColorSubTable(GLbyte * pc) |
2930 | { |
2931 | glCopyColorSubTable(*(GLenum *) (pc + 0), |
2932 | *(GLsizei *) (pc + 4), |
2933 | *(GLint *) (pc + 8), |
2934 | *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); |
2935 | } |
2936 | |
2937 | void |
2938 | __glXDisp_ConvolutionFilter1D(GLbyte * pc) |
2939 | { |
2940 | const GLvoid *const image = (const GLvoid *) ((pc + 44)); |
2941 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
2942 | |
2943 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
2944 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
2945 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
2946 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
2947 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
2948 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
2949 | |
2950 | glConvolutionFilter1D(*(GLenum *) (pc + 20), |
2951 | *(GLenum *) (pc + 24), |
2952 | *(GLsizei *) (pc + 28), |
2953 | *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); |
2954 | } |
2955 | |
2956 | void |
2957 | __glXDisp_ConvolutionFilter2D(GLbyte * pc) |
2958 | { |
2959 | const GLvoid *const image = (const GLvoid *) ((pc + 44)); |
2960 | __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); |
2961 | |
2962 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
2963 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
2964 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
2965 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
2966 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
2967 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
2968 | |
2969 | glConvolutionFilter2D(*(GLenum *) (pc + 20), |
2970 | *(GLenum *) (pc + 24), |
2971 | *(GLsizei *) (pc + 28), |
2972 | *(GLsizei *) (pc + 32), |
2973 | *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); |
2974 | } |
2975 | |
2976 | void |
2977 | __glXDisp_ConvolutionParameterf(GLbyte * pc) |
2978 | { |
2979 | glConvolutionParameterf(*(GLenum *) (pc + 0), |
2980 | *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); |
2981 | } |
2982 | |
2983 | void |
2984 | __glXDisp_ConvolutionParameterfv(GLbyte * pc) |
2985 | { |
2986 | const GLenum pname = *(GLenum *) (pc + 4); |
2987 | const GLfloat *params; |
2988 | |
2989 | params = (const GLfloat *) (pc + 8); |
2990 | |
2991 | glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); |
2992 | } |
2993 | |
2994 | void |
2995 | __glXDisp_ConvolutionParameteri(GLbyte * pc) |
2996 | { |
2997 | glConvolutionParameteri(*(GLenum *) (pc + 0), |
2998 | *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); |
2999 | } |
3000 | |
3001 | void |
3002 | __glXDisp_ConvolutionParameteriv(GLbyte * pc) |
3003 | { |
3004 | const GLenum pname = *(GLenum *) (pc + 4); |
3005 | const GLint *params; |
3006 | |
3007 | params = (const GLint *) (pc + 8); |
3008 | |
3009 | glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); |
3010 | } |
3011 | |
3012 | void |
3013 | __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) |
3014 | { |
3015 | glCopyConvolutionFilter1D(*(GLenum *) (pc + 0), |
3016 | *(GLenum *) (pc + 4), |
3017 | *(GLint *) (pc + 8), |
3018 | *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); |
3019 | } |
3020 | |
3021 | void |
3022 | __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) |
3023 | { |
3024 | glCopyConvolutionFilter2D(*(GLenum *) (pc + 0), |
3025 | *(GLenum *) (pc + 4), |
3026 | *(GLint *) (pc + 8), |
3027 | *(GLint *) (pc + 12), |
3028 | *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20)); |
3029 | } |
3030 | |
3031 | int |
3032 | __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) |
3033 | { |
3034 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3035 | int error; |
3036 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3037 | |
3038 | pc += __GLX_SINGLE_HDR_SIZE8; |
3039 | if (cx != NULL((void*)0)) { |
3040 | const GLenum pname = *(GLenum *) (pc + 4); |
3041 | |
3042 | const GLuint compsize = __glGetConvolutionParameterfv_size(pname); |
3043 | GLfloat answerBuffer[200]; |
3044 | GLfloat *params = |
3045 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3046 | sizeof(answerBuffer), 4); |
3047 | |
3048 | if (params == NULL((void*)0)) |
3049 | return BadAlloc11; |
3050 | __glXClearErrorOccured(); |
3051 | |
3052 | glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); |
3053 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3054 | error = Success0; |
3055 | } |
3056 | |
3057 | return error; |
3058 | } |
3059 | |
3060 | int |
3061 | __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) |
3062 | { |
3063 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
3064 | int error; |
3065 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3066 | |
3067 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
3068 | if (cx != NULL((void*)0)) { |
3069 | const GLenum pname = *(GLenum *) (pc + 4); |
3070 | |
3071 | const GLuint compsize = __glGetConvolutionParameterfv_size(pname); |
3072 | GLfloat answerBuffer[200]; |
3073 | GLfloat *params = |
3074 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3075 | sizeof(answerBuffer), 4); |
3076 | |
3077 | if (params == NULL((void*)0)) |
3078 | return BadAlloc11; |
3079 | __glXClearErrorOccured(); |
3080 | |
3081 | glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); |
3082 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3083 | error = Success0; |
3084 | } |
3085 | |
3086 | return error; |
3087 | } |
3088 | |
3089 | int |
3090 | __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) |
3091 | { |
3092 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3093 | int error; |
3094 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3095 | |
3096 | pc += __GLX_SINGLE_HDR_SIZE8; |
3097 | if (cx != NULL((void*)0)) { |
3098 | const GLenum pname = *(GLenum *) (pc + 4); |
3099 | |
3100 | const GLuint compsize = __glGetConvolutionParameteriv_size(pname); |
3101 | GLint answerBuffer[200]; |
3102 | GLint *params = |
3103 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3104 | sizeof(answerBuffer), 4); |
3105 | |
3106 | if (params == NULL((void*)0)) |
3107 | return BadAlloc11; |
3108 | __glXClearErrorOccured(); |
3109 | |
3110 | glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); |
3111 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3112 | error = Success0; |
3113 | } |
3114 | |
3115 | return error; |
3116 | } |
3117 | |
3118 | int |
3119 | __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) |
3120 | { |
3121 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
3122 | int error; |
3123 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3124 | |
3125 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
3126 | if (cx != NULL((void*)0)) { |
3127 | const GLenum pname = *(GLenum *) (pc + 4); |
3128 | |
3129 | const GLuint compsize = __glGetConvolutionParameteriv_size(pname); |
3130 | GLint answerBuffer[200]; |
3131 | GLint *params = |
3132 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3133 | sizeof(answerBuffer), 4); |
3134 | |
3135 | if (params == NULL((void*)0)) |
3136 | return BadAlloc11; |
3137 | __glXClearErrorOccured(); |
3138 | |
3139 | glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); |
3140 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3141 | error = Success0; |
3142 | } |
3143 | |
3144 | return error; |
3145 | } |
3146 | |
3147 | int |
3148 | __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) |
3149 | { |
3150 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3151 | int error; |
3152 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3153 | |
3154 | pc += __GLX_SINGLE_HDR_SIZE8; |
3155 | if (cx != NULL((void*)0)) { |
3156 | const GLenum pname = *(GLenum *) (pc + 4); |
3157 | |
3158 | const GLuint compsize = __glGetHistogramParameterfv_size(pname); |
3159 | GLfloat answerBuffer[200]; |
3160 | GLfloat *params = |
3161 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3162 | sizeof(answerBuffer), 4); |
3163 | |
3164 | if (params == NULL((void*)0)) |
3165 | return BadAlloc11; |
3166 | __glXClearErrorOccured(); |
3167 | |
3168 | glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); |
3169 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3170 | error = Success0; |
3171 | } |
3172 | |
3173 | return error; |
3174 | } |
3175 | |
3176 | int |
3177 | __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) |
3178 | { |
3179 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
3180 | int error; |
3181 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3182 | |
3183 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
3184 | if (cx != NULL((void*)0)) { |
3185 | const GLenum pname = *(GLenum *) (pc + 4); |
3186 | |
3187 | const GLuint compsize = __glGetHistogramParameterfv_size(pname); |
3188 | GLfloat answerBuffer[200]; |
3189 | GLfloat *params = |
3190 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3191 | sizeof(answerBuffer), 4); |
3192 | |
3193 | if (params == NULL((void*)0)) |
3194 | return BadAlloc11; |
3195 | __glXClearErrorOccured(); |
3196 | |
3197 | glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); |
3198 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3199 | error = Success0; |
3200 | } |
3201 | |
3202 | return error; |
3203 | } |
3204 | |
3205 | int |
