Result summary

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nv50-2015-07-09-hakzsam
(info)
nv84-2015-07-09-hakzsam
(info)
nva0-2015-07-09-hakzsam
(info)
nva8-2015-07-09-hakzsam
(info)
all
18065/18780 18404/18780 18473/18855 19617/19999
glean
201/207 205/207 205/207 205/207
fbo
fail fail fail fail
glsl1-texture3d()
fail pass pass pass
glsl1-texture3d(), computed coord
fail pass pass pass
makecurrent
fail fail fail fail
pointsprite
fail pass pass pass
texenv
dmesg-warn pass pass pass
security
1/3 1/3 1/3 1/3
initialized-fbo
warn warn warn warn
initialized-texmemory
fail fail fail fail
shaders
538/549 539/549 538/549 540/550
glsl link two programs, global initializer
fail fail fail fail
glsl-array-bounds-10
dmesg-warn dmesg-warn dmesg-warn dmesg-warn
glsl-array-bounds-12
pass pass dmesg-warn pass
glsl-fs-lots-of-tex
fail fail fail fail
glsl-fs-pointcoord
fail pass pass pass
out-parameter-indexing
2/8 2/8 2/8 2/8
vs-inout-index-inout-float-array
fail fail fail fail
vs-inout-index-inout-mat2-col
fail fail fail fail
vs-inout-index-inout-mat2-row
fail fail fail fail
vs-inout-index-inout-vec4
fail fail fail fail
vs-inout-index-inout-vec4-array
fail fail fail fail
vs-inout-index-inout-vec4-array-element
fail fail fail fail
point-vertex-id
fail fail fail fail
spec
17293/17989 17627/17989 17697/18064 18839/19207
!opengl 1.0
265/269 266/269 266/269 266/269
gl-1.0-drawpixels-color-index
fail fail fail fail
gl-1.0-edgeflag
fail fail fail fail
gl-1.0-edgeflag-quads
fail fail fail fail
gl-1.0-swapbuffers-behavior
dmesg-warn pass pass pass
!opengl 1.1
6673/6723 6695/6723 6695/6723 6695/6723
depthstencil-default_fb-blit samples=2
fail fail fail fail
depthstencil-default_fb-blit samples=4
fail fail fail fail
depthstencil-default_fb-blit samples=6
fail fail fail fail
depthstencil-default_fb-blit samples=8
fail fail fail fail
depthstencil-default_fb-copypixels samples=2
fail fail fail fail
depthstencil-default_fb-copypixels samples=4
fail fail fail fail
depthstencil-default_fb-copypixels samples=6
fail fail fail fail
depthstencil-default_fb-copypixels samples=8
fail fail fail fail
depthstencil-default_fb-readpixels-24_8 samples=2
fail fail fail fail
depthstencil-default_fb-readpixels-24_8 samples=4
fail fail fail fail
depthstencil-default_fb-readpixels-24_8 samples=6
fail fail fail fail
depthstencil-default_fb-readpixels-24_8 samples=8
fail fail fail fail
depthstencil-default_fb-readpixels-32f_24_8_rev samples=2
fail fail fail fail
depthstencil-default_fb-readpixels-32f_24_8_rev samples=4
fail fail fail fail
depthstencil-default_fb-readpixels-32f_24_8_rev samples=6
fail fail fail fail
depthstencil-default_fb-readpixels-32f_24_8_rev samples=8
fail fail fail fail
depthstencil-default_fb-readpixels-float-and-ushort samples=2
fail fail fail fail
depthstencil-default_fb-readpixels-float-and-ushort samples=4
fail fail fail fail
depthstencil-default_fb-readpixels-float-and-ushort samples=6
fail fail fail fail
depthstencil-default_fb-readpixels-float-and-ushort samples=8
fail fail fail fail
draw-pixel-with-texture
fail fail fail fail
draw-pixels samples=2
fail fail fail fail
draw-pixels samples=4
fail fail fail fail
draw-pixels samples=6
fail fail fail fail
draw-pixels samples=8
fail fail fail fail
getteximage-formats
pass fail fail fail
lineloop
fail fail fail fail
max-texture-size
0/22 22/22 22/22 22/22
GL_PROXY_TEXTURE_1D-GL_RGBA16
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_1D-GL_RGBA32F
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_1D-GL_RGBA8
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_2D-GL_RGBA16
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_2D-GL_RGBA32F
