Result summary

Currently showing: problems

Show: all | changes | problems | skipped | fixes | regressions

nv96-2014-03-08-imirkin
(info)
nve4-calim-spill
(info)
barts-airlied
(info)
all
9371/9766 9548/9753 14151/14579
ARB_vertex_array_bgra
0/0 0/1 0/1
vertex-array-bgra
Not Run fail fail
asmparsertest
0/0 0/0 297/298
ARBvp1.0
0/0 0/0 169/170
address-06.txt
Not Run Not Run fail
glean
384/385 383/385 381/385
fbo
fail fail pass
paths
pass pass fail
pbo
pass pass fail
polygonOffset
pass pass fail
vertArrayBGRA
pass fail fail
glslparsertest
0/0 0/0 529/530
CorrectSwizzle2.vert
Not Run Not Run fail
glx
0/0 0/0 65/85
GLX_EXT_import_context
0/0 0/0 8/9
make current, multi process
Not Run Not Run fail
GLX_OML_sync_control
0/0 0/0 3/5
swapbuffersmsc-return
Not Run Not Run fail
swapbuffersmsc-return swap_interval 0
Not Run Not Run fail
glx-make-current
Not Run Not Run fail
glx-multithread-texture
Not Run Not Run fail
glx-pixmap-multi
Not Run Not Run fail
glx-query-drawable-GLXPBUFFER-GLX_HEIGHT
Not Run Not Run fail
glx-query-drawable-GLXPBUFFER-GLX_WIDTH
Not Run Not Run fail
glx-query-drawable-GLXPIXMAP-GLX_HEIGHT
Not Run Not Run fail
glx-query-drawable-GLXPIXMAP-GLX_WIDTH
Not Run Not Run fail
glx-query-drawable-GLXWINDOW-GLX_HEIGHT
Not Run Not Run fail
glx-query-drawable-GLXWINDOW-GLX_WIDTH
Not Run Not Run fail
glx-query-drawable-GLX_FBCONFIG_ID-GLXPBUFFER
Not Run Not Run fail
glx-query-drawable-GLX_FBCONFIG_ID-GLXPIXMAP
Not Run Not Run fail
glx-query-drawable-GLX_FBCONFIG_ID-GLXWINDOW
Not Run Not Run fail
glx-query-drawable-GLX_FBCONFIG_ID-WINDOW
Not Run Not Run fail
glx-query-drawable-GLX_HEIGHT
Not Run Not Run fail
glx-query-drawable-GLX_PRESERVED_CONTENTS
Not Run Not Run fail
glx-query-drawable-GLX_WIDTH
Not Run Not Run fail
glx-swap-pixmap-bad
Not Run Not Run fail
security
1/3 1/3 0/3
initialized-fbo
warn warn warn
initialized-texmemory
fail fail fail
initialized-vbo
pass pass warn
shaders
533/549 532/549 531/544
GLSL link two programs, global initializer
fail fail fail
dave
Not Run Not Run fail
glsl-array-bounds-02
dmesg-warn dmesg-warn pass
glsl-array-bounds-04
dmesg-warn dmesg-warn pass
glsl-array-bounds-06
dmesg-warn dmesg-warn pass
glsl-array-bounds-08
dmesg-warn dmesg-warn pass
glsl-const-folding-01
fail fail fail
glsl-fs-lots-of-tex
pass fail pass
glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform
fail fail fail
glsl-getactiveuniform-count: glsl-getactiveuniform-mvp
fail fail fail
link-mismatch-layout-01
fail fail fail
link-mismatch-layout-02
fail fail fail
out-parameter-indexing
2/8 2/8 2/8
vs-inout-index-inout-float-array
fail fail fail
vs-inout-index-inout-mat2-col
fail fail fail
vs-inout-index-inout-mat2-row
fail fail fail
vs-inout-index-inout-vec4
fail fail fail
vs-inout-index-inout-vec4-array
fail fail fail
vs-inout-index-inout-vec4-array-element
fail fail fail
spec
8421/8797 8600/8783 12316/12701
!OpenGL 1.0
242/244 244/244 241/243
gl-1.0-edgeflag
fail pass fail
gl-1.0-edgeflag-quads
fail pass fail
!OpenGL 1.1
318/345 298/344 307/333
depthstencil-default_fb-blit samples=2
fail fail pass
depthstencil-default_fb-blit samples=4
fail fail pass
depthstencil-default_fb-blit samples=6
fail fail pass
depthstencil-default_fb-blit samples=8
fail fail pass
depthstencil-default_fb-copypixels samples=2
fail fail pass
depthstencil-default_fb-copypixels samples=4
fail fail pass
depthstencil-default_fb-copypixels samples=6
fail fail pass
depthstencil-default_fb-copypixels samples=8
fail fail pass
depthstencil-default_fb-readpixels-24_8 samples=2
fail fail pass
depthstencil-default_fb-readpixels-24_8 samples=4
fail fail pass
depthstencil-default_fb-readpixels-24_8 samples=6
fail fail pass
depthstencil-default_fb-readpixels-24_8 samples=8
fail fail pass
depthstencil-default_fb-readpixels-32F_24_8_REV samples=2
fail fail pass
depthstencil-default_fb-readpixels-32F_24_8_REV samples=4
fail fail pass
depthstencil-default_fb-readpixels-32F_24_8_REV samples=6
fail fail pass
depthstencil-default_fb-readpixels-32F_24_8_REV samples=8
fail fail pass
depthstencil-default_fb-readpixels-FLOAT-and-USHORT samples=2
fail fail pass
depthstencil-default_fb-readpixels-FLOAT-and-USHORT samples=4
fail fail pass
depthstencil-default_fb-readpixels-FLOAT-and-USHORT samples=6
fail fail pass
depthstencil-default_fb-readpixels-FLOAT-and-USHORT samples=8
fail fail pass
draw-pixel-with-texture
fail fail fail
draw-pixels samples=2
fail fail pass
draw-pixels samples=4
fail fail pass
draw-pixels samples=6
fail fail pass
draw-pixels samples=8
fail fail pass
getteximage-formats
fail fail pass
linestipple
6/6 6/6 3/6
Factor 2x
pass pass fail
Factor 3x
pass pass fail
Line loop
pass pass fail
max-texture-size
22/22 0/20 0/0
GL_PROXY_TEXTURE_1D-GL_RGBA16
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_1D-GL_RGBA32F
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_1D-GL_RGBA8
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_2D-GL_RGBA16
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_2D-GL_RGBA32F
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_2D-GL_RGBA8