3206 | __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) |
3207 | { |
3208 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3209 | int error; |
3210 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3211 | |
3212 | pc += __GLX_SINGLE_HDR_SIZE8; |
3213 | if (cx != NULL((void*)0)) { |
3214 | const GLenum pname = *(GLenum *) (pc + 4); |
3215 | |
3216 | const GLuint compsize = __glGetHistogramParameteriv_size(pname); |
3217 | GLint answerBuffer[200]; |
3218 | GLint *params = |
3219 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3220 | sizeof(answerBuffer), 4); |
3221 | |
3222 | if (params == NULL((void*)0)) |
3223 | return BadAlloc11; |
3224 | __glXClearErrorOccured(); |
3225 | |
3226 | glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); |
3227 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3228 | error = Success0; |
3229 | } |
3230 | |
3231 | return error; |
3232 | } |
3233 | |
3234 | int |
3235 | __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) |
3236 | { |
3237 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
3238 | int error; |
3239 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3240 | |
3241 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
3242 | if (cx != NULL((void*)0)) { |
3243 | const GLenum pname = *(GLenum *) (pc + 4); |
3244 | |
3245 | const GLuint compsize = __glGetHistogramParameteriv_size(pname); |
3246 | GLint answerBuffer[200]; |
3247 | GLint *params = |
3248 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3249 | sizeof(answerBuffer), 4); |
3250 | |
3251 | if (params == NULL((void*)0)) |
3252 | return BadAlloc11; |
3253 | __glXClearErrorOccured(); |
3254 | |
3255 | glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); |
3256 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3257 | error = Success0; |
3258 | } |
3259 | |
3260 | return error; |
3261 | } |
3262 | |
3263 | int |
3264 | __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) |
3265 | { |
3266 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3267 | int error; |
3268 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3269 | |
3270 | pc += __GLX_SINGLE_HDR_SIZE8; |
3271 | if (cx != NULL((void*)0)) { |
3272 | const GLenum pname = *(GLenum *) (pc + 4); |
3273 | |
3274 | const GLuint compsize = __glGetMinmaxParameterfv_size(pname); |
3275 | GLfloat answerBuffer[200]; |
3276 | GLfloat *params = |
3277 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3278 | sizeof(answerBuffer), 4); |
3279 | |
3280 | if (params == NULL((void*)0)) |
3281 | return BadAlloc11; |
3282 | __glXClearErrorOccured(); |
3283 | |
3284 | glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); |
3285 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3286 | error = Success0; |
3287 | } |
3288 | |
3289 | return error; |
3290 | } |
3291 | |
3292 | int |
3293 | __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) |
3294 | { |
3295 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
3296 | int error; |
3297 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3298 | |
3299 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
3300 | if (cx != NULL((void*)0)) { |
3301 | const GLenum pname = *(GLenum *) (pc + 4); |
3302 | |
3303 | const GLuint compsize = __glGetMinmaxParameterfv_size(pname); |
3304 | GLfloat answerBuffer[200]; |
3305 | GLfloat *params = |
3306 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3307 | sizeof(answerBuffer), 4); |
3308 | |
3309 | if (params == NULL((void*)0)) |
3310 | return BadAlloc11; |
3311 | __glXClearErrorOccured(); |
3312 | |
3313 | glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); |
3314 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3315 | error = Success0; |
3316 | } |
3317 | |
3318 | return error; |
3319 | } |
3320 | |
3321 | int |
3322 | __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) |
3323 | { |
3324 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3325 | int error; |
3326 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3327 | |
3328 | pc += __GLX_SINGLE_HDR_SIZE8; |
3329 | if (cx != NULL((void*)0)) { |
3330 | const GLenum pname = *(GLenum *) (pc + 4); |
3331 | |
3332 | const GLuint compsize = __glGetMinmaxParameteriv_size(pname); |
3333 | GLint answerBuffer[200]; |
3334 | GLint *params = |
3335 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3336 | sizeof(answerBuffer), 4); |
3337 | |
3338 | if (params == NULL((void*)0)) |
3339 | return BadAlloc11; |
3340 | __glXClearErrorOccured(); |
3341 | |
3342 | glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); |
3343 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3344 | error = Success0; |
3345 | } |
3346 | |
3347 | return error; |
3348 | } |
3349 | |
3350 | int |
3351 | __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) |
3352 | { |
3353 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
3354 | int error; |
3355 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3356 | |
3357 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
3358 | if (cx != NULL((void*)0)) { |
3359 | const GLenum pname = *(GLenum *) (pc + 4); |
3360 | |
3361 | const GLuint compsize = __glGetMinmaxParameteriv_size(pname); |
3362 | GLint answerBuffer[200]; |
3363 | GLint *params = |
3364 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3365 | sizeof(answerBuffer), 4); |
3366 | |
3367 | if (params == NULL((void*)0)) |
3368 | return BadAlloc11; |
3369 | __glXClearErrorOccured(); |
3370 | |
3371 | glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); |
3372 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3373 | error = Success0; |
3374 | } |
3375 | |
3376 | return error; |
3377 | } |
3378 | |
3379 | void |
3380 | __glXDisp_Histogram(GLbyte * pc) |
3381 | { |
3382 | glHistogram(*(GLenum *) (pc + 0), |
3383 | *(GLsizei *) (pc + 4), |
3384 | *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12)); |
3385 | } |
3386 | |
3387 | void |
3388 | __glXDisp_Minmax(GLbyte * pc) |
3389 | { |
3390 | glMinmax(*(GLenum *) (pc + 0), |
3391 | *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)); |
3392 | } |
3393 | |
3394 | void |
3395 | __glXDisp_ResetHistogram(GLbyte * pc) |
3396 | { |
3397 | glResetHistogram(*(GLenum *) (pc + 0)); |
3398 | } |
3399 | |
3400 | void |
3401 | __glXDisp_ResetMinmax(GLbyte * pc) |
3402 | { |
3403 | glResetMinmax(*(GLenum *) (pc + 0)); |
3404 | } |
3405 | |
3406 | void |
3407 | __glXDisp_TexImage3D(GLbyte * pc) |
3408 | { |
3409 | const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); |
3410 | const GLvoid *const pixels = |
3411 | (const GLvoid *) ((ptr_is_null != 0) ? NULL((void*)0) : (pc + 80)); |
3412 | __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); |
3413 | |
3414 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
3415 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
3416 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
3417 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT0x806E, (GLint) hdr->imageHeight); |
3418 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
3419 | glPixelStorei(GL_UNPACK_SKIP_IMAGES0x806D, (GLint) hdr->skipImages); |
3420 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
3421 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
3422 | |
3423 | glTexImage3D(*(GLenum *) (pc + 36), |
3424 | *(GLint *) (pc + 40), |
3425 | *(GLint *) (pc + 44), |
3426 | *(GLsizei *) (pc + 48), |
3427 | *(GLsizei *) (pc + 52), |
3428 | *(GLsizei *) (pc + 56), |
3429 | *(GLint *) (pc + 64), |
3430 | *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels); |
3431 | } |
3432 | |
3433 | void |
3434 | __glXDisp_TexSubImage3D(GLbyte * pc) |
3435 | { |
3436 | const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); |
3437 | __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); |
3438 | |
3439 | glPixelStorei(GL_UNPACK_SWAP_BYTES0x0CF0, hdr->swapBytes); |
3440 | glPixelStorei(GL_UNPACK_LSB_FIRST0x0CF1, hdr->lsbFirst); |
3441 | glPixelStorei(GL_UNPACK_ROW_LENGTH0x0CF2, (GLint) hdr->rowLength); |
3442 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT0x806E, (GLint) hdr->imageHeight); |
3443 | glPixelStorei(GL_UNPACK_SKIP_ROWS0x0CF3, (GLint) hdr->skipRows); |
3444 | glPixelStorei(GL_UNPACK_SKIP_IMAGES0x806D, (GLint) hdr->skipImages); |
3445 | glPixelStorei(GL_UNPACK_SKIP_PIXELS0x0CF4, (GLint) hdr->skipPixels); |
3446 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, (GLint) hdr->alignment); |
3447 | |
3448 | glTexSubImage3D(*(GLenum *) (pc + 36), |
3449 | *(GLint *) (pc + 40), |
3450 | *(GLint *) (pc + 44), |
3451 | *(GLint *) (pc + 48), |
3452 | *(GLint *) (pc + 52), |
3453 | *(GLsizei *) (pc + 60), |
3454 | *(GLsizei *) (pc + 64), |
3455 | *(GLsizei *) (pc + 68), |
3456 | *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels); |
3457 | } |
3458 | |
3459 | void |
3460 | __glXDisp_CopyTexSubImage3D(GLbyte * pc) |
3461 | { |
3462 | glCopyTexSubImage3D(*(GLenum *) (pc + 0), |
3463 | *(GLint *) (pc + 4), |
3464 | *(GLint *) (pc + 8), |
3465 | *(GLint *) (pc + 12), |
3466 | *(GLint *) (pc + 16), |
3467 | *(GLint *) (pc + 20), |
3468 | *(GLint *) (pc + 24), |
3469 | *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32)); |
3470 | } |
3471 | |
3472 | void |
3473 | __glXDisp_ActiveTexture(GLbyte * pc) |
3474 | { |
3475 | glActiveTextureARB(*(GLenum *) (pc + 0)); |