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_2D-GL_RGBA8
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_3D-GL_RGBA16
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_3D-GL_RGBA32F
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_3D-GL_RGBA8
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_CUBE_MAP-GL_RGBA16
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_CUBE_MAP-GL_RGBA32F
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_CUBE_MAP-GL_RGBA8
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_RECTANGLE-GL_RGBA16
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_RECTANGLE-GL_RGBA32F
dmesg-warn pass pass pass
GL_PROXY_TEXTURE_RECTANGLE-GL_RGBA8
dmesg-warn pass pass pass
GL_TEXTURE_1D-GL_RGBA16
dmesg-warn pass pass pass
GL_TEXTURE_1D-GL_RGBA32F
dmesg-warn pass pass pass
GL_TEXTURE_1D-GL_RGBA8
dmesg-warn pass pass pass
GL_TEXTURE_2D-GL_RGBA16
dmesg-warn pass pass pass
GL_TEXTURE_2D-GL_RGBA8
dmesg-warn pass pass pass
GL_TEXTURE_RECTANGLE-GL_RGBA16
dmesg-warn pass pass pass
GL_TEXTURE_RECTANGLE-GL_RGBA8
dmesg-warn pass pass pass
read-front
dmesg-warn pass pass pass
texwrap 1d offset
0/1 0/1 0/1 0/1
GL_RGBA8
fail fail fail fail
!opengl 1.2
24/28 27/28 27/28 27/28
getteximage-targets 3d
fail pass pass pass
levelclamp
fail pass pass pass
tex3d
fail pass pass pass
texwrap 3d offset
0/1 0/1 0/1 0/1
GL_RGBA8
fail fail fail fail
!opengl 1.4
16/19 19/19 19/19 19/19
tex-miplevel-selection
fail pass pass pass
tex-miplevel-selection-lod
fail pass pass pass
tex-miplevel-selection-lod-bias
fail pass pass pass
!opengl 2.0
48/53 49/53 49/53 49/53
gl-2.0-edgeflag
fail fail fail fail
gl-2.0-edgeflag-immediate
fail fail fail fail
max-samplers
dmesg-fail dmesg-fail dmesg-fail dmesg-fail
max-samplers border
dmesg-fail dmesg-fail dmesg-fail dmesg-fail
tex3d-npot
fail pass pass pass
!opengl 3.0
48/49 48/49 47/49 47/49
minmax
fail fail fail fail
sampler-cube-shadow
pass pass fail fail
!opengl 3.1
10/11 10/11 10/11 10/11
minmax
fail fail fail fail
!opengl 3.2
42/47 46/47 46/47 48/49
coord-replace-doesnt-eliminate-frag-tex-coords
fail pass pass pass
gl_vertexid used with glmultidrawelementsbasevertex
fail pass pass pass
layered-rendering
24/25 25/25 25/25 27/27
clear-color-all-types 3d mipmapped
fail pass pass pass
minmax
fail fail fail fail
pointsprite-origin
fail pass pass pass
!opengl 3.3
3/4 3/4 3/4 3/4
minmax
fail fail fail fail
amd_shader_trinary_minmax
111/111 106/111 111/111 111/111
execution
111/111 106/111 111/111 111/111
built-in-functions
108/108 103/108 108/108 108/108
fs-max3-int-int-int
pass fail pass pass
fs-max3-uint-uint-uint
pass fail pass pass
fs-min3-int-int-int
pass fail pass pass
fs-min3-uint-uint-uint
pass fail pass pass
vs-max3-uvec2-uvec2-uvec2
pass fail pass pass
arb_clear_buffer_object
6/11 11/11 11/11 11/11
arb_clear_buffer_object-formats
dmesg-fail pass pass pass
arb_clear_buffer_object-null-data
dmesg-fail pass pass pass
arb_clear_buffer_object-sub-mapped
dmesg-fail pass pass pass
arb_clear_buffer_object-sub-overlap
dmesg-fail pass pass pass
arb_clear_buffer_object-sub-simple
dmesg-fail pass pass pass
arb_clip_control
1/2 2/2 2/2 2/2
clip-control
fail pass pass pass
arb_color_buffer_float
37/41 37/41 37/41 37/41
gl_rgba8_snorm-render
fail fail fail fail
gl_rgba8_snorm-render-fog
fail fail fail fail
gl_rgba8_snorm-render-sanity
fail fail fail fail
gl_rgba8_snorm-render-sanity-fog
fail fail fail fail
arb_depth_buffer_float
53/73 73/73 73/73 73/73