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_3D-GL_RGBA16
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_3D-GL_RGBA32F
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_3D-GL_RGBA8
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_CUBE_MAP-GL_RGBA16
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_CUBE_MAP-GL_RGBA32F
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_CUBE_MAP-GL_RGBA8
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_RECTANGLE-GL_RGBA16
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_RECTANGLE-GL_RGBA32F
pass dmesg-warn Not Run
GL_PROXY_TEXTURE_RECTANGLE-GL_RGBA8
pass dmesg-warn Not Run
GL_TEXTURE_1D-GL_RGBA16
pass dmesg-warn Not Run
GL_TEXTURE_1D-GL_RGBA32F
pass dmesg-warn Not Run
GL_TEXTURE_1D-GL_RGBA8
pass dmesg-warn Not Run
GL_TEXTURE_2D-GL_RGBA8
pass dmesg-warn Not Run
GL_TEXTURE_RECTANGLE-GL_RGBA8
pass dmesg-warn Not Run
polygon-mode-offset
1/1 1/1 0/12
config 0: Expected white pixel on bottom edge
Not Run Not Run fail
config 0: Expected white pixel on left edge
Not Run Not Run fail
config 0: Expected white pixel on right edge
Not Run Not Run fail
config 0: Expected white pixel on top edge
Not Run Not Run fail
config 3: Expected white pixel on bottom edge
Not Run Not Run fail
config 3: Expected white pixel on left edge
Not Run Not Run fail
config 3: Expected white pixel on right edge
Not Run Not Run fail
config 3: Expected white pixel on top edge
Not Run Not Run fail
config 4: Expected white pixel on bottom edge
Not Run Not Run fail
config 4: Expected white pixel on left edge
Not Run Not Run fail
config 4: Expected white pixel on right edge
Not Run Not Run fail
config 4: Expected white pixel on top edge
Not Run Not Run fail
polygon-offset
pass pass fail
texwrap formats bordercolor-swizzled
32/32 32/32 23/32
GL_RGB10, swizzled, border color only
pass pass fail
GL_RGB12, swizzled, border color only
pass pass fail
GL_RGB16, swizzled, border color only
pass pass fail
GL_RGB4, swizzled, border color only
pass pass fail
GL_RGB5, swizzled, border color only
pass pass fail
GL_RGB8, swizzled, border color only
pass pass fail
GL_RGBA12, swizzled, border color only
pass pass fail
GL_RGBA16, swizzled, border color only
pass pass fail
GL_RGBA8, swizzled, border color only
pass pass fail
two-sided-lighting
fail pass pass
!OpenGL 1.2
26/27 27/27 26/26
two-sided-lighting-separate-specular
fail pass pass
!OpenGL 1.5
5/6 5/6 6/6
depth-tex-compare
fail fail pass
!OpenGL 2.0
45/48 47/48 46/47
gl-2.0-edgeflag
fail fail fail
max-samplers
fail pass pass
max-samplers border
fail pass Not Run
!OpenGL 3.0
23/25 25/25 20/23
array-depth-roundtrip
pass pass fail
clearbuffer-display-lists
pass pass fail
clearbuffer-mixed-format
pass pass fail
minmax
fail pass pass
required-sized-texture-formats
fail pass pass
!OpenGL 3.1
8/9 9/9 9/9
minmax
fail pass pass
!OpenGL 3.2
38/42 32/34 22/30
layered-rendering
23/25 27/27 18/24
clear-color-all-types 2d_array mipmapped
pass pass fail
clear-color-all-types 3d mipmapped
pass pass fail
clear-color-all-types 3d single_level
pass pass fail
clear-color-all-types cube_map mipmapped
pass pass fail
clear-color-all-types cube_map_array mipmapped
skip pass fail
framebuffertexture
dmesg-warn pass pass
gl-layer
pass pass fail
gl-layer-render
dmesg-warn pass pass
minmax
fail fail fail
texture-border-deprecated
fail fail fail
!OpenGL 3.3
3/4 3/4 2/4
minmax
fail fail fail
required-texture-attachment-formats
pass pass fail
!OpenGL
1/2 1/2 1/2
get-active-attrib-returns-all-inputs
fail fail fail
AMD_vertex_shader_layer
0/0 0/0 1/2
amd_vertex_shader_layer-layered-depth-texture-render
skip skip fail
ARB_ES2_compatibility
19/19 19/19 22/23
FBO blit from missing attachment (ES2 completeness rules)
pass pass fail
ARB_color_buffer_float
37/41 41/41 41/41
GL_RGBA8_SNORM-render
fail pass pass
GL_RGBA8_SNORM-render-fog
fail pass pass
GL_RGBA8_SNORM-render-sanity
fail pass pass
GL_RGBA8_SNORM-render-sanity-fog
fail pass pass
ARB_debug_output
1/1 1/1 0/1
arb_debug_output-api_error
pass pass fail
ARB_depth_buffer_float
67/67 67/67 66/67
fbo-clear-formats stencil
pass pass fail
ARB_depth_texture
51/59 53/59 59/59
fbo-generatemipmap-formats
0/8 2/8 8/8
GL_DEPTH_COMPONENT
fail fail pass
GL_DEPTH_COMPONENT NPOT
fail fail pass
GL_DEPTH_COMPONENT16
fail pass pass
GL_DEPTH_COMPONENT16 NPOT
fail pass pass
GL_DEPTH_COMPONENT24
fail fail pass
GL_DEPTH_COMPONENT24 NPOT
fail fail pass
GL_DEPTH_COMPONENT32
fail fail pass
GL_DEPTH_COMPONENT32 NPOT
fail fail pass
ARB_fragment_coord_conventions
2/2 2/2 12/13
compiler
0/0 0/0 10/11
redeclaration-after-use.frag
Not Run Not Run fail
ARB_framebuffer_object
42/42 44/44 32/37
fbo-attachments-blit-scaled-linear
pass pass fail
fbo-blit-scaled-linear
pass pass fail
fbo-viewport
pass pass fail
framebuffer-blit-levels draw stencil
pass pass fail
framebuffer-blit-levels read stencil
pass pass fail
ARB_get_program_binary
2/3 2/3 2/3
PROGRAM_BINARY_RETRIEVABLE_HINT
fail fail fail
ARB_gpu_shader5
0/0 0/0 0/1
compiler
0/0 0/0 0/1