3476 | } |
3477 | |
3478 | void |
3479 | __glXDisp_MultiTexCoord1dv(GLbyte * pc) |
3480 | { |
3481 | #ifdef __GLX_ALIGN641 |
3482 | if ((unsigned long) (pc) & 7) { |
3483 | (void) memmove(pc - 4, pc, 12)__builtin___memmove_chk (pc - 4, pc, 12, __builtin_object_size (pc - 4, 0)); |
3484 | pc -= 4; |
3485 | } |
3486 | #endif |
3487 | |
3488 | glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); |
3489 | } |
3490 | |
3491 | void |
3492 | __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) |
3493 | { |
3494 | glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); |
3495 | } |
3496 | |
3497 | void |
3498 | __glXDisp_MultiTexCoord1iv(GLbyte * pc) |
3499 | { |
3500 | glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); |
3501 | } |
3502 | |
3503 | void |
3504 | __glXDisp_MultiTexCoord1sv(GLbyte * pc) |
3505 | { |
3506 | glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); |
3507 | } |
3508 | |
3509 | void |
3510 | __glXDisp_MultiTexCoord2dv(GLbyte * pc) |
3511 | { |
3512 | #ifdef __GLX_ALIGN641 |
3513 | if ((unsigned long) (pc) & 7) { |
3514 | (void) memmove(pc - 4, pc, 20)__builtin___memmove_chk (pc - 4, pc, 20, __builtin_object_size (pc - 4, 0)); |
3515 | pc -= 4; |
3516 | } |
3517 | #endif |
3518 | |
3519 | glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); |
3520 | } |
3521 | |
3522 | void |
3523 | __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) |
3524 | { |
3525 | glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); |
3526 | } |
3527 | |
3528 | void |
3529 | __glXDisp_MultiTexCoord2iv(GLbyte * pc) |
3530 | { |
3531 | glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); |
3532 | } |
3533 | |
3534 | void |
3535 | __glXDisp_MultiTexCoord2sv(GLbyte * pc) |
3536 | { |
3537 | glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); |
3538 | } |
3539 | |
3540 | void |
3541 | __glXDisp_MultiTexCoord3dv(GLbyte * pc) |
3542 | { |
3543 | #ifdef __GLX_ALIGN641 |
3544 | if ((unsigned long) (pc) & 7) { |
3545 | (void) memmove(pc - 4, pc, 28)__builtin___memmove_chk (pc - 4, pc, 28, __builtin_object_size (pc - 4, 0)); |
3546 | pc -= 4; |
3547 | } |
3548 | #endif |
3549 | |
3550 | glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); |
3551 | } |
3552 | |
3553 | void |
3554 | __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) |
3555 | { |
3556 | glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); |
3557 | } |
3558 | |
3559 | void |
3560 | __glXDisp_MultiTexCoord3iv(GLbyte * pc) |
3561 | { |
3562 | glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); |
3563 | } |
3564 | |
3565 | void |
3566 | __glXDisp_MultiTexCoord3sv(GLbyte * pc) |
3567 | { |
3568 | glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); |
3569 | } |
3570 | |
3571 | void |
3572 | __glXDisp_MultiTexCoord4dv(GLbyte * pc) |
3573 | { |
3574 | #ifdef __GLX_ALIGN641 |
3575 | if ((unsigned long) (pc) & 7) { |
3576 | (void) memmove(pc - 4, pc, 36)__builtin___memmove_chk (pc - 4, pc, 36, __builtin_object_size (pc - 4, 0)); |
3577 | pc -= 4; |
3578 | } |
3579 | #endif |
3580 | |
3581 | glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); |
3582 | } |
3583 | |
3584 | void |
3585 | __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) |
3586 | { |
3587 | glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); |
3588 | } |
3589 | |
3590 | void |
3591 | __glXDisp_MultiTexCoord4iv(GLbyte * pc) |
3592 | { |
3593 | glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); |
3594 | } |
3595 | |
3596 | void |
3597 | __glXDisp_MultiTexCoord4sv(GLbyte * pc) |
3598 | { |
3599 | glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); |
3600 | } |
3601 | |
3602 | void |
3603 | __glXDisp_CompressedTexImage1D(GLbyte * pc) |
3604 | { |
3605 | PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = |
3606 | __glGetProcAddress("glCompressedTexImage1D"); |
3607 | const GLsizei imageSize = *(GLsizei *) (pc + 20); |
3608 | |
3609 | CompressedTexImage1D(*(GLenum *) (pc + 0), |
3610 | *(GLint *) (pc + 4), |
3611 | *(GLenum *) (pc + 8), |
3612 | *(GLsizei *) (pc + 12), |
3613 | *(GLint *) (pc + 16), |
3614 | imageSize, (const GLvoid *) (pc + 24)); |
3615 | } |
3616 | |
3617 | void |
3618 | __glXDisp_CompressedTexImage2D(GLbyte * pc) |
3619 | { |
3620 | PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = |
3621 | __glGetProcAddress("glCompressedTexImage2D"); |
3622 | const GLsizei imageSize = *(GLsizei *) (pc + 24); |
3623 | |
3624 | CompressedTexImage2D(*(GLenum *) (pc + 0), |
3625 | *(GLint *) (pc + 4), |
3626 | *(GLenum *) (pc + 8), |
3627 | *(GLsizei *) (pc + 12), |
3628 | *(GLsizei *) (pc + 16), |
3629 | *(GLint *) (pc + 20), |
3630 | imageSize, (const GLvoid *) (pc + 28)); |
3631 | } |
3632 | |
3633 | void |
3634 | __glXDisp_CompressedTexImage3D(GLbyte * pc) |
3635 | { |
3636 | PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = |
3637 | __glGetProcAddress("glCompressedTexImage3D"); |
3638 | const GLsizei imageSize = *(GLsizei *) (pc + 28); |
3639 | |
3640 | CompressedTexImage3D(*(GLenum *) (pc + 0), |
3641 | *(GLint *) (pc + 4), |
3642 | *(GLenum *) (pc + 8), |
3643 | *(GLsizei *) (pc + 12), |
3644 | *(GLsizei *) (pc + 16), |
3645 | *(GLsizei *) (pc + 20), |
3646 | *(GLint *) (pc + 24), |
3647 | imageSize, (const GLvoid *) (pc + 32)); |
3648 | } |
3649 | |
3650 | void |
3651 | __glXDisp_CompressedTexSubImage1D(GLbyte * pc) |
3652 | { |
3653 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = |
3654 | __glGetProcAddress("glCompressedTexSubImage1D"); |
3655 | const GLsizei imageSize = *(GLsizei *) (pc + 20); |
3656 | |
3657 | CompressedTexSubImage1D(*(GLenum *) (pc + 0), |
3658 | *(GLint *) (pc + 4), |
3659 | *(GLint *) (pc + 8), |
3660 | *(GLsizei *) (pc + 12), |
3661 | *(GLenum *) (pc + 16), |
3662 | imageSize, (const GLvoid *) (pc + 24)); |
3663 | } |
3664 | |
3665 | void |
3666 | __glXDisp_CompressedTexSubImage2D(GLbyte * pc) |
3667 | { |
3668 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = |
3669 | __glGetProcAddress("glCompressedTexSubImage2D"); |
3670 | const GLsizei imageSize = *(GLsizei *) (pc + 28); |
3671 | |
3672 | CompressedTexSubImage2D(*(GLenum *) (pc + 0), |
3673 | *(GLint *) (pc + 4), |
3674 | *(GLint *) (pc + 8), |
3675 | *(GLint *) (pc + 12), |
3676 | *(GLsizei *) (pc + 16), |
3677 | *(GLsizei *) (pc + 20), |
3678 | *(GLenum *) (pc + 24), |
3679 | imageSize, (const GLvoid *) (pc + 32)); |
3680 | } |
3681 | |
3682 | void |
3683 | __glXDisp_CompressedTexSubImage3D(GLbyte * pc) |
3684 | { |
3685 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = |
3686 | __glGetProcAddress("glCompressedTexSubImage3D"); |
3687 | const GLsizei imageSize = *(GLsizei *) (pc + 36); |
3688 | |
3689 | CompressedTexSubImage3D(*(GLenum *) (pc + 0), |
3690 | *(GLint *) (pc + 4), |
3691 | *(GLint *) (pc + 8), |
3692 | *(GLint *) (pc + 12), |
3693 | *(GLint *) (pc + 16), |
3694 | *(GLsizei *) (pc + 20), |
3695 | *(GLsizei *) (pc + 24), |
3696 | *(GLsizei *) (pc + 28), |
3697 | *(GLenum *) (pc + 32), |
3698 | imageSize, (const GLvoid *) (pc + 40)); |
3699 | } |
3700 | |
3701 | void |
3702 | __glXDisp_SampleCoverage(GLbyte * pc) |
3703 | { |
3704 | PFNGLSAMPLECOVERAGEPROC SampleCoverage = |
3705 | __glGetProcAddress("glSampleCoverage"); |
3706 | SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); |
3707 | } |
3708 | |
3709 | void |
3710 | __glXDisp_BlendFuncSeparate(GLbyte * pc) |
3711 | { |
3712 | PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = |
3713 | __glGetProcAddress("glBlendFuncSeparate"); |
3714 | BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
3715 | *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); |
3716 | } |
3717 | |
3718 | void |
3719 | __glXDisp_FogCoorddv(GLbyte * pc) |
3720 | { |
3721 | PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); |
3722 | |
3723 | #ifdef __GLX_ALIGN641 |
3724 | if ((unsigned long) (pc) & 7) { |
3725 | (void) memmove(pc - 4, pc, 8)__builtin___memmove_chk (pc - 4, pc, 8, __builtin_object_size (pc - 4, 0)); |
3726 | pc -= 4; |
3727 | } |
3728 | #endif |
3729 | |
3730 | FogCoorddv((const GLdouble *) (pc + 0)); |
3731 | } |
3732 | |
3733 | void |
3734 | __glXDisp_PointParameterf(GLbyte * pc) |
3735 | { |
3736 | PFNGLPOINTPARAMETERFPROC PointParameterf = |
3737 | __glGetProcAddress("glPointParameterf"); |
3738 | PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); |
3739 | } |
3740 | |
3741 | void |
3742 | __glXDisp_PointParameterfv(GLbyte * pc) |
3743 | { |
3744 | PFNGLPOINTPARAMETERFVPROC PointParameterfv = |
3745 | __glGetProcAddress("glPointParameterfv"); |
3746 | const GLenum pname = *(GLenum *) (pc + 0); |
3747 | const GLfloat *params; |
3748 | |
3749 | params = (const GLfloat *) (pc + 4); |
3750 | |
3751 | PointParameterfv(pname, params); |
3752 | } |
3753 | |
3754 | void |
3755 | __glXDisp_PointParameteri(GLbyte * pc) |
3756 | { |
3757 | PFNGLPOINTPARAMETERIPROC PointParameteri = |
3758 | __glGetProcAddress("glPointParameteri"); |
3759 | PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); |
3760 | } |
3761 | |
3762 | void |
3763 | __glXDisp_PointParameteriv(GLbyte * pc) |
3764 | { |
3765 | PFNGLPOINTPARAMETERIVPROC PointParameteriv = |
3766 | __glGetProcAddress("glPointParameteriv"); |
3767 | const GLenum pname = *(GLenum *) (pc + 0); |
3768 | const GLint *params; |