depthstencil-render-miplevels 1024 d=s=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 1024 d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 1024 ds=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 1024 s=d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 146 d=s=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 146 d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 146 ds=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 146 s=d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 273 d=s=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 273 d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 273 ds=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 273 s=d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 292 d=s=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 292 d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 292 ds=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 292 s=d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 585 d=s=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 585 d=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 585 ds=z32f_s8
fail pass pass pass
depthstencil-render-miplevels 585 s=d=z32f_s8
fail pass pass pass
arb_depth_texture
57/68 68/68 68/68 68/68
depth-level-clamp
fail pass pass pass
depthstencil-render-miplevels 1024 d=z16
fail pass pass pass
depthstencil-render-miplevels 1024 d=z24
fail pass pass pass
depthstencil-render-miplevels 146 d=z16
fail pass pass pass
depthstencil-render-miplevels 146 d=z24
fail pass pass pass
depthstencil-render-miplevels 273 d=z16
fail pass pass pass
depthstencil-render-miplevels 273 d=z24
fail pass pass pass
depthstencil-render-miplevels 292 d=z16
fail pass pass pass
depthstencil-render-miplevels 292 d=z24
fail pass pass pass
depthstencil-render-miplevels 585 d=z16
fail pass pass pass
depthstencil-render-miplevels 585 d=z24
fail pass pass pass
arb_direct_state_access
75/76 75/76 124/125 124/125
texture-buffer
fail fail fail fail
arb_fragment_program
28/29 29/29 29/29 29/29
fp-indirections2
fail pass pass pass
arb_framebuffer_object
44/52 52/52 52/52 54/54
fbo-generatemipmap-1d
fail pass pass pass
fbo-generatemipmap-1d rgb9_e5
fail pass pass pass
fbo-generatemipmap-3d
fail pass pass pass
fbo-generatemipmap-3d rgb9_e5
fail pass pass pass
fbo-generatemipmap-cubemap rgb9_e5
fail pass pass pass
fbo-generatemipmap-cubemap s3tc_dxt1
fail pass pass pass
fbo-gl_pointcoord
fail pass pass pass
framebuffer-blit-levels draw depth
fail pass pass pass
arb_get_program_binary
2/3 2/3 2/3 2/3
program_binary_retrievable_hint
fail fail fail fail
arb_internalformat_query
2/3 2/3 2/3 2/3
minmax
fail fail fail fail
arb_occlusion_query
6/7 6/7 6/7 6/7
occlusion_query_meta_no_fragments
fail fail fail fail
arb_pipeline_statistics_query
4/5 4/5 4/5 5/5
arb_pipeline_statistics_query-clip
fail fail fail pass
arb_pixel_buffer_object
9/9 9/9 9/9 9/10
texsubimage cube_map_array pbo
skip skip skip fail
arb_point_sprite
0/1 1/1 1/1 1/1
point-sprite
fail pass pass pass
arb_provoking_vertex
4/5 4/5 4/5 4/5
arb-quads-follow-provoking-vertex
fail fail fail fail
arb_seamless_cube_map
2/3 2/3 2/3 2/3
arb_seamless_cubemap
fail fail fail fail
arb_shader_texture_lod
15/43 41/43 41/43 41/43
execution
15/43 41/43 41/43 41/43
arb_shader_texture_lod-texgrad
fail fail fail fail
arb_shader_texture_lod-texgradcube
fail fail fail fail
tex-miplevel-selection *gradarb 1d
fail pass pass pass
tex-miplevel-selection *gradarb 1dshadow
fail pass pass pass
tex-miplevel-selection *gradarb 2d
fail pass pass pass
tex-miplevel-selection *gradarb 2dshadow
fail pass pass pass
tex-miplevel-selection *gradarb 3d
fail pass pass pass
tex-miplevel-selection *gradarb cube
fail pass pass pass
tex-miplevel-selection *lod 1d
fail pass pass pass
tex-miplevel-selection *lod 1dshadow
fail pass pass pass
tex-miplevel-selection *lod 2d
fail pass pass pass
tex-miplevel-selection *lod 2dshadow
fail pass pass pass