interpolation
0/0 0/0 0/1
fs-interpolateAtCentroid-bad-swizzle.frag
Not Run Not Run fail
ARB_internalformat_query
1/3 2/3 2/3
minmax
fail pass pass
misc. API error checks
fail fail fail
ARB_occlusion_query
5/6 4/6 5/6
occlusion_query_meta_fragments
pass fail pass
occlusion_query_meta_no_fragments
fail fail fail
ARB_provoking_vertex
3/4 3/4 3/4
arb-quads-follow-provoking-vertex
fail fail fail
ARB_seamless_cube_map
2/3 3/3 3/3
arb_seamless_cubemap
fail pass pass
ARB_shader_texture_lod
13/15 13/15 61/61
execution
13/15 13/15 14/14
arb_shader_texture_lod-texgrad
fail fail pass
arb_shader_texture_lod-texgradcube
fail fail Not Run
ARB_sync
10/10 10/10 8/9
sync-initialize
pass pass fail
ARB_texture_buffer_object
68/69 74/75 74/75
data-sync
fail fail fail
ARB_texture_compression
44/44 44/44 43/44
texwrap formats bordercolor-swizzled
6/6 6/6 5/6
GL_COMPRESSED_RGB, swizzled, border color only
pass pass fail
ARB_texture_float
122/122 122/122 130/136
fbo-blending-formats
8/8 8/8 10/12
GL_RGB16F_ARB
pass pass fail
GL_RGB32F_ARB
pass pass fail
texwrap formats bordercolor-swizzled
12/12 12/12 8/12
GL_RGB16F, swizzled, border color only
pass pass fail
GL_RGB32F, swizzled, border color only
pass pass fail
GL_RGBA16F, swizzled, border color only
pass pass fail
GL_RGBA32F, swizzled, border color only
pass pass fail
ARB_texture_gather
0/0 0/0 0/2
textureGather
0/0 0/0 0/1
vs-rgb-red-float-Cube
skip skip fail
textureGatherOffset
0/0 0/0 0/1
vs-rgb-red-int-2DArray
skip skip fail
ARB_texture_multisample
158/158 158/158 154/158
sample-position
4/4 4/4 0/4
2
pass pass fail
4
pass pass fail
6
pass pass fail
8
pass pass fail
ARB_texture_query_lod
0/0 0/0 27/54
compiler
0/0 0/0 27/54
built-in-functions
0/0 0/0 27/54
isampler1D.frag
Not Run Not Run fail
isampler1DArray.frag
Not Run Not Run fail
isampler2D.frag
Not Run Not Run fail
isampler2DArray.frag
Not Run Not Run fail
isampler3D.frag
Not Run Not Run fail
isamplerCube.frag
Not Run Not Run fail
isamplerCubeArray.frag
Not Run Not Run fail
sampler1D.frag
Not Run Not Run fail
sampler1DArray.frag
Not Run Not Run fail
sampler1DArrayShadow.frag
Not Run Not Run fail
sampler1DShadow.frag
Not Run Not Run fail
sampler2D.frag
Not Run Not Run fail
sampler2DArray.frag
Not Run Not Run fail
sampler2DArrayShadow.frag
Not Run Not Run fail
sampler2DShadow.frag
Not Run Not Run fail
sampler3D.frag
Not Run Not Run fail
samplerCube.frag
Not Run Not Run fail
samplerCubeArray.frag
Not Run Not Run fail
samplerCubeArrayShadow.frag
Not Run Not Run fail
samplerCubeShadow.frag
Not Run Not Run fail
usampler1D.frag
Not Run Not Run fail
usampler1DArray.frag
Not Run Not Run fail
usampler2D.frag
Not Run Not Run fail
usampler2DArray.frag
Not Run Not Run fail
usampler3D.frag
Not Run Not Run fail
usamplerCube.frag
Not Run Not Run fail
usamplerCubeArray.frag
Not Run Not Run fail
ARB_texture_rg
154/182 180/182 150/182
fbo-alphatest-formats
3/5 5/5 5/5
GL_R16
fail pass pass
GL_RG16
fail pass pass
fbo-blending-formats
3/5 5/5 5/5
GL_R16
fail pass pass
GL_RG16
fail pass pass
multisample-formats 2 GL_ARB_texture_rg-int
pass fail pass
multisample-formats 4 GL_ARB_texture_rg-int
pass fail pass
texwrap formats bordercolor-swizzled
4/4 4/4 0/4
GL_R16, swizzled, border color only
pass pass fail
GL_R8, swizzled, border color only
pass pass fail
GL_RG16, swizzled, border color only
pass pass fail
GL_RG8, swizzled, border color only
pass pass fail
texwrap formats-float bordercolor-swizzled
4/4 4/4 0/4
GL_R16F, swizzled, border color only
pass pass fail
GL_R32F, swizzled, border color only
pass pass fail
GL_RG16F, swizzled, border color only
pass pass fail
GL_RG32F, swizzled, border color only
pass pass fail
texwrap formats-int bordercolor-swizzled
0/12 12/12 0/12
GL_R16I, swizzled, border color only
fail pass fail
GL_R16UI, swizzled, border color only
fail pass fail
GL_R32I, swizzled, border color only
fail pass fail
GL_R32UI, swizzled, border color only
fail pass fail
GL_R8I, swizzled, border color only
fail pass fail
GL_R8UI, swizzled, border color only
fail pass fail
GL_RG16I, swizzled, border color only
fail pass fail
GL_RG16UI, swizzled, border color only
fail pass fail
GL_RG32I, swizzled, border color only
fail pass fail
GL_RG32UI, swizzled, border color only
fail pass fail
GL_RG8I, swizzled, border color only
fail pass fail
GL_RG8UI, swizzled, border color only
fail pass fail
texwrap formats-int bordercolor
0/12 12/12 0/12
GL_R16I, border color only
fail pass fail
GL_R16UI, border color only
fail pass fail
GL_R32I, border color only
fail pass fail
GL_R32UI, border color only
fail pass fail
GL_R8I, border color only
fail pass fail
GL_R8UI, border color only
fail pass fail
GL_RG16I, border color only
fail pass fail
GL_RG16UI, border color only
fail pass fail
GL_RG32I, border color only
fail pass fail
GL_RG32UI, border color only
fail pass fail
GL_RG8I, border color only
fail pass fail
GL_RG8UI, border color only
fail pass fail
ARB_texture_rgb10_a2ui
4/6 6/6 3/5
texwrap formats bordercolor
fail pass fail
texwrap formats bordercolor-swizzled