3769 | |
3770 | params = (const GLint *) (pc + 4); |
3771 | |
3772 | PointParameteriv(pname, params); |
3773 | } |
3774 | |
3775 | void |
3776 | __glXDisp_SecondaryColor3bv(GLbyte * pc) |
3777 | { |
3778 | PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = |
3779 | __glGetProcAddress("glSecondaryColor3bv"); |
3780 | SecondaryColor3bv((const GLbyte *) (pc + 0)); |
3781 | } |
3782 | |
3783 | void |
3784 | __glXDisp_SecondaryColor3dv(GLbyte * pc) |
3785 | { |
3786 | PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = |
3787 | __glGetProcAddress("glSecondaryColor3dv"); |
3788 | #ifdef __GLX_ALIGN641 |
3789 | if ((unsigned long) (pc) & 7) { |
3790 | (void) memmove(pc - 4, pc, 24)__builtin___memmove_chk (pc - 4, pc, 24, __builtin_object_size (pc - 4, 0)); |
3791 | pc -= 4; |
3792 | } |
3793 | #endif |
3794 | |
3795 | SecondaryColor3dv((const GLdouble *) (pc + 0)); |
3796 | } |
3797 | |
3798 | void |
3799 | __glXDisp_SecondaryColor3iv(GLbyte * pc) |
3800 | { |
3801 | PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = |
3802 | __glGetProcAddress("glSecondaryColor3iv"); |
3803 | SecondaryColor3iv((const GLint *) (pc + 0)); |
3804 | } |
3805 | |
3806 | void |
3807 | __glXDisp_SecondaryColor3sv(GLbyte * pc) |
3808 | { |
3809 | PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = |
3810 | __glGetProcAddress("glSecondaryColor3sv"); |
3811 | SecondaryColor3sv((const GLshort *) (pc + 0)); |
3812 | } |
3813 | |
3814 | void |
3815 | __glXDisp_SecondaryColor3ubv(GLbyte * pc) |
3816 | { |
3817 | PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = |
3818 | __glGetProcAddress("glSecondaryColor3ubv"); |
3819 | SecondaryColor3ubv((const GLubyte *) (pc + 0)); |
3820 | } |
3821 | |
3822 | void |
3823 | __glXDisp_SecondaryColor3uiv(GLbyte * pc) |
3824 | { |
3825 | PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = |
3826 | __glGetProcAddress("glSecondaryColor3uiv"); |
3827 | SecondaryColor3uiv((const GLuint *) (pc + 0)); |
3828 | } |
3829 | |
3830 | void |
3831 | __glXDisp_SecondaryColor3usv(GLbyte * pc) |
3832 | { |
3833 | PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = |
3834 | __glGetProcAddress("glSecondaryColor3usv"); |
3835 | SecondaryColor3usv((const GLushort *) (pc + 0)); |
3836 | } |
3837 | |
3838 | void |
3839 | __glXDisp_WindowPos3fv(GLbyte * pc) |
3840 | { |
3841 | PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); |
3842 | |
3843 | WindowPos3fv((const GLfloat *) (pc + 0)); |
3844 | } |
3845 | |
3846 | void |
3847 | __glXDisp_BeginQuery(GLbyte * pc) |
3848 | { |
3849 | PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); |
3850 | |
3851 | BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); |
3852 | } |
3853 | |
3854 | int |
3855 | __glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) |
3856 | { |
3857 | PFNGLDELETEQUERIESPROC DeleteQueries = |
3858 | __glGetProcAddress("glDeleteQueries"); |
3859 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3860 | int error; |
3861 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3862 | |
3863 | pc += __GLX_SINGLE_HDR_SIZE8; |
3864 | if (cx != NULL((void*)0)) { |
3865 | const GLsizei n = *(GLsizei *) (pc + 0); |
3866 | |
3867 | DeleteQueries(n, (const GLuint *) (pc + 4)); |
3868 | error = Success0; |
3869 | } |
3870 | |
3871 | return error; |
3872 | } |
3873 | |
3874 | void |
3875 | __glXDisp_EndQuery(GLbyte * pc) |
3876 | { |
3877 | PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); |
3878 | |
3879 | EndQuery(*(GLenum *) (pc + 0)); |
3880 | } |
3881 | |
3882 | int |
3883 | __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) |
3884 | { |
3885 | PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); |
3886 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3887 | int error; |
3888 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3889 | |
3890 | pc += __GLX_SINGLE_HDR_SIZE8; |
3891 | if (cx != NULL((void*)0)) { |
3892 | const GLsizei n = *(GLsizei *) (pc + 0); |
3893 | |
3894 | GLuint answerBuffer[200]; |
3895 | GLuint *ids = |
3896 | __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), |
3897 | 4); |
3898 | |
3899 | if (ids == NULL((void*)0)) |
3900 | return BadAlloc11; |
3901 | GenQueries(n, ids); |
3902 | __glXSendReply(cl->client, ids, n, 4, GL_TRUE0x1, 0); |
3903 | error = Success0; |
3904 | } |
3905 | |
3906 | return error; |
3907 | } |
3908 | |
3909 | int |
3910 | __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) |
3911 | { |
3912 | PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = |
3913 | __glGetProcAddress("glGetQueryObjectiv"); |
3914 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3915 | int error; |
3916 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3917 | |
3918 | pc += __GLX_SINGLE_HDR_SIZE8; |
3919 | if (cx != NULL((void*)0)) { |
3920 | const GLenum pname = *(GLenum *) (pc + 4); |
3921 | |
3922 | const GLuint compsize = __glGetQueryObjectiv_size(pname); |
3923 | GLint answerBuffer[200]; |
3924 | GLint *params = |
3925 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3926 | sizeof(answerBuffer), 4); |
3927 | |
3928 | if (params == NULL((void*)0)) |
3929 | return BadAlloc11; |
3930 | __glXClearErrorOccured(); |
3931 | |
3932 | GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); |
3933 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3934 | error = Success0; |
3935 | } |
3936 | |
3937 | return error; |
3938 | } |
3939 | |
3940 | int |
3941 | __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) |
3942 | { |
3943 | PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = |
3944 | __glGetProcAddress("glGetQueryObjectuiv"); |
3945 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3946 | int error; |
3947 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3948 | |
3949 | pc += __GLX_SINGLE_HDR_SIZE8; |
3950 | if (cx != NULL((void*)0)) { |
3951 | const GLenum pname = *(GLenum *) (pc + 4); |
3952 | |
3953 | const GLuint compsize = __glGetQueryObjectuiv_size(pname); |
3954 | GLuint answerBuffer[200]; |
3955 | GLuint *params = |
3956 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3957 | sizeof(answerBuffer), 4); |
3958 | |
3959 | if (params == NULL((void*)0)) |
3960 | return BadAlloc11; |
3961 | __glXClearErrorOccured(); |
3962 | |
3963 | GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); |
3964 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3965 | error = Success0; |
3966 | } |
3967 | |
3968 | return error; |
3969 | } |
3970 | |
3971 | int |
3972 | __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) |
3973 | { |
3974 | PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); |
3975 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
3976 | int error; |
3977 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
3978 | |
3979 | pc += __GLX_SINGLE_HDR_SIZE8; |
3980 | if (cx != NULL((void*)0)) { |
3981 | const GLenum pname = *(GLenum *) (pc + 4); |
3982 | |
3983 | const GLuint compsize = __glGetQueryiv_size(pname); |
3984 | GLint answerBuffer[200]; |
3985 | GLint *params = |
3986 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
3987 | sizeof(answerBuffer), 4); |
3988 | |
3989 | if (params == NULL((void*)0)) |
3990 | return BadAlloc11; |
3991 | __glXClearErrorOccured(); |
3992 | |
3993 | GetQueryiv(*(GLenum *) (pc + 0), pname, params); |
3994 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
3995 | error = Success0; |
3996 | } |
3997 | |
3998 | return error; |
3999 | } |
4000 | |
4001 | int |
4002 | __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) |
4003 | { |
4004 | PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); |
4005 | xGLXSingleReq *const req = (xGLXSingleReq *) pc; |
4006 | int error; |
4007 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4008 | |
4009 | pc += __GLX_SINGLE_HDR_SIZE8; |
4010 | if (cx != NULL((void*)0)) { |
4011 | GLboolean retval; |
4012 | |
4013 | retval = IsQuery(*(GLuint *) (pc + 0)); |
4014 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
4015 | error = Success0; |
4016 | } |
4017 | |
4018 | return error; |
4019 | } |
4020 | |
4021 | void |
4022 | __glXDisp_BlendEquationSeparate(GLbyte * pc) |
4023 | { |
4024 | PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = |
4025 | __glGetProcAddress("glBlendEquationSeparate"); |
4026 | BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); |
4027 | } |
4028 | |
4029 | void |
4030 | __glXDisp_DrawBuffers(GLbyte * pc) |
4031 | { |
4032 | PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); |
4033 | const GLsizei n = *(GLsizei *) (pc + 0); |
4034 | |
4035 | DrawBuffers(n, (const GLenum *) (pc + 4)); |
4036 | } |
4037 | |
4038 | void |
4039 | __glXDisp_VertexAttrib1dv(GLbyte * pc) |
4040 | { |
4041 | PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = |
4042 | __glGetProcAddress("glVertexAttrib1dv"); |
4043 | #ifdef __GLX_ALIGN641 |
4044 | if ((unsigned long) (pc) & 7) { |
4045 | (void) memmove(pc - 4, pc, 12)__builtin___memmove_chk (pc - 4, pc, 12, __builtin_object_size (pc - 4, 0)); |
4046 | pc -= 4; |
4047 | } |
4048 | #endif |
4049 | |
4050 | VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4051 | } |
4052 | |
4053 | void |
4054 | __glXDisp_VertexAttrib1sv(GLbyte * pc) |
4055 | { |
4056 | PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = |
4057 | __glGetProcAddress("glVertexAttrib1sv"); |