tex-miplevel-selection *lod 3d
fail pass pass pass
tex-miplevel-selection *lod cube
fail pass pass pass
tex-miplevel-selection *projgradarb 1d
fail pass pass pass
tex-miplevel-selection *projgradarb 1d_projvec4
fail pass pass pass
tex-miplevel-selection *projgradarb 1dshadow
fail pass pass pass
tex-miplevel-selection *projgradarb 2d
fail pass pass pass
tex-miplevel-selection *projgradarb 2d_projvec4
fail pass pass pass
tex-miplevel-selection *projgradarb 2dshadow
fail pass pass pass
tex-miplevel-selection *projgradarb 3d
fail pass pass pass
tex-miplevel-selection *projlod 1d
fail pass pass pass
tex-miplevel-selection *projlod 1d_projvec4
fail pass pass pass
tex-miplevel-selection *projlod 1dshadow
fail pass pass pass
tex-miplevel-selection *projlod 2d
fail pass pass pass
tex-miplevel-selection *projlod 2d_projvec4
fail pass pass pass
tex-miplevel-selection *projlod 2dshadow
fail pass pass pass
tex-miplevel-selection *projlod 3d
fail pass pass pass
arb_shading_language_420pack
16/17 16/17 16/17 16/17
binding layout
dmesg-warn dmesg-warn dmesg-warn dmesg-warn
arb_texture_buffer_object
67/69 68/69 68/69 68/69
data-sync
fail fail fail fail
subdata-sync
dmesg-fail pass pass pass
arb_texture_buffer_range
1/3 2/3 2/3 2/3
ranges
fail pass pass pass
ranges-2
fail fail fail fail
arb_texture_compression
41/60 59/60 59/60 59/60
texwrap formats offset
15/16 15/16 15/16 15/16
GL_COMPRESSED_ALPHA
fail fail fail fail
texwrap formats
0/18 18/18 18/18 18/18
GL_COMPRESSED_ALPHA
dmesg-warn pass pass pass
GL_COMPRESSED_ALPHA, NPOT
dmesg-warn pass pass pass
GL_COMPRESSED_ALPHA, swizzled
dmesg-warn pass pass pass
GL_COMPRESSED_INTENSITY
dmesg-warn pass pass pass
GL_COMPRESSED_INTENSITY, NPOT
dmesg-warn pass pass pass
GL_COMPRESSED_INTENSITY, swizzled
dmesg-warn pass pass pass
GL_COMPRESSED_LUMINANCE
dmesg-warn pass pass pass
GL_COMPRESSED_LUMINANCE, NPOT
dmesg-warn pass pass pass
GL_COMPRESSED_LUMINANCE, swizzled
dmesg-warn pass pass pass
GL_COMPRESSED_LUMINANCE_ALPHA
dmesg-warn pass pass pass
GL_COMPRESSED_LUMINANCE_ALPHA, NPOT
dmesg-warn pass pass pass
GL_COMPRESSED_LUMINANCE_ALPHA, swizzled
dmesg-warn pass pass pass
GL_COMPRESSED_RGB
dmesg-warn pass pass pass
GL_COMPRESSED_RGB, NPOT
dmesg-warn pass pass pass
GL_COMPRESSED_RGB, swizzled
dmesg-warn pass pass pass
GL_COMPRESSED_RGBA
dmesg-warn pass pass pass
GL_COMPRESSED_RGBA, NPOT
dmesg-warn pass pass pass
GL_COMPRESSED_RGBA, swizzled
dmesg-warn pass pass pass
arb_texture_cube_map_array
0/0 0/0 0/0 21/24
arb_texture_cube_map_array-sampler-cube-array-shadow
skip skip skip fail
fbo-generatemipmap-cubemap array
skip skip skip fail
texsubimage cube_map_array
skip skip skip fail
arb_texture_query_levels
2/8 6/8 6/8 6/8
execution
2/8 6/8 6/8 6/8
fs-baselevel
fail pass pass pass
fs-maxlevel
fail pass pass pass
fs-nomips
fail fail fail fail
vs-baselevel
fail pass pass pass
vs-maxlevel
fail pass pass pass
vs-nomips
fail fail fail fail
arb_texture_rectangle
35/36 35/36 35/36 35/36
texwrap rect offset
0/1 0/1 0/1 0/1
GL_RGBA8
fail fail fail fail
arb_texture_rg
214/242 214/242 214/242 214/242
fbo-alphatest-formats
3/5 3/5 3/5 3/5
GL_R16
fail fail fail fail
GL_RG16
fail fail fail fail
fbo-blending-formats
3/5 3/5 3/5 3/5
GL_R16
fail fail fail fail
GL_RG16
fail fail fail fail
texwrap formats-int bordercolor-swizzled
0/12 0/12 0/12 0/12
GL_R16I, swizzled, border color only
fail fail fail fail
GL_R16UI, swizzled, border color only
fail fail fail fail
GL_R32I, swizzled, border color only
fail fail fail fail
GL_R32UI, swizzled, border color only
fail fail fail fail
GL_R8I, swizzled, border color only
fail fail fail fail
GL_R8UI, swizzled, border color only
fail fail fail fail