fail pass fail
ARB_timer_query
2/3 2/3 3/3
query GL_TIMESTAMP
fail fail pass
ARB_transform_feedback2
0/0 7/7 6/7
counting with pause
skip pass fail
ARB_uniform_buffer_object
31/33 31/33 54/54
maxuniformblocksize
2/4 2/4 4/4
fsexceed
fail dmesg-fail pass
vsexceed
fail dmesg-fail pass
ARB_vertex_type_2_10_10_10_rev
1/2 1/2 1/2
draw-vertices-2101010
fail fail fail
ARB_viewport_array
10/14 0/0 0/0
render-depthrange
fail skip skip
render-scissor
0/2 0/0 0/0
Render multi-scissor rectangles
fail Not Run Not Run
Render multi-viewport scissor test
fail Not Run Not Run
render-viewport
fail skip skip
EGL 1.4
4/5 4/5 0/0
eglCreateSurface
fail fail skip
EGL_NOK_texture_from_pixmap
0/1 0/1 0/0
basic
fail fail skip
EXT_framebuffer_blit
6/6 6/6 5/6
fbo-sys-sub-blit
pass pass fail
EXT_framebuffer_multisample
272/332 288/332 317/333
accuracy 2 depth_resolve small depthstencil
fail pass pass
accuracy 2 stencil_resolve small depthstencil
fail pass pass
accuracy 4 depth_resolve small depthstencil
fail pass pass
accuracy 4 stencil_resolve small depthstencil
fail pass pass
accuracy 6 depth_resolve depthstencil
fail fail pass
accuracy 6 depth_resolve small depthstencil
fail fail pass
accuracy 6 stencil_resolve depthstencil
fail fail pass
accuracy 6 stencil_resolve small depthstencil
fail fail pass
accuracy 8 depth_resolve depthstencil
fail fail pass
accuracy 8 depth_resolve small depthstencil
fail fail pass
accuracy 8 stencil_resolve depthstencil
fail fail pass
accuracy 8 stencil_resolve small depthstencil
fail fail pass
alpha-to-coverage-no-draw-buffer-zero 2
pass pass fail
alpha-to-coverage-no-draw-buffer-zero 4
pass pass fail
alpha-to-coverage-no-draw-buffer-zero 6
pass pass fail
alpha-to-coverage-no-draw-buffer-zero 8
pass pass fail
int-draw-buffers-alpha-to-coverage 2
fail fail pass
int-draw-buffers-alpha-to-coverage 4
fail fail pass
int-draw-buffers-alpha-to-coverage 6
fail fail pass
int-draw-buffers-alpha-to-coverage 8
fail fail pass
int-draw-buffers-alpha-to-one 2
fail fail pass
int-draw-buffers-alpha-to-one 4
fail fail pass
int-draw-buffers-alpha-to-one 6
fail fail pass
int-draw-buffers-alpha-to-one 8
fail fail pass
interpolation 0 centroid-edges
pass pass fail
interpolation 2 centroid-edges
pass pass fail
interpolation 6 centroid-edges
pass pass fail
interpolation 8 centroid-edges
pass pass fail
line-smooth 2
pass fail pass
line-smooth 4
pass fail pass
line-smooth 6
pass fail pass
line-smooth 8
pass fail pass
multisample-blit 2 color
fail pass pass
multisample-blit 2 color linear
fail pass pass
multisample-blit 2 depth
fail pass pass
multisample-blit 2 stencil
fail pass pass
multisample-blit 4 color
fail pass pass
multisample-blit 4 color linear
fail pass pass
multisample-blit 4 depth
fail pass pass
multisample-blit 4 stencil
fail pass pass
multisample-blit 6 color
fail pass pass
multisample-blit 6 color linear
fail pass pass
multisample-blit 6 depth
fail pass pass
multisample-blit 6 stencil
fail pass pass
multisample-blit 8 color
fail pass pass
multisample-blit 8 color linear
fail pass pass
multisample-blit 8 depth
fail pass pass
multisample-blit 8 stencil
fail pass pass
no-color 2 depth combined
fail pass pass
no-color 2 depth single
fail fail pass
no-color 2 depth-computed combined
fail pass pass
no-color 2 depth-computed single
fail fail pass
no-color 2 stencil combined
fail pass pass
no-color 2 stencil single
fail pass pass
no-color 4 depth combined
fail pass pass
no-color 4 depth single
fail fail pass
no-color 4 depth-computed combined
fail pass pass
no-color 4 depth-computed single
fail fail pass
no-color 4 stencil combined
fail pass pass
no-color 4 stencil single
fail pass pass
no-color 6 depth combined
fail pass pass
no-color 6 depth single
fail fail pass
no-color 6 depth-computed combined
fail pass pass
no-color 6 depth-computed single
fail fail pass
no-color 6 stencil combined
fail pass pass
no-color 6 stencil single
fail pass pass
no-color 8 depth combined
fail pass pass
no-color 8 depth single
fail fail pass
no-color 8 depth-computed combined
fail pass pass
no-color 8 depth-computed single
fail fail pass
no-color 8 stencil combined
fail pass pass
no-color 8 stencil single
fail pass pass
turn-on-off 2
pass pass fail
turn-on-off 4
pass pass fail
turn-on-off 6
pass pass fail
turn-on-off 8
pass pass fail
unaligned-blit 2 stencil downsample
pass pass fail
unaligned-blit 4 stencil downsample
pass pass fail
unaligned-blit 6 stencil downsample
pass pass fail
unaligned-blit 8 stencil downsample
pass pass fail
upsample 2 color
pass fail pass
upsample 2 color linear
pass fail pass
upsample 2 depth
pass fail pass
upsample 2 stencil
pass fail pass
upsample 4 color
pass fail pass
upsample 4 color linear
pass fail pass
upsample 4 depth
pass fail pass
upsample 4 stencil
pass fail pass
upsample 6 color
pass fail pass
upsample 6 color linear
pass fail pass
upsample 6 depth
pass fail pass
upsample 6 stencil
pass fail pass
upsample 8 color
pass fail pass
upsample 8 color linear
pass fail pass
upsample 8 depth
pass fail pass
upsample 8 stencil