4058 | VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4059 | } |
4060 | |
4061 | void |
4062 | __glXDisp_VertexAttrib2dv(GLbyte * pc) |
4063 | { |
4064 | PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = |
4065 | __glGetProcAddress("glVertexAttrib2dv"); |
4066 | #ifdef __GLX_ALIGN641 |
4067 | if ((unsigned long) (pc) & 7) { |
4068 | (void) memmove(pc - 4, pc, 20)__builtin___memmove_chk (pc - 4, pc, 20, __builtin_object_size (pc - 4, 0)); |
4069 | pc -= 4; |
4070 | } |
4071 | #endif |
4072 | |
4073 | VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4074 | } |
4075 | |
4076 | void |
4077 | __glXDisp_VertexAttrib2sv(GLbyte * pc) |
4078 | { |
4079 | PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = |
4080 | __glGetProcAddress("glVertexAttrib2sv"); |
4081 | VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4082 | } |
4083 | |
4084 | void |
4085 | __glXDisp_VertexAttrib3dv(GLbyte * pc) |
4086 | { |
4087 | PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = |
4088 | __glGetProcAddress("glVertexAttrib3dv"); |
4089 | #ifdef __GLX_ALIGN641 |
4090 | if ((unsigned long) (pc) & 7) { |
4091 | (void) memmove(pc - 4, pc, 28)__builtin___memmove_chk (pc - 4, pc, 28, __builtin_object_size (pc - 4, 0)); |
4092 | pc -= 4; |
4093 | } |
4094 | #endif |
4095 | |
4096 | VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4097 | } |
4098 | |
4099 | void |
4100 | __glXDisp_VertexAttrib3sv(GLbyte * pc) |
4101 | { |
4102 | PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = |
4103 | __glGetProcAddress("glVertexAttrib3sv"); |
4104 | VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4105 | } |
4106 | |
4107 | void |
4108 | __glXDisp_VertexAttrib4Nbv(GLbyte * pc) |
4109 | { |
4110 | PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = |
4111 | __glGetProcAddress("glVertexAttrib4Nbv"); |
4112 | VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); |
4113 | } |
4114 | |
4115 | void |
4116 | __glXDisp_VertexAttrib4Niv(GLbyte * pc) |
4117 | { |
4118 | PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = |
4119 | __glGetProcAddress("glVertexAttrib4Niv"); |
4120 | VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); |
4121 | } |
4122 | |
4123 | void |
4124 | __glXDisp_VertexAttrib4Nsv(GLbyte * pc) |
4125 | { |
4126 | PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = |
4127 | __glGetProcAddress("glVertexAttrib4Nsv"); |
4128 | VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4129 | } |
4130 | |
4131 | void |
4132 | __glXDisp_VertexAttrib4Nubv(GLbyte * pc) |
4133 | { |
4134 | PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = |
4135 | __glGetProcAddress("glVertexAttrib4Nubv"); |
4136 | VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); |
4137 | } |
4138 | |
4139 | void |
4140 | __glXDisp_VertexAttrib4Nuiv(GLbyte * pc) |
4141 | { |
4142 | PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = |
4143 | __glGetProcAddress("glVertexAttrib4Nuiv"); |
4144 | VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); |
4145 | } |
4146 | |
4147 | void |
4148 | __glXDisp_VertexAttrib4Nusv(GLbyte * pc) |
4149 | { |
4150 | PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = |
4151 | __glGetProcAddress("glVertexAttrib4Nusv"); |
4152 | VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); |
4153 | } |
4154 | |
4155 | void |
4156 | __glXDisp_VertexAttrib4bv(GLbyte * pc) |
4157 | { |
4158 | PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = |
4159 | __glGetProcAddress("glVertexAttrib4bv"); |
4160 | VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); |
4161 | } |
4162 | |
4163 | void |
4164 | __glXDisp_VertexAttrib4dv(GLbyte * pc) |
4165 | { |
4166 | PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = |
4167 | __glGetProcAddress("glVertexAttrib4dv"); |
4168 | #ifdef __GLX_ALIGN641 |
4169 | if ((unsigned long) (pc) & 7) { |
4170 | (void) memmove(pc - 4, pc, 36)__builtin___memmove_chk (pc - 4, pc, 36, __builtin_object_size (pc - 4, 0)); |
4171 | pc -= 4; |
4172 | } |
4173 | #endif |
4174 | |
4175 | VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4176 | } |
4177 | |
4178 | void |
4179 | __glXDisp_VertexAttrib4iv(GLbyte * pc) |
4180 | { |
4181 | PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = |
4182 | __glGetProcAddress("glVertexAttrib4iv"); |
4183 | VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); |
4184 | } |
4185 | |
4186 | void |
4187 | __glXDisp_VertexAttrib4sv(GLbyte * pc) |
4188 | { |
4189 | PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = |
4190 | __glGetProcAddress("glVertexAttrib4sv"); |
4191 | VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4192 | } |
4193 | |
4194 | void |
4195 | __glXDisp_VertexAttrib4ubv(GLbyte * pc) |
4196 | { |
4197 | PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = |
4198 | __glGetProcAddress("glVertexAttrib4ubv"); |
4199 | VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); |
4200 | } |
4201 | |
4202 | void |
4203 | __glXDisp_VertexAttrib4uiv(GLbyte * pc) |
4204 | { |
4205 | PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = |
4206 | __glGetProcAddress("glVertexAttrib4uiv"); |
4207 | VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); |
4208 | } |
4209 | |
4210 | void |
4211 | __glXDisp_VertexAttrib4usv(GLbyte * pc) |
4212 | { |
4213 | PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = |
4214 | __glGetProcAddress("glVertexAttrib4usv"); |
4215 | VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); |
4216 | } |
4217 | |
4218 | void |
4219 | __glXDisp_ClampColor(GLbyte * pc) |
4220 | { |
4221 | PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); |
4222 | |
4223 | ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); |
4224 | } |
4225 | |
4226 | void |
4227 | __glXDisp_BindProgramARB(GLbyte * pc) |
4228 | { |
4229 | PFNGLBINDPROGRAMARBPROC BindProgramARB = |
4230 | __glGetProcAddress("glBindProgramARB"); |
4231 | BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); |
4232 | } |
4233 | |
4234 | int |
4235 | __glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) |
4236 | { |
4237 | PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = |
4238 | __glGetProcAddress("glDeleteProgramsARB"); |
4239 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4240 | int error; |
4241 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4242 | |
4243 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4244 | if (cx != NULL((void*)0)) { |
4245 | const GLsizei n = *(GLsizei *) (pc + 0); |
4246 | |
4247 | DeleteProgramsARB(n, (const GLuint *) (pc + 4)); |
4248 | error = Success0; |
4249 | } |
4250 | |
4251 | return error; |
4252 | } |
4253 | |
4254 | int |
4255 | __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) |
4256 | { |
4257 | PFNGLGENPROGRAMSARBPROC GenProgramsARB = |
4258 | __glGetProcAddress("glGenProgramsARB"); |
4259 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4260 | int error; |
4261 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4262 | |
4263 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4264 | if (cx != NULL((void*)0)) { |
4265 | const GLsizei n = *(GLsizei *) (pc + 0); |
4266 | |
4267 | GLuint answerBuffer[200]; |
4268 | GLuint *programs = |
4269 | __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), |
4270 | 4); |
4271 | |
4272 | if (programs == NULL((void*)0)) |
4273 | return BadAlloc11; |
4274 | GenProgramsARB(n, programs); |
4275 | __glXSendReply(cl->client, programs, n, 4, GL_TRUE0x1, 0); |
4276 | error = Success0; |
4277 | } |
4278 | |
4279 | return error; |
4280 | } |
4281 | |
4282 | int |
4283 | __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) |
4284 | { |
4285 | PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = |
4286 | __glGetProcAddress("glGetProgramEnvParameterdvARB"); |
4287 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4288 | int error; |
4289 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4290 | |
4291 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4292 | if (cx != NULL((void*)0)) { |
4293 | GLdouble params[4]; |
4294 | |
4295 | GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), |
4296 | *(GLuint *) (pc + 4), params); |
4297 | __glXSendReply(cl->client, params, 4, 8, GL_FALSE0x0, 0); |
4298 | error = Success0; |
4299 | } |
4300 | |
4301 | return error; |
4302 | } |
4303 | |
4304 | int |
4305 | __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) |
4306 | { |
4307 | PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = |
4308 | __glGetProcAddress("glGetProgramEnvParameterfvARB"); |
4309 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4310 | int error; |
4311 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4312 | |
4313 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4314 | if (cx != NULL((void*)0)) { |
4315 | GLfloat params[4]; |
4316 | |
4317 | GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), |
4318 | *(GLuint *) (pc + 4), params); |
4319 | __glXSendReply(cl->client, params, 4, 4, GL_FALSE0x0, 0); |
4320 | error = Success0; |
4321 | } |
4322 | |
4323 | return error; |
4324 | } |
4325 | |
4326 | int |
4327 | __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) |
4328 | { |
4329 | PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = |
4330 | __glGetProcAddress("glGetProgramLocalParameterdvARB"); |