GL_RG16I, swizzled, border color only
fail fail fail fail
GL_RG16UI, swizzled, border color only
fail fail fail fail
GL_RG32I, swizzled, border color only
fail fail fail fail
GL_RG32UI, swizzled, border color only
fail fail fail fail
GL_RG8I, swizzled, border color only
fail fail fail fail
GL_RG8UI, swizzled, border color only
fail fail fail fail
texwrap formats-int bordercolor
0/12 0/12 0/12 0/12
GL_R16I, border color only
fail fail fail fail
GL_R16UI, border color only
fail fail fail fail
GL_R32I, border color only
fail fail fail fail
GL_R32UI, border color only
fail fail fail fail
GL_R8I, border color only
fail fail fail fail
GL_R8UI, border color only
fail fail fail fail
GL_RG16I, border color only
fail fail fail fail
GL_RG16UI, border color only
fail fail fail fail
GL_RG32I, border color only
fail fail fail fail
GL_RG32UI, border color only
fail fail fail fail
GL_RG8I, border color only
fail fail fail fail
GL_RG8UI, border color only
fail fail fail fail
arb_texture_rgb10_a2ui
7/9 7/9 7/9 7/9
texwrap formats bordercolor-swizzled
0/1 0/1 0/1 0/1
GL_RGB10_A2UI, swizzled, border color only
fail fail fail fail
texwrap formats bordercolor
0/1 0/1 0/1 0/1
GL_RGB10_A2UI, border color only
fail fail fail fail
arb_texture_storage
9/10 10/10 10/10 11/11
texture-storage
9/10 10/10 10/10 11/11
2D mipmap rendering
fail pass pass pass
arb_texture_view
32/38 38/38 38/38 49/49
max-level
fail pass pass pass
rendering-levels
0/1 1/1 1/1 1/1
2D levels rendering
fail pass pass pass
rendering-target
0/4 4/4 4/4 4/4
1D view rendering
fail pass pass pass
2D Array view rendering
fail pass pass pass
2D view rendering
fail pass pass pass
3D view rendering
fail pass pass pass
arb_timer_query
2/3 2/3 2/3 2/3
query gl_timestamp
fail fail dmesg-fail fail
arb_transform_feedback2
0/0 0/0 0/1 0/1
change objects while paused
skip skip fail fail
arb_transform_feedback3
0/0 0/0 13/18 13/18
arb_transform_feedback3-ext_interleaved_two_bufs_vs
skip skip fail fail
gl_nextbuffer-2
skip skip fail fail
gl_nextbuffer-gl_nextbuffer
skip skip fail fail
gl_nextbuffer-gl_skipcomponents1-gl_nextbuffer
skip skip fail fail
gl_skipcomponents1-gl_nextbuffer
skip skip fail fail
arb_vertex_buffer_object
11/16 16/16 16/16 16/16
ib-subdata-sync
dmesg-fail pass pass pass
vbo-map-unsync
dmesg-fail pass pass pass
vbo-subdata-many drawarrays
dmesg-fail pass pass pass
vbo-subdata-many drawelements
dmesg-fail pass pass pass
vbo-subdata-many drawrangeelements
dmesg-fail pass pass pass
arb_vertex_type_2_10_10_10_rev
2/3 2/3 2/3 2/3
draw-vertices-2101010
fail fail fail fail
ati_texture_compression_3dc
8/9 8/9 8/9 8/9
texwrap formats offset
0/1 0/1 0/1 0/1
GL_COMPRESSED_LUMINANCE_ALPHA_3DC
fail fail fail fail
egl 1.4
5/6 5/6 5/6 5/6
eglcreatesurface
fail fail fail fail
egl_mesa_configless_context
0/1 0/1 0/1 0/1
basic
crash crash crash crash
ext_framebuffer_multisample
320/354 320/354 318/354 320/354
accuracy 2 depth_resolve small depthstencil
fail fail fail fail
accuracy 2 stencil_resolve small depthstencil
fail fail fail fail
accuracy 4 depth_resolve small depthstencil
fail fail fail fail
accuracy 4 stencil_resolve small depthstencil
fail fail fail fail
accuracy 6 depth_resolve depthstencil
fail fail fail fail
accuracy 6 depth_resolve small depthstencil
fail fail fail fail
accuracy 6 stencil_resolve depthstencil
fail fail fail fail
accuracy 6 stencil_resolve small depthstencil
fail fail fail fail
accuracy 8 depth_resolve depthstencil
fail fail fail fail
accuracy 8 depth_resolve small depthstencil
fail fail fail fail
accuracy 8 stencil_resolve depthstencil
fail fail fail fail
accuracy 8 stencil_resolve small depthstencil
fail fail fail fail
accuracy all_samples depth_resolve depthstencil