pass fail pass
EXT_framebuffer_multisample_blit_scaled
1/5 1/1 0/0
blit-scaled samples=2
fail Not Run Not Run
blit-scaled samples=4
fail Not Run Not Run
blit-scaled samples=6
fail Not Run Not Run
blit-scaled samples=8
fail Not Run Not Run
EXT_framebuffer_object
274/291 287/292 319/326
fbo-alphatest-formats
16/22 22/22 32/32
GL_INTENSITY12
fail pass pass
GL_INTENSITY16
fail pass pass
GL_LUMINANCE12
fail pass pass
GL_LUMINANCE16
fail pass pass
GL_RGBA12
fail pass pass
GL_RGBA16
fail pass pass
fbo-alphatest-nocolor
fail fail pass
fbo-alphatest-nocolor-ff
fail fail pass
fbo-bind-renderbuffer
fail fail pass
fbo-blending-formats
18/25 24/25 31/37
3
pass pass fail
GL_INTENSITY12
fail pass pass
GL_INTENSITY16
fail pass pass
GL_LUMINANCE12
fail pass pass
GL_LUMINANCE16
fail pass pass
GL_RGB
pass pass fail
GL_RGB10
fail fail fail
GL_RGB12
skip skip fail
GL_RGB16
skip skip fail
GL_RGB8
pass pass fail
GL_RGBA12
fail pass pass
GL_RGBA16
fail pass pass
fbo-depth-sample-compare
skip pass fail
getteximage-formats init-by-rendering
fail fail pass
EXT_packed_depth_stencil
60/60 59/59 56/58
fbo-clear-formats stencil
2/2 2/2 0/2
GL_DEPTH24_STENCIL8_EXT
pass pass fail
GL_DEPTH_STENCIL_EXT
pass pass fail
EXT_packed_float
18/18 18/18 17/18
texwrap formats bordercolor-swizzled
pass pass fail
EXT_texture_array
41/41 41/41 28/39
copyteximage 1D_ARRAY
pass pass fail
copyteximage 1D_ARRAY samples=2
pass pass fail
copyteximage 1D_ARRAY samples=4
pass pass fail
copyteximage 1D_ARRAY samples=6
pass pass fail
copyteximage 1D_ARRAY samples=8
pass pass fail
copyteximage 2D_ARRAY
pass pass fail
copyteximage 2D_ARRAY samples=2
pass pass fail
copyteximage 2D_ARRAY samples=4
pass pass fail
copyteximage 2D_ARRAY samples=6
pass pass fail
copyteximage 2D_ARRAY samples=8
pass pass fail
maxlayers
pass pass fail
EXT_texture_compression_rgtc
39/39 39/39 33/39
compressedteximage GL_COMPRESSED_RED_GREEN_RGTC2_EXT
pass pass fail
compressedteximage GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
pass pass fail
texwrap formats bordercolor-swizzled
4/4 4/4 0/4
GL_COMPRESSED_RED_RGTC1, swizzled, border color only
pass pass fail
GL_COMPRESSED_RG_RGTC2, swizzled, border color only
pass pass fail
GL_COMPRESSED_SIGNED_RED_RGTC1, swizzled, border color only
pass pass fail
GL_COMPRESSED_SIGNED_RG_RGTC2, swizzled, border color only
pass pass fail
EXT_texture_compression_s3tc
44/44 43/45 1/1
fbo-generatemipmap-formats
8/8 6/8 0/0
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
pass fail Not Run
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT NPOT
pass fail Not Run
EXT_texture_integer
118/194 190/194 118/194
multisample-formats 2 GL_EXT_texture_integer
fail fail fail
multisample-formats 4 GL_EXT_texture_integer
fail fail fail
multisample-formats 6 GL_EXT_texture_integer
fail fail fail
multisample-formats 8 GL_EXT_texture_integer
fail fail fail
texwrap formats bordercolor-swizzled
0/36 36/36 0/36
GL_ALPHA16I_EXT, swizzled, border color only
fail pass fail
GL_ALPHA16UI_EXT, swizzled, border color only
fail pass fail
GL_ALPHA32I_EXT, swizzled, border color only
fail pass fail
GL_ALPHA32UI_EXT, swizzled, border color only
fail pass fail
GL_ALPHA8I_EXT, swizzled, border color only
fail pass fail
GL_ALPHA8UI_EXT, swizzled, border color only
fail pass fail
GL_INTENSITY16I_EXT, swizzled, border color only
fail pass fail
GL_INTENSITY16UI_EXT, swizzled, border color only
fail pass fail
GL_INTENSITY32I_EXT, swizzled, border color only
fail pass fail
GL_INTENSITY32UI_EXT, swizzled, border color only
fail pass fail
GL_INTENSITY8I_EXT, swizzled, border color only
fail pass fail
GL_INTENSITY8UI_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE16I_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE16UI_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE32I_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE32UI_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE8I_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE8UI_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE_ALPHA16I_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE_ALPHA16UI_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE_ALPHA32I_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE_ALPHA32UI_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE_ALPHA8I_EXT, swizzled, border color only
fail pass fail
GL_LUMINANCE_ALPHA8UI_EXT, swizzled, border color only
fail pass fail
GL_RGB16I, swizzled, border color only
fail pass fail
GL_RGB16UI, swizzled, border color only
fail pass fail
GL_RGB32I, swizzled, border color only
fail pass fail
GL_RGB32UI, swizzled, border color only
fail pass fail
GL_RGB8I, swizzled, border color only
fail pass fail
GL_RGB8UI, swizzled, border color only
fail pass fail
GL_RGBA16I, swizzled, border color only
fail pass fail
GL_RGBA16UI, swizzled, border color only
fail pass fail
GL_RGBA32I, swizzled, border color only
fail pass fail
GL_RGBA32UI, swizzled, border color only
fail pass fail
GL_RGBA8I, swizzled, border color only
fail pass fail