4331 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4332 | int error; |
4333 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4334 | |
4335 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4336 | if (cx != NULL((void*)0)) { |
4337 | GLdouble params[4]; |
4338 | |
4339 | GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), |
4340 | *(GLuint *) (pc + 4), params); |
4341 | __glXSendReply(cl->client, params, 4, 8, GL_FALSE0x0, 0); |
4342 | error = Success0; |
4343 | } |
4344 | |
4345 | return error; |
4346 | } |
4347 | |
4348 | int |
4349 | __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) |
4350 | { |
4351 | PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = |
4352 | __glGetProcAddress("glGetProgramLocalParameterfvARB"); |
4353 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4354 | int error; |
4355 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4356 | |
4357 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4358 | if (cx != NULL((void*)0)) { |
4359 | GLfloat params[4]; |
4360 | |
4361 | GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), |
4362 | *(GLuint *) (pc + 4), params); |
4363 | __glXSendReply(cl->client, params, 4, 4, GL_FALSE0x0, 0); |
4364 | error = Success0; |
4365 | } |
4366 | |
4367 | return error; |
4368 | } |
4369 | |
4370 | int |
4371 | __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) |
4372 | { |
4373 | PFNGLGETPROGRAMIVARBPROC GetProgramivARB = |
4374 | __glGetProcAddress("glGetProgramivARB"); |
4375 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4376 | int error; |
4377 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4378 | |
4379 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4380 | if (cx != NULL((void*)0)) { |
4381 | const GLenum pname = *(GLenum *) (pc + 4); |
4382 | |
4383 | const GLuint compsize = __glGetProgramivARB_size(pname); |
4384 | GLint answerBuffer[200]; |
4385 | GLint *params = |
4386 | __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, |
4387 | sizeof(answerBuffer), 4); |
4388 | |
4389 | if (params == NULL((void*)0)) |
4390 | return BadAlloc11; |
4391 | __glXClearErrorOccured(); |
4392 | |
4393 | GetProgramivARB(*(GLenum *) (pc + 0), pname, params); |
4394 | __glXSendReply(cl->client, params, compsize, 4, GL_FALSE0x0, 0); |
4395 | error = Success0; |
4396 | } |
4397 | |
4398 | return error; |
4399 | } |
4400 | |
4401 | int |
4402 | __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) |
4403 | { |
4404 | PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); |
4405 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4406 | int error; |
4407 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4408 | |
4409 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4410 | if (cx != NULL((void*)0)) { |
4411 | GLboolean retval; |
4412 | |
4413 | retval = IsProgramARB(*(GLuint *) (pc + 0)); |
4414 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
4415 | error = Success0; |
4416 | } |
4417 | |
4418 | return error; |
4419 | } |
4420 | |
4421 | void |
4422 | __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) |
4423 | { |
4424 | PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = |
4425 | __glGetProcAddress("glProgramEnvParameter4dvARB"); |
4426 | #ifdef __GLX_ALIGN641 |
4427 | if ((unsigned long) (pc) & 7) { |
4428 | (void) memmove(pc - 4, pc, 40)__builtin___memmove_chk (pc - 4, pc, 40, __builtin_object_size (pc - 4, 0)); |
4429 | pc -= 4; |
4430 | } |
4431 | #endif |
4432 | |
4433 | ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), |
4434 | *(GLuint *) (pc + 4), |
4435 | (const GLdouble *) (pc + 8)); |
4436 | } |
4437 | |
4438 | void |
4439 | __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) |
4440 | { |
4441 | PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = |
4442 | __glGetProcAddress("glProgramEnvParameter4fvARB"); |
4443 | ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), |
4444 | (const GLfloat *) (pc + 8)); |
4445 | } |
4446 | |
4447 | void |
4448 | __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) |
4449 | { |
4450 | PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = |
4451 | __glGetProcAddress("glProgramLocalParameter4dvARB"); |
4452 | #ifdef __GLX_ALIGN641 |
4453 | if ((unsigned long) (pc) & 7) { |
4454 | (void) memmove(pc - 4, pc, 40)__builtin___memmove_chk (pc - 4, pc, 40, __builtin_object_size (pc - 4, 0)); |
4455 | pc -= 4; |
4456 | } |
4457 | #endif |
4458 | |
4459 | ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), |
4460 | *(GLuint *) (pc + 4), |
4461 | (const GLdouble *) (pc + 8)); |
4462 | } |
4463 | |
4464 | void |
4465 | __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) |
4466 | { |
4467 | PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = |
4468 | __glGetProcAddress("glProgramLocalParameter4fvARB"); |
4469 | ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), |
4470 | (const GLfloat *) (pc + 8)); |
4471 | } |
4472 | |
4473 | void |
4474 | __glXDisp_ProgramStringARB(GLbyte * pc) |
4475 | { |
4476 | PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = |
4477 | __glGetProcAddress("glProgramStringARB"); |
4478 | const GLsizei len = *(GLsizei *) (pc + 8); |
4479 | |
4480 | ProgramStringARB(*(GLenum *) (pc + 0), |
4481 | *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); |
4482 | } |
4483 | |
4484 | void |
4485 | __glXDisp_VertexAttrib1fvARB(GLbyte * pc) |
4486 | { |
4487 | PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = |
4488 | __glGetProcAddress("glVertexAttrib1fvARB"); |
4489 | VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4490 | } |
4491 | |
4492 | void |
4493 | __glXDisp_VertexAttrib2fvARB(GLbyte * pc) |
4494 | { |
4495 | PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = |
4496 | __glGetProcAddress("glVertexAttrib2fvARB"); |
4497 | VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4498 | } |
4499 | |
4500 | void |
4501 | __glXDisp_VertexAttrib3fvARB(GLbyte * pc) |
4502 | { |
4503 | PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = |
4504 | __glGetProcAddress("glVertexAttrib3fvARB"); |
4505 | VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4506 | } |
4507 | |
4508 | void |
4509 | __glXDisp_VertexAttrib4fvARB(GLbyte * pc) |
4510 | { |
4511 | PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = |
4512 | __glGetProcAddress("glVertexAttrib4fvARB"); |
4513 | VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4514 | } |
4515 | |
4516 | void |
4517 | __glXDisp_BindFramebuffer(GLbyte * pc) |
4518 | { |
4519 | PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = |
4520 | __glGetProcAddress("glBindFramebuffer"); |
4521 | BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); |
4522 | } |
4523 | |
4524 | void |
4525 | __glXDisp_BindRenderbuffer(GLbyte * pc) |
4526 | { |
4527 | PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = |
4528 | __glGetProcAddress("glBindRenderbuffer"); |
4529 | BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); |
4530 | } |
4531 | |
4532 | void |
4533 | __glXDisp_BlitFramebuffer(GLbyte * pc) |
4534 | { |
4535 | PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = |
4536 | __glGetProcAddress("glBlitFramebuffer"); |
4537 | BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4), |
4538 | *(GLint *) (pc + 8), *(GLint *) (pc + 12), |
4539 | *(GLint *) (pc + 16), *(GLint *) (pc + 20), |
4540 | *(GLint *) (pc + 24), *(GLint *) (pc + 28), |
4541 | *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); |
4542 | } |
4543 | |
4544 | int |
4545 | __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) |
4546 | { |
4547 | PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = |
4548 | __glGetProcAddress("glCheckFramebufferStatus"); |
4549 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4550 | int error; |
4551 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4552 | |
4553 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4554 | if (cx != NULL((void*)0)) { |
4555 | GLenum retval; |
4556 | |
4557 | retval = CheckFramebufferStatus(*(GLenum *) (pc + 0)); |
4558 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
4559 | error = Success0; |
4560 | } |
4561 | |
4562 | return error; |
4563 | } |
4564 | |
4565 | void |
4566 | __glXDisp_DeleteFramebuffers(GLbyte * pc) |
4567 | { |
4568 | PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = |
4569 | __glGetProcAddress("glDeleteFramebuffers"); |
4570 | const GLsizei n = *(GLsizei *) (pc + 0); |
4571 | |
4572 | DeleteFramebuffers(n, (const GLuint *) (pc + 4)); |
4573 | } |
4574 | |
4575 | void |
4576 | __glXDisp_DeleteRenderbuffers(GLbyte * pc) |
4577 | { |
4578 | PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = |
4579 | __glGetProcAddress("glDeleteRenderbuffers"); |
4580 | const GLsizei n = *(GLsizei *) (pc + 0); |
4581 | |
4582 | DeleteRenderbuffers(n, (const GLuint *) (pc + 4)); |
4583 | } |
4584 | |
4585 | void |
4586 | __glXDisp_FramebufferRenderbuffer(GLbyte * pc) |
4587 | { |
4588 | PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = |
4589 | __glGetProcAddress("glFramebufferRenderbuffer"); |
4590 | FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
4591 | *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); |
4592 | } |
4593 | |
4594 | void |
4595 | __glXDisp_FramebufferTexture1D(GLbyte * pc) |