fail fail fail fail
accuracy all_samples depth_resolve small depthstencil
fail fail fail fail
accuracy all_samples stencil_resolve depthstencil
fail fail fail fail
accuracy all_samples stencil_resolve small depthstencil
fail fail fail fail
formats all_samples
dmesg-fail dmesg-fail dmesg-fail dmesg-fail
int-draw-buffers-alpha-to-coverage 2
fail fail fail fail
int-draw-buffers-alpha-to-coverage 4
fail fail fail fail
int-draw-buffers-alpha-to-coverage 6
fail fail fail fail
int-draw-buffers-alpha-to-coverage 8
fail fail fail fail
int-draw-buffers-alpha-to-one 2
fail fail fail fail
int-draw-buffers-alpha-to-one 4
fail fail fail fail
int-draw-buffers-alpha-to-one 6
fail fail fail fail
int-draw-buffers-alpha-to-one 8
fail fail fail fail
interpolation 0 centroid-edges
dmesg-warn pass pass pass
no-color 2 depth single
fail fail fail fail
no-color 2 depth-computed single
fail fail fail fail
no-color 4 depth single
fail fail fail fail
no-color 4 depth-computed single
fail fail fail fail
no-color 6 depth single
fail fail fail fail
no-color 6 depth-computed single
fail fail fail fail
no-color 8 depth single
fail fail fail fail
no-color 8 depth-computed single
fail fail fail fail
unaligned-blit 4 depth downsample
pass fail fail pass
unaligned-blit 4 depth msaa
pass pass pass fail
unaligned-blit 6 depth msaa
pass pass fail pass
unaligned-blit 8 depth downsample
pass pass fail pass
ext_framebuffer_multisample_blit_scaled
3/5 3/5 3/5 3/5
blit-scaled samples=6
fail fail fail fail
blit-scaled samples=8
fail fail fail fail
ext_framebuffer_object
306/322 306/322 306/322 306/322
fbo-alphatest-formats
17/23 17/23 17/23 17/23
GL_INTENSITY12
fail fail fail fail
GL_INTENSITY16
fail fail fail fail
GL_LUMINANCE12
fail fail fail fail
GL_LUMINANCE16
fail fail fail fail
GL_RGBA12
fail fail fail fail
GL_RGBA16
fail fail fail fail
fbo-alphatest-nocolor
fail fail fail fail
fbo-alphatest-nocolor-ff
fail fail fail fail
fbo-blending-formats
19/26 19/26 19/26 19/26
GL_INTENSITY12
fail fail fail fail
GL_INTENSITY16
fail fail fail fail
GL_LUMINANCE12
fail fail fail fail
GL_LUMINANCE16
fail fail fail fail
GL_RGB10
fail fail fail fail
GL_RGBA12
fail fail fail fail
GL_RGBA16
fail fail fail fail
fbo-generatemipmap-filtering
fail pass pass pass
getteximage-formats init-by-rendering
pass fail fail fail
ext_packed_depth_stencil
46/66 66/66 66/66 66/66
depthstencil-render-miplevels 1024 d=s=z24_s8
fail pass pass pass
depthstencil-render-miplevels 1024 d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 1024 ds=z24_s8
fail pass pass pass
depthstencil-render-miplevels 1024 s=d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 146 d=s=z24_s8
fail pass pass pass
depthstencil-render-miplevels 146 d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 146 ds=z24_s8
fail pass pass pass
depthstencil-render-miplevels 146 s=d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 273 d=s=z24_s8
fail pass pass pass
depthstencil-render-miplevels 273 d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 273 ds=z24_s8
fail pass pass pass
depthstencil-render-miplevels 273 s=d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 292 d=s=z24_s8
fail pass pass pass
depthstencil-render-miplevels 292 d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 292 ds=z24_s8
fail pass pass pass
depthstencil-render-miplevels 292 s=d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 585 d=s=z24_s8
fail pass pass pass
depthstencil-render-miplevels 585 d=z24_s8
fail pass pass pass
depthstencil-render-miplevels 585 ds=z24_s8
fail pass pass pass
depthstencil-render-miplevels 585 s=d=z24_s8
fail pass pass pass
ext_texture_compression_latc
29/33 29/33 29/33 29/33
texwrap formats offset