GL_RGBA8UI, swizzled, border color only
fail pass fail
texwrap formats bordercolor
0/36 36/36 0/36
GL_ALPHA16I_EXT, border color only
fail pass fail
GL_ALPHA16UI_EXT, border color only
fail pass fail
GL_ALPHA32I_EXT, border color only
fail pass fail
GL_ALPHA32UI_EXT, border color only
fail pass fail
GL_ALPHA8I_EXT, border color only
fail pass fail
GL_ALPHA8UI_EXT, border color only
fail pass fail
GL_INTENSITY16I_EXT, border color only
fail pass fail
GL_INTENSITY16UI_EXT, border color only
fail pass fail
GL_INTENSITY32I_EXT, border color only
fail pass fail
GL_INTENSITY32UI_EXT, border color only
fail pass fail
GL_INTENSITY8I_EXT, border color only
fail pass fail
GL_INTENSITY8UI_EXT, border color only
fail pass fail
GL_LUMINANCE16I_EXT, border color only
fail pass fail
GL_LUMINANCE16UI_EXT, border color only
fail pass fail
GL_LUMINANCE32I_EXT, border color only
fail pass fail
GL_LUMINANCE32UI_EXT, border color only
fail pass fail
GL_LUMINANCE8I_EXT, border color only
fail pass fail
GL_LUMINANCE8UI_EXT, border color only
fail pass fail
GL_LUMINANCE_ALPHA16I_EXT, border color only
fail pass fail
GL_LUMINANCE_ALPHA16UI_EXT, border color only
fail pass fail
GL_LUMINANCE_ALPHA32I_EXT, border color only
fail pass fail
GL_LUMINANCE_ALPHA32UI_EXT, border color only
fail pass fail
GL_LUMINANCE_ALPHA8I_EXT, border color only
fail pass fail
GL_LUMINANCE_ALPHA8UI_EXT, border color only
fail pass fail
GL_RGB16I, border color only
fail pass fail
GL_RGB16UI, border color only
fail pass fail
GL_RGB32I, border color only
fail pass fail
GL_RGB32UI, border color only
fail pass fail
GL_RGB8I, border color only
fail pass fail
GL_RGB8UI, border color only
fail pass fail
GL_RGBA16I, border color only
fail pass fail
GL_RGBA16UI, border color only
fail pass fail
GL_RGBA32I, border color only
fail pass fail
GL_RGBA32UI, border color only
fail pass fail
GL_RGBA8I, border color only
fail pass fail
GL_RGBA8UI, border color only
fail pass fail
EXT_texture_sRGB
105/105 103/105 50/51
fbo-generatemipmap-formats-s3tc
16/16 14/16 0/0
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
pass fail Not Run
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT NPOT
pass fail Not Run
texwrap formats bordercolor-swizzled
4/4 4/4 3/4
GL_SRGB8, swizzled, border color only
pass pass fail
EXT_texture_shared_exponent
8/8 8/8 7/8
texwrap formats bordercolor-swizzled
pass pass fail
EXT_texture_snorm
163/193 193/193 215/226
fbo-alphatest-formats
0/15 15/15 21/21
GL_INTENSITY16_SNORM
fail pass pass
GL_INTENSITY8_SNORM
fail pass pass
GL_INTENSITY_SNORM
fail pass pass
GL_LUMINANCE16_SNORM
fail pass pass
GL_LUMINANCE8_SNORM
fail pass pass
GL_LUMINANCE_SNORM
fail pass pass
GL_R16_SNORM
fail pass pass
GL_R8_SNORM
fail pass pass
GL_RED_SNORM
fail pass pass
GL_RG16_SNORM
fail pass pass
GL_RG8_SNORM
fail pass pass
GL_RGBA16_SNORM
fail pass pass
GL_RGBA8_SNORM
fail pass pass
GL_RGBA_SNORM
fail pass pass
GL_RG_SNORM
fail pass pass
fbo-blending-formats
0/15 15/15 21/24
GL_INTENSITY16_SNORM
fail pass pass
GL_INTENSITY8_SNORM
fail pass pass
GL_INTENSITY_SNORM
fail pass pass
GL_LUMINANCE16_SNORM
fail pass pass
GL_LUMINANCE8_SNORM
fail pass pass
GL_LUMINANCE_SNORM
fail pass pass
GL_R16_SNORM
fail pass pass
GL_R8_SNORM
fail pass pass
GL_RED_SNORM
fail pass pass
GL_RG16_SNORM
fail pass pass
GL_RG8_SNORM
fail pass pass
GL_RGB16_SNORM
skip skip fail
GL_RGB8_SNORM
skip skip fail
GL_RGBA16_SNORM
fail pass pass
GL_RGBA8_SNORM
fail pass pass
GL_RGBA_SNORM
fail pass pass
GL_RGB_SNORM
skip skip fail
GL_RG_SNORM
fail pass pass
texwrap formats bordercolor-swizzled
16/16 16/16 8/16
GL_R16_SNORM, swizzled, border color only
pass pass fail
GL_R8_SNORM, swizzled, border color only
pass pass fail
GL_RG16_SNORM, swizzled, border color only
pass pass fail
GL_RG8_SNORM, swizzled, border color only
pass pass fail
GL_RGB16_SNORM, swizzled, border color only
pass pass fail
GL_RGB8_SNORM, swizzled, border color only
pass pass fail
GL_RGBA16_SNORM, swizzled, border color only
pass pass fail
GL_RGBA8_SNORM, swizzled, border color only
pass pass fail
EXT_timer_query
1/2 1/2 2/2
time-elapsed
fail fail pass
EXT_transform_feedback
296/298 295/298 297/298
generatemipmap prims_generated
pass fail pass
primgen-query transform-feedback-disabled
fail pass fail
tessellation polygon flat_last
pass warn pass
tessellation quads flat_last
warn warn pass
NV_conditional_render
12/12 12/12 11/12
begin-zero
pass pass fail
NV_primitive_restart
14/15 14/15 12/15
primitive-restart-draw-mode-polygon
pass pass fail
primitive-restart-draw-mode-quad_strip
fail fail fail
primitive-restart-draw-mode-triangle_fan
pass pass fail
glsl-1.10
1405/1417 1413/1417 1633/1648
execution
1374/1386 1382/1386 1368/1383
built-in-functions
932/932 932/932 931/932
fs-op-div-int-ivec2
pass pass fail
fs-dfdx-accuracy
pass pass fail
fs-dfdy-accuracy
pass pass fail
interpolation
18/30 30/30 30/30
interpolation-none-gl_BackColor-flat-fixed
fail pass pass
interpolation-none-gl_BackColor-flat-none
fail pass pass
interpolation-none-gl_BackColor-flat-vertex
fail pass pass