4596 | { |
4597 | PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = |
4598 | __glGetProcAddress("glFramebufferTexture1D"); |
4599 | FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
4600 | *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), |
4601 | *(GLint *) (pc + 16)); |
4602 | } |
4603 | |
4604 | void |
4605 | __glXDisp_FramebufferTexture2D(GLbyte * pc) |
4606 | { |
4607 | PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = |
4608 | __glGetProcAddress("glFramebufferTexture2D"); |
4609 | FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
4610 | *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), |
4611 | *(GLint *) (pc + 16)); |
4612 | } |
4613 | |
4614 | void |
4615 | __glXDisp_FramebufferTexture3D(GLbyte * pc) |
4616 | { |
4617 | PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = |
4618 | __glGetProcAddress("glFramebufferTexture3D"); |
4619 | FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
4620 | *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), |
4621 | *(GLint *) (pc + 16), *(GLint *) (pc + 20)); |
4622 | } |
4623 | |
4624 | void |
4625 | __glXDisp_FramebufferTextureLayer(GLbyte * pc) |
4626 | { |
4627 | PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = |
4628 | __glGetProcAddress("glFramebufferTextureLayer"); |
4629 | FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
4630 | *(GLuint *) (pc + 8), *(GLint *) (pc + 12), |
4631 | *(GLint *) (pc + 16)); |
4632 | } |
4633 | |
4634 | int |
4635 | __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) |
4636 | { |
4637 | PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = |
4638 | __glGetProcAddress("glGenFramebuffers"); |
4639 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4640 | int error; |
4641 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4642 | |
4643 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4644 | if (cx != NULL((void*)0)) { |
4645 | const GLsizei n = *(GLsizei *) (pc + 0); |
4646 | |
4647 | GLuint answerBuffer[200]; |
4648 | GLuint *framebuffers = |
4649 | __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), |
4650 | 4); |
4651 | |
4652 | if (framebuffers == NULL((void*)0)) |
4653 | return BadAlloc11; |
4654 | |
4655 | GenFramebuffers(n, framebuffers); |
4656 | __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE0x1, 0); |
4657 | error = Success0; |
4658 | } |
4659 | |
4660 | return error; |
4661 | } |
4662 | |
4663 | int |
4664 | __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) |
4665 | { |
4666 | PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = |
4667 | __glGetProcAddress("glGenRenderbuffers"); |
4668 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4669 | int error; |
4670 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4671 | |
4672 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4673 | if (cx != NULL((void*)0)) { |
4674 | const GLsizei n = *(GLsizei *) (pc + 0); |
4675 | |
4676 | GLuint answerBuffer[200]; |
4677 | GLuint *renderbuffers = |
4678 | __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), |
4679 | 4); |
4680 | |
4681 | if (renderbuffers == NULL((void*)0)) |
4682 | return BadAlloc11; |
4683 | GenRenderbuffers(n, renderbuffers); |
4684 | __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE0x1, 0); |
4685 | error = Success0; |
4686 | } |
4687 | |
4688 | return error; |
4689 | } |
4690 | |
4691 | void |
4692 | __glXDisp_GenerateMipmap(GLbyte * pc) |
4693 | { |
4694 | PFNGLGENERATEMIPMAPPROC GenerateMipmap = |
4695 | __glGetProcAddress("glGenerateMipmap"); |
4696 | GenerateMipmap(*(GLenum *) (pc + 0)); |
4697 | } |
4698 | |
4699 | int |
4700 | __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, |
4701 | GLbyte * pc) |
4702 | { |
4703 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
4704 | GetFramebufferAttachmentParameteriv = |
4705 | __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); |
4706 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4707 | int error; |
4708 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4709 | |
4710 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4711 | if (cx != NULL((void*)0)) { |
4712 | GLint params[1]; |
4713 | |
4714 | GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), |
4715 | *(GLenum *) (pc + 4), |
4716 | *(GLenum *) (pc + 8), params); |
4717 | __glXSendReply(cl->client, params, 1, 4, GL_FALSE0x0, 0); |
4718 | error = Success0; |
4719 | } |
4720 | |
4721 | return error; |
4722 | } |
4723 | |
4724 | int |
4725 | __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) |
4726 | { |
4727 | PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = |
4728 | __glGetProcAddress("glGetRenderbufferParameteriv"); |
4729 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4730 | int error; |
4731 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4732 | |
4733 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4734 | if (cx != NULL((void*)0)) { |
4735 | GLint params[1]; |
4736 | |
4737 | GetRenderbufferParameteriv(*(GLenum *) (pc + 0), |
4738 | *(GLenum *) (pc + 4), params); |
4739 | __glXSendReply(cl->client, params, 1, 4, GL_FALSE0x0, 0); |
4740 | error = Success0; |
4741 | } |
4742 | |
4743 | return error; |
4744 | } |
4745 | |
4746 | int |
4747 | __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) |
4748 | { |
4749 | PFNGLISFRAMEBUFFERPROC IsFramebuffer = |
4750 | __glGetProcAddress("glIsFramebuffer"); |
4751 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4752 | int error; |
4753 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4754 | |
4755 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4756 | if (cx != NULL((void*)0)) { |
4757 | GLboolean retval; |
4758 | |
4759 | retval = IsFramebuffer(*(GLuint *) (pc + 0)); |
4760 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
4761 | error = Success0; |
4762 | } |
4763 | |
4764 | return error; |
4765 | } |
4766 | |
4767 | int |
4768 | __glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) |
4769 | { |
4770 | PFNGLISRENDERBUFFERPROC IsRenderbuffer = |
4771 | __glGetProcAddress("glIsRenderbuffer"); |
4772 | xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; |
4773 | int error; |
4774 | __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); |
4775 | |
4776 | pc += __GLX_VENDPRIV_HDR_SIZE12; |
4777 | if (cx != NULL((void*)0)) { |
4778 | GLboolean retval; |
4779 | |
4780 | retval = IsRenderbuffer(*(GLuint *) (pc + 0)); |
4781 | __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE0x0, retval); |
4782 | error = Success0; |
4783 | } |
4784 | |
4785 | return error; |
4786 | } |
4787 | |
4788 | void |
4789 | __glXDisp_RenderbufferStorage(GLbyte * pc) |
4790 | { |
4791 | PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = |
4792 | __glGetProcAddress("glRenderbufferStorage"); |
4793 | RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), |
4794 | *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); |
4795 | } |
4796 | |
4797 | void |
4798 | __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) |
4799 | { |
4800 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = |
4801 | __glGetProcAddress("glRenderbufferStorageMultisample"); |
4802 | RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), |
4803 | *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), |
4804 | *(GLsizei *) (pc + 16)); |
4805 | } |
4806 | |
4807 | void |
4808 | __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) |
4809 | { |
4810 | PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = |
4811 | __glGetProcAddress("glSecondaryColor3fvEXT"); |
4812 | SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); |
4813 | } |
4814 | |
4815 | void |
4816 | __glXDisp_FogCoordfvEXT(GLbyte * pc) |
4817 | { |
4818 | PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = |
4819 | __glGetProcAddress("glFogCoordfvEXT"); |
4820 | FogCoordfvEXT((const GLfloat *) (pc + 0)); |
4821 | } |
4822 | |
4823 | void |
4824 | __glXDisp_VertexAttrib1dvNV(GLbyte * pc) |
4825 | { |
4826 | PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = |
4827 | __glGetProcAddress("glVertexAttrib1dvNV"); |
4828 | #ifdef __GLX_ALIGN641 |
4829 | if ((unsigned long) (pc) & 7) { |
4830 | (void) memmove(pc - 4, pc, 12)__builtin___memmove_chk (pc - 4, pc, 12, __builtin_object_size (pc - 4, 0)); |
4831 | pc -= 4; |
4832 | } |
4833 | #endif |
4834 | |
4835 | VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4836 | } |
4837 | |
4838 | void |
4839 | __glXDisp_VertexAttrib1fvNV(GLbyte * pc) |
4840 | { |
4841 | PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = |
4842 | __glGetProcAddress("glVertexAttrib1fvNV"); |
4843 | VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4844 | } |
4845 | |
4846 | void |
4847 | __glXDisp_VertexAttrib1svNV(GLbyte * pc) |
4848 | { |
4849 | PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = |
4850 | __glGetProcAddress("glVertexAttrib1svNV"); |
4851 | VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4852 | } |
4853 | |
4854 | void |
4855 | __glXDisp_VertexAttrib2dvNV(GLbyte * pc) |
4856 | { |
4857 | PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = |
4858 | __glGetProcAddress("glVertexAttrib2dvNV"); |
4859 | #ifdef __GLX_ALIGN641 |
4860 | if ((unsigned long) (pc) & 7) { |
4861 | (void) memmove(pc - 4, pc, 20)__builtin___memmove_chk (pc - 4, pc, 20, __builtin_object_size (pc - 4, 0)); |