0/4 0/4 0/4 0/4
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2
fail fail fail fail
GL_COMPRESSED_LUMINANCE_LATC1
fail fail fail fail
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2
fail fail fail fail
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1
fail fail fail fail
ext_texture_compression_rgtc
39/43 39/43 39/43 39/43
texwrap formats offset
0/4 0/4 0/4 0/4
GL_COMPRESSED_RED_RGTC1
fail fail fail fail
GL_COMPRESSED_RG_RGTC2
fail fail fail fail
GL_COMPRESSED_SIGNED_RED_RGTC1
fail fail fail fail
GL_COMPRESSED_SIGNED_RG_RGTC2
fail fail fail fail
ext_texture_compression_s3tc
44/48 44/48 44/48 45/49
texwrap formats offset
0/4 0/4 0/4 0/4
GL_COMPRESSED_RGBA_S3TC_DXT1
fail fail fail fail
GL_COMPRESSED_RGBA_S3TC_DXT3
fail fail fail fail
GL_COMPRESSED_RGBA_S3TC_DXT5
fail fail fail fail
GL_COMPRESSED_RGB_S3TC_DXT1
fail fail fail fail
ext_texture_integer
230/302 230/302 230/302 230/302
texwrap formats bordercolor-swizzled
0/36 0/36 0/36 0/36
GL_ALPHA16I_EXT, swizzled, border color only
fail fail fail fail
GL_ALPHA16UI_EXT, swizzled, border color only
fail fail fail fail
GL_ALPHA32I_EXT, swizzled, border color only
fail fail fail fail
GL_ALPHA32UI_EXT, swizzled, border color only
fail fail fail fail
GL_ALPHA8I_EXT, swizzled, border color only
fail fail fail fail
GL_ALPHA8UI_EXT, swizzled, border color only
fail fail fail fail
GL_INTENSITY16I_EXT, swizzled, border color only
fail fail fail fail
GL_INTENSITY16UI_EXT, swizzled, border color only
fail fail fail fail
GL_INTENSITY32I_EXT, swizzled, border color only
fail fail fail fail
GL_INTENSITY32UI_EXT, swizzled, border color only
fail fail fail fail
GL_INTENSITY8I_EXT, swizzled, border color only
fail fail fail fail
GL_INTENSITY8UI_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE16I_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE16UI_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE32I_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE32UI_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE8I_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE8UI_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA16I_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA16UI_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA32I_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA32UI_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA8I_EXT, swizzled, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA8UI_EXT, swizzled, border color only
fail fail fail fail
GL_RGB16I, swizzled, border color only
fail fail fail fail
GL_RGB16UI, swizzled, border color only
fail fail fail fail
GL_RGB32I, swizzled, border color only
fail fail fail fail
GL_RGB32UI, swizzled, border color only
fail fail fail fail
GL_RGB8I, swizzled, border color only
fail fail fail fail
GL_RGB8UI, swizzled, border color only
fail fail fail fail
GL_RGBA16I, swizzled, border color only
fail fail fail fail
GL_RGBA16UI, swizzled, border color only
fail fail fail fail
GL_RGBA32I, swizzled, border color only
fail fail fail fail
GL_RGBA32UI, swizzled, border color only
fail fail fail fail
GL_RGBA8I, swizzled, border color only
fail fail fail fail
GL_RGBA8UI, swizzled, border color only
fail fail fail fail
texwrap formats bordercolor
0/36 0/36 0/36 0/36
GL_ALPHA16I_EXT, border color only
fail fail fail fail
GL_ALPHA16UI_EXT, border color only
fail fail fail fail
GL_ALPHA32I_EXT, border color only
fail fail fail fail
GL_ALPHA32UI_EXT, border color only
fail fail fail fail
GL_ALPHA8I_EXT, border color only
fail fail fail fail
GL_ALPHA8UI_EXT, border color only
fail fail fail fail
GL_INTENSITY16I_EXT, border color only
fail fail fail fail
GL_INTENSITY16UI_EXT, border color only