interpolation-none-gl_BackSecondaryColor-flat-fixed
fail pass pass
interpolation-none-gl_BackSecondaryColor-flat-none
fail pass pass
interpolation-none-gl_BackSecondaryColor-flat-vertex
fail pass pass
interpolation-none-gl_FrontColor-flat-fixed
fail pass pass
interpolation-none-gl_FrontColor-flat-none
fail pass pass
interpolation-none-gl_FrontColor-flat-vertex
fail pass pass
interpolation-none-gl_FrontSecondaryColor-flat-fixed
fail pass pass
interpolation-none-gl_FrontSecondaryColor-flat-none
fail pass pass
interpolation-none-gl_FrontSecondaryColor-flat-vertex
fail pass pass
varying-packing
42/42 38/42 30/42
simple ivec3 array
pass fail fail
simple ivec3 separate
pass fail fail
simple mat2x3 array
pass pass fail
simple mat2x3 separate
pass pass fail
simple mat3 array
pass pass fail
simple mat3 separate
pass pass fail
simple mat4x3 array
pass pass fail
simple mat4x3 separate
pass pass fail
simple uvec3 array
pass fail fail
simple uvec3 separate
pass fail fail
simple vec3 array
pass pass fail
simple vec3 separate
pass pass fail
glsl-1.20
853/855 853/855 2189/2190
compiler
0/0 0/0 1334/1335
structure-and-array-operations
0/0 0/0 138/139
array-size-sequence-in-parenthesis.vert
Not Run Not Run fail
execution
833/835 833/835 835/835
fs-deref-literal-array-of-structs
crash crash pass
vs-deref-literal-array-of-structs
crash crash pass
glsl-1.30
1153/1208 1169/1208 2153/2198
built-in constants
11/13 13/13 13/13
gl_MaxVaryingComponents
fail pass pass
gl_MaxVaryingFloats
fail pass pass
compiler
0/0 0/0 977/980
built-in-functions
0/0 0/0 633/634
max-uvec2-uvec2.vert
Not Run Not Run fail
clipping
0/0 0/0 12/14
clip-distance-redeclare-without-inout.frag
Not Run Not Run fail
clip-distance-redeclare-without-inout.vert
Not Run Not Run fail
execution
977/1030 991/1030 987/1029
fs-isnan-vec2
pass pass fail
fs-isnan-vec3
pass pass fail
fs-isnan-vec4
pass pass fail
fs-texture-sampler2dshadow-10
fail fail fail
fs-texture-sampler2dshadow-11
fail fail fail
interpolation
89/133 101/133 133/133
interpolation-flat-gl_BackColor-smooth-distance
fail pass pass
interpolation-flat-gl_BackColor-smooth-fixed
fail pass pass
interpolation-flat-gl_BackColor-smooth-none
fail pass pass
interpolation-flat-gl_BackColor-smooth-vertex
fail pass pass
interpolation-flat-gl_BackSecondaryColor-smooth-distance
fail pass pass
interpolation-flat-gl_BackSecondaryColor-smooth-fixed
fail pass pass
interpolation-flat-gl_BackSecondaryColor-smooth-none
fail pass pass
interpolation-flat-gl_BackSecondaryColor-smooth-vertex
fail pass pass
interpolation-none-gl_BackColor-flat-distance
fail pass pass
interpolation-none-gl_BackSecondaryColor-flat-distance
fail pass pass
interpolation-none-gl_FrontColor-flat-distance
fail pass pass
interpolation-none-gl_FrontSecondaryColor-flat-distance
fail pass pass
interpolation-noperspective-gl_BackColor-flat-distance
fail fail pass
interpolation-noperspective-gl_BackColor-flat-fixed
fail fail pass
interpolation-noperspective-gl_BackColor-flat-none
fail fail pass
interpolation-noperspective-gl_BackColor-flat-vertex
fail fail pass
interpolation-noperspective-gl_BackSecondaryColor-flat-distance
fail fail pass
interpolation-noperspective-gl_BackSecondaryColor-flat-fixed
fail fail pass
interpolation-noperspective-gl_BackSecondaryColor-flat-none
fail fail pass
interpolation-noperspective-gl_BackSecondaryColor-flat-vertex
fail fail pass
interpolation-noperspective-gl_FrontColor-flat-distance
fail fail pass
interpolation-noperspective-gl_FrontColor-flat-fixed
fail fail pass
interpolation-noperspective-gl_FrontColor-flat-none
fail fail pass
interpolation-noperspective-gl_FrontColor-flat-vertex
fail fail pass
interpolation-noperspective-gl_FrontSecondaryColor-flat-distance
fail fail pass
interpolation-noperspective-gl_FrontSecondaryColor-flat-fixed
fail fail pass
interpolation-noperspective-gl_FrontSecondaryColor-flat-none
fail fail pass
interpolation-noperspective-gl_FrontSecondaryColor-flat-vertex
fail fail pass
interpolation-smooth-gl_BackColor-flat-distance
fail fail pass
interpolation-smooth-gl_BackColor-flat-fixed
fail fail pass
interpolation-smooth-gl_BackColor-flat-none
fail fail pass
interpolation-smooth-gl_BackColor-flat-vertex
fail fail pass
interpolation-smooth-gl_BackSecondaryColor-flat-distance
fail fail pass
interpolation-smooth-gl_BackSecondaryColor-flat-fixed
fail fail pass
interpolation-smooth-gl_BackSecondaryColor-flat-none
fail fail pass
interpolation-smooth-gl_BackSecondaryColor-flat-vertex
fail fail pass
interpolation-smooth-gl_FrontColor-flat-distance
fail fail pass
interpolation-smooth-gl_FrontColor-flat-fixed
fail fail pass
interpolation-smooth-gl_FrontColor-flat-none
fail fail pass
interpolation-smooth-gl_FrontColor-flat-vertex
fail fail pass
interpolation-smooth-gl_FrontSecondaryColor-flat-distance
fail fail pass
interpolation-smooth-gl_FrontSecondaryColor-flat-fixed
fail fail pass
interpolation-smooth-gl_FrontSecondaryColor-flat-none
fail fail pass
interpolation-smooth-gl_FrontSecondaryColor-flat-vertex
fail fail pass
switch