4862 | pc -= 4; |
4863 | } |
4864 | #endif |
4865 | |
4866 | VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4867 | } |
4868 | |
4869 | void |
4870 | __glXDisp_VertexAttrib2fvNV(GLbyte * pc) |
4871 | { |
4872 | PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = |
4873 | __glGetProcAddress("glVertexAttrib2fvNV"); |
4874 | VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4875 | } |
4876 | |
4877 | void |
4878 | __glXDisp_VertexAttrib2svNV(GLbyte * pc) |
4879 | { |
4880 | PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = |
4881 | __glGetProcAddress("glVertexAttrib2svNV"); |
4882 | VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4883 | } |
4884 | |
4885 | void |
4886 | __glXDisp_VertexAttrib3dvNV(GLbyte * pc) |
4887 | { |
4888 | PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = |
4889 | __glGetProcAddress("glVertexAttrib3dvNV"); |
4890 | #ifdef __GLX_ALIGN641 |
4891 | if ((unsigned long) (pc) & 7) { |
4892 | (void) memmove(pc - 4, pc, 28)__builtin___memmove_chk (pc - 4, pc, 28, __builtin_object_size (pc - 4, 0)); |
4893 | pc -= 4; |
4894 | } |
4895 | #endif |
4896 | |
4897 | VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4898 | } |
4899 | |
4900 | void |
4901 | __glXDisp_VertexAttrib3fvNV(GLbyte * pc) |
4902 | { |
4903 | PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = |
4904 | __glGetProcAddress("glVertexAttrib3fvNV"); |
4905 | VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4906 | } |
4907 | |
4908 | void |
4909 | __glXDisp_VertexAttrib3svNV(GLbyte * pc) |
4910 | { |
4911 | PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = |
4912 | __glGetProcAddress("glVertexAttrib3svNV"); |
4913 | VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4914 | } |
4915 | |
4916 | void |
4917 | __glXDisp_VertexAttrib4dvNV(GLbyte * pc) |
4918 | { |
4919 | PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = |
4920 | __glGetProcAddress("glVertexAttrib4dvNV"); |
4921 | #ifdef __GLX_ALIGN641 |
4922 | if ((unsigned long) (pc) & 7) { |
4923 | (void) memmove(pc - 4, pc, 36)__builtin___memmove_chk (pc - 4, pc, 36, __builtin_object_size (pc - 4, 0)); |
4924 | pc -= 4; |
4925 | } |
4926 | #endif |
4927 | |
4928 | VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); |
4929 | } |
4930 | |
4931 | void |
4932 | __glXDisp_VertexAttrib4fvNV(GLbyte * pc) |
4933 | { |
4934 | PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = |
4935 | __glGetProcAddress("glVertexAttrib4fvNV"); |
4936 | VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); |
4937 | } |
4938 | |
4939 | void |
4940 | __glXDisp_VertexAttrib4svNV(GLbyte * pc) |
4941 | { |
4942 | PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = |
4943 | __glGetProcAddress("glVertexAttrib4svNV"); |
4944 | VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); |
4945 | } |
4946 | |
4947 | void |
4948 | __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) |
4949 | { |
4950 | PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = |
4951 | __glGetProcAddress("glVertexAttrib4ubvNV"); |
4952 | VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); |
4953 | } |
4954 | |
4955 | void |
4956 | __glXDisp_VertexAttribs1dvNV(GLbyte * pc) |
4957 | { |
4958 | PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = |
4959 | __glGetProcAddress("glVertexAttribs1dvNV"); |
4960 | const GLsizei n = *(GLsizei *) (pc + 4); |
4961 | |
4962 | #ifdef __GLX_ALIGN641 |
4963 | const GLuint cmdlen = 12 + __GLX_PAD((n * 8))((((n * 8)) + 3) & ~3) - 4; |
4964 | |
4965 | if ((unsigned long) (pc) & 7) { |
4966 | (void) memmove(pc - 4, pc, cmdlen)__builtin___memmove_chk (pc - 4, pc, cmdlen, __builtin_object_size (pc - 4, 0)); |
4967 | pc -= 4; |
4968 | } |
4969 | #endif |
4970 | |
4971 | VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); |
4972 | } |
4973 | |
4974 | void |
4975 | __glXDisp_VertexAttribs1fvNV(GLbyte * pc) |
4976 | { |
4977 | PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = |
4978 | __glGetProcAddress("glVertexAttribs1fvNV"); |
4979 | const GLsizei n = *(GLsizei *) (pc + 4); |
4980 | |
4981 | VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); |
4982 | } |
4983 | |
4984 | void |
4985 | __glXDisp_VertexAttribs1svNV(GLbyte * pc) |
4986 | { |
4987 | PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = |
4988 | __glGetProcAddress("glVertexAttribs1svNV"); |
4989 | const GLsizei n = *(GLsizei *) (pc + 4); |
4990 | |
4991 | VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); |
4992 | } |
4993 | |
4994 | void |
4995 | __glXDisp_VertexAttribs2dvNV(GLbyte * pc) |
4996 | { |
4997 | PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = |
4998 | __glGetProcAddress("glVertexAttribs2dvNV"); |
4999 | const GLsizei n = *(GLsizei *) (pc + 4); |
5000 | |
5001 | #ifdef __GLX_ALIGN641 |
5002 | const GLuint cmdlen = 12 + __GLX_PAD((n * 16))((((n * 16)) + 3) & ~3) - 4; |
5003 | |
5004 | if ((unsigned long) (pc) & 7) { |
5005 | (void) memmove(pc - 4, pc, cmdlen)__builtin___memmove_chk (pc - 4, pc, cmdlen, __builtin_object_size (pc - 4, 0)); |
5006 | pc -= 4; |
5007 | } |
5008 | #endif |
5009 | |
5010 | VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); |
5011 | } |
5012 | |
5013 | void |
5014 | __glXDisp_VertexAttribs2fvNV(GLbyte * pc) |
5015 | { |
5016 | PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = |
5017 | __glGetProcAddress("glVertexAttribs2fvNV"); |
5018 | const GLsizei n = *(GLsizei *) (pc + 4); |
5019 | |
5020 | VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); |
5021 | } |
5022 | |
5023 | void |
5024 | __glXDisp_VertexAttribs2svNV(GLbyte * pc) |
5025 | { |
5026 | PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = |
5027 | __glGetProcAddress("glVertexAttribs2svNV"); |
5028 | const GLsizei n = *(GLsizei *) (pc + 4); |
5029 | |
5030 | VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); |
5031 | } |
5032 | |
5033 | void |
5034 | __glXDisp_VertexAttribs3dvNV(GLbyte * pc) |
5035 | { |
5036 | PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = |
5037 | __glGetProcAddress("glVertexAttribs3dvNV"); |
5038 | const GLsizei n = *(GLsizei *) (pc + 4); |
5039 | |
5040 | #ifdef __GLX_ALIGN641 |
5041 | const GLuint cmdlen = 12 + __GLX_PAD((n * 24))((((n * 24)) + 3) & ~3) - 4; |
5042 | |
5043 | if ((unsigned long) (pc) & 7) { |
5044 | (void) memmove(pc - 4, pc, cmdlen)__builtin___memmove_chk (pc - 4, pc, cmdlen, __builtin_object_size (pc - 4, 0)); |
5045 | pc -= 4; |
5046 | } |
5047 | #endif |
5048 | |
5049 | VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); |
5050 | } |
5051 | |
5052 | void |
5053 | __glXDisp_VertexAttribs3fvNV(GLbyte * pc) |
5054 | { |
5055 | PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = |
5056 | __glGetProcAddress("glVertexAttribs3fvNV"); |
5057 | const GLsizei n = *(GLsizei *) (pc + 4); |
5058 | |
5059 | VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); |
5060 | } |
5061 | |
5062 | void |
5063 | __glXDisp_VertexAttribs3svNV(GLbyte * pc) |
5064 | { |
5065 | PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = |
5066 | __glGetProcAddress("glVertexAttribs3svNV"); |
5067 | const GLsizei n = *(GLsizei *) (pc + 4); |
5068 | |
5069 | VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); |
5070 | } |
5071 | |
5072 | void |
5073 | __glXDisp_VertexAttribs4dvNV(GLbyte * pc) |
5074 | { |
5075 | PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = |
5076 | __glGetProcAddress("glVertexAttribs4dvNV"); |
5077 | const GLsizei n = *(GLsizei *) (pc + 4); |
5078 | |
5079 | #ifdef __GLX_ALIGN641 |
5080 | const GLuint cmdlen = 12 + __GLX_PAD((n * 32))((((n * 32)) + 3) & ~3) - 4; |
5081 | |
5082 | if ((unsigned long) (pc) & 7) { |
5083 | (void) memmove(pc - 4, pc, cmdlen)__builtin___memmove_chk (pc - 4, pc, cmdlen, __builtin_object_size (pc - 4, 0)); |
5084 | pc -= 4; |
5085 | } |
5086 | #endif |
5087 | |
5088 | VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); |
5089 | } |
5090 | |
5091 | void |
5092 | __glXDisp_VertexAttribs4fvNV(GLbyte * pc) |
5093 | { |
5094 | PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = |
5095 | __glGetProcAddress("glVertexAttribs4fvNV"); |
5096 | const GLsizei n = *(GLsizei *) (pc + 4); |
5097 | |
5098 | VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); |
5099 | } |
5100 | |
5101 | void |
5102 | __glXDisp_VertexAttribs4svNV(GLbyte * pc) |
5103 | { |
5104 | PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = |
5105 | __glGetProcAddress("glVertexAttribs4svNV"); |
5106 | const GLsizei n = *(GLsizei *) (pc + 4); |
5107 | |
5108 | VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); |
5109 | } |
5110 | |
5111 | void |
5112 | __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) |
5113 | { |
5114 | PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = |
5115 | __glGetProcAddress("glVertexAttribs4ubvNV"); |
5116 | const GLsizei n = *(GLsizei *) (pc + 4); |
5117 | |
5118 | VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); |
5119 | } |
5120 | |
5121 | void |
5122 | __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) |
5123 | { |
5124 | PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = |
5125 | __glGetProcAddress("glActiveStencilFaceEXT"); |
5126 | ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); |
5127 | } |