fail fail fail fail
GL_INTENSITY32I_EXT, border color only
fail fail fail fail
GL_INTENSITY32UI_EXT, border color only
fail fail fail fail
GL_INTENSITY8I_EXT, border color only
fail fail fail fail
GL_INTENSITY8UI_EXT, border color only
fail fail fail fail
GL_LUMINANCE16I_EXT, border color only
fail fail fail fail
GL_LUMINANCE16UI_EXT, border color only
fail fail fail fail
GL_LUMINANCE32I_EXT, border color only
fail fail fail fail
GL_LUMINANCE32UI_EXT, border color only
fail fail fail fail
GL_LUMINANCE8I_EXT, border color only
fail fail fail fail
GL_LUMINANCE8UI_EXT, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA16I_EXT, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA16UI_EXT, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA32I_EXT, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA32UI_EXT, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA8I_EXT, border color only
fail fail fail fail
GL_LUMINANCE_ALPHA8UI_EXT, border color only
fail fail fail fail
GL_RGB16I, border color only
fail fail fail fail
GL_RGB16UI, border color only
fail fail fail fail
GL_RGB32I, border color only
fail fail fail fail
GL_RGB32UI, border color only
fail fail fail fail
GL_RGB8I, border color only
fail fail fail fail
GL_RGB8UI, border color only
fail fail fail fail
GL_RGBA16I, border color only
fail fail fail fail
GL_RGBA16UI, border color only
fail fail fail fail
GL_RGBA32I, border color only
fail fail fail fail
GL_RGBA32UI, border color only
fail fail fail fail
GL_RGBA8I, border color only
fail fail fail fail
GL_RGBA8UI, border color only
fail fail fail fail
ext_texture_snorm
211/241 211/241 211/241 211/241
fbo-alphatest-formats
0/15 0/15 0/15 0/15
GL_INTENSITY16_SNORM
fail fail fail fail
GL_INTENSITY8_SNORM
fail fail fail fail
GL_INTENSITY_SNORM
fail fail fail fail
GL_LUMINANCE16_SNORM
fail fail fail fail
GL_LUMINANCE8_SNORM
fail fail fail fail
GL_LUMINANCE_SNORM
fail fail fail fail
GL_R16_SNORM
fail fail fail fail
GL_R8_SNORM
fail fail fail fail
GL_RED_SNORM
fail fail fail fail
GL_RG16_SNORM
fail fail fail fail
GL_RG8_SNORM
fail fail fail fail
GL_RGBA16_SNORM
fail fail fail fail
GL_RGBA8_SNORM
fail fail fail fail
GL_RGBA_SNORM
fail fail fail fail
GL_RG_SNORM
fail fail fail fail
fbo-blending-formats
0/15 0/15 0/15 0/15
GL_INTENSITY16_SNORM
fail fail fail fail
GL_INTENSITY8_SNORM
fail fail fail fail
GL_INTENSITY_SNORM
fail fail fail fail
GL_LUMINANCE16_SNORM
fail fail fail fail
GL_LUMINANCE8_SNORM
fail fail fail fail
GL_LUMINANCE_SNORM
fail fail fail fail
GL_R16_SNORM
fail fail fail fail
GL_R8_SNORM
fail fail fail fail
GL_RED_SNORM
fail fail fail fail
GL_RG16_SNORM
fail fail fail fail
GL_RG8_SNORM
fail fail fail fail
GL_RGBA16_SNORM
fail fail fail fail
GL_RGBA8_SNORM
fail fail fail fail
GL_RGBA_SNORM
fail fail fail fail
GL_RG_SNORM
fail fail fail fail
ext_texture_srgb
117/125 117/125 117/125 117/125
texwrap formats-s3tc offset
0/8 0/8 0/8 0/8
GL_COMPRESSED_SLUMINANCE
fail fail fail fail
GL_COMPRESSED_SLUMINANCE_ALPHA
fail fail fail fail
GL_COMPRESSED_SRGB
fail fail fail fail
GL_COMPRESSED_SRGB_ALPHA
fail fail fail fail
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1
fail fail fail fail
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3
fail fail fail fail
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5
fail fail fail fail
GL_COMPRESSED_SRGB_S3TC_DXT1
fail fail fail fail
ext_timer_query
1/2 1/2 1/2 1/2
time-elapsed
fail fail dmesg-fail fail
ext_transform_feedback2
0/0 0/0 4/6 4/6
counting with pause
skip skip fail fail
draw-auto
skip skip dmesg-fail dmesg-fail
ext_transform_feedback
301/306 301/306 301/306 301/306
immediate-reuse-index-buffer
fail fail fail fail
immediate-reuse-uniform