7/11 7/11 7/11
fs-conditional-break
fail fail fail
fs-default-notlast-fallthrough
fail fail fail
fs-default_notlast
fail fail fail
fs-exec-after-break
fail fail fail
texelFetch fs sampler3D 98x129x1-98x129x9
fail fail pass
texelFetchOffset
30/30 30/30 0/30
fs-texelFetch-isampler1D
pass pass fail
fs-texelFetch-isampler1DArray
pass pass fail
fs-texelFetch-isampler2D
pass pass fail
fs-texelFetch-isampler2DArray
pass pass fail
fs-texelFetch-isampler3D
pass pass fail
fs-texelFetch-sampler1D
pass pass fail
fs-texelFetch-sampler1DArray
pass pass fail
fs-texelFetch-sampler2D
pass pass fail
fs-texelFetch-sampler2DArray
pass pass fail
fs-texelFetch-sampler3D
pass pass fail
fs-texelFetch-usampler1D
pass pass fail
fs-texelFetch-usampler1DArray
pass pass fail
fs-texelFetch-usampler2D
pass pass fail
fs-texelFetch-usampler2DArray
pass pass fail
fs-texelFetch-usampler3D
pass pass fail
vs-texelFetch-isampler1D
pass pass fail
vs-texelFetch-isampler1DArray
pass pass fail
vs-texelFetch-isampler2D
pass pass fail
vs-texelFetch-isampler2DArray
pass pass fail
vs-texelFetch-isampler3D
pass pass fail
vs-texelFetch-sampler1D
pass pass fail
vs-texelFetch-sampler1DArray
pass pass fail
vs-texelFetch-sampler2D
pass pass fail
vs-texelFetch-sampler2DArray
pass pass fail
vs-texelFetch-sampler3D
pass pass fail
vs-texelFetch-usampler1D
pass pass fail
vs-texelFetch-usampler1DArray
pass pass fail
vs-texelFetch-usampler2D
pass pass fail
vs-texelFetch-usampler2DArray
pass pass fail
vs-texelFetch-usampler3D
pass pass fail
vertexid-drawarrays
fail pass pass
vertexid-drawelements
fail pass pass
vs-isnan-vec2
pass pass fail
vs-isnan-vec3
pass pass fail
vs-isnan-vec4
pass pass fail
glsl-1.40
117/119 119/119 180/186
built-in constants
8/10 10/10 10/10
gl_MaxVaryingComponents
fail pass pass
gl_MaxVaryingFloats
fail pass pass
execution
80/80 80/80 74/80
texelFetchOffset
6/6 6/6 0/6
fs-isampler2DRect
pass pass fail
fs-sampler2DRect
pass pass fail
fs-usampler2DRect
pass pass fail
vs-isampler2DRect
pass pass fail
vs-sampler2DRect
pass pass fail
vs-usampler2DRect
pass pass fail
glsl-1.50
1259/1269 1258/1260 2267/2311
built-in constants
14/19 17/19 19/19
gl_MaxFragmentInputComponents
fail fail pass
gl_MaxGeometryInputComponents
fail pass pass
gl_MaxGeometryOutputComponents
fail fail pass
gl_MaxGeometryVaryingComponents
fail pass pass
gl_MaxVertexOutputComponents
fail pass pass
compiler
0/0 0/0 1041/1051
built-in-functions
0/0 0/0 899/902
op-mult-int-int.geom
Not Run Not Run fail
op-mult-int-ivec3.geom
Not Run Not Run fail
step-vec3-vec3.geom
Not Run Not Run fail
incorrect-in-layout-qualifiers-with-variable-declarations.geom
Not Run Not Run fail
incorrect-out-layout-qualifiers-with-variable-declarations.geom
Not Run Not Run fail
interface-blocks-name-reused-globally.vert
Not Run Not Run fail
interface-blocks-structs-defined-within-block-instanced.vert
Not Run Not Run fail
layout-fs-no-output.frag
Not Run Not Run fail
layout-vs-no-input.vert
Not Run Not Run fail
layout-vs-no-output.vert
Not Run Not Run fail
execution
1150/1155 1146/1146 1113/1146
fragcoord-layout-qualifiers-conflicting-case-1
fail Not Run Not Run
fragcoord-layout-qualifiers-conflicting-case-2
fail Not Run Not Run
fragcoord-layout-qualifiers-conflicting-case-3
fail Not Run Not Run
fragcoord-layout-qualifiers-conflicting-case-4
fail Not Run Not Run
fragcoord-layout-qualifiers-missing
fail Not Run Not Run
geometry-basic-int
Not Run Not Run fail
geometry
63/63 63/63 58/62
max-input-components
pass pass fail
primitive-types GL_TRIANGLE_STRIP_ADJACENCY
pass pass fail
tri-strip-ordering-with-prim-restart GL_TRIANGLE_STRIP_ADJACENCY ffs
pass pass fail
tri-strip-ordering-with-prim-restart GL_TRIANGLE_STRIP_ADJACENCY other
pass pass fail
primitive-id-no-gs
pass pass fail
texelFetch
21/21 21/21 12/21
gs-texelFetch-isampler2DArray
pass pass fail
gs-texelFetch-isampler2Darray-swizzle
pass pass fail
gs-texelFetch-isampler3D
pass pass fail
gs-texelFetch-sampler2DArray
pass pass fail
gs-texelFetch-sampler2Darray-swizzle
pass pass fail
gs-texelFetch-sampler3D
pass pass fail
gs-texelFetch-usampler2DArray
pass pass fail
gs-texelFetch-usampler2Darray-swizzle
pass pass fail
gs-texelFetch-usampler3D
pass pass fail
texelFetchOffset
18/18 18/18 0/18
gs-isampler2DRect
pass pass fail
gs-sampler2DRect
pass pass fail
gs-texelFetch-isampler1D
pass pass fail
gs-texelFetch-isampler1DArray
pass pass fail
gs-texelFetch-isampler2D
pass pass fail
gs-texelFetch-isampler2DArray
pass pass fail
gs-texelFetch-isampler3D
pass pass fail
gs-texelFetch-sampler1D
pass pass fail
gs-texelFetch-sampler1DArray
pass pass fail
gs-texelFetch-sampler2D
pass pass fail
gs-texelFetch-sampler2DArray
pass pass fail
gs-texelFetch-sampler3D
pass pass fail
gs-texelFetch-usampler1D
pass pass fail
gs-texelFetch-usampler1DArray
pass pass fail
gs-texelFetch-usampler2D
pass pass fail
gs-texelFetch-usampler2DArray
pass pass fail
gs-texelFetch-usampler3D
pass pass fail
gs-usampler2DRect
pass pass fail
uniform_buffer
13/13 13/13 12/13
gs-struct-copy-complicated
pass pass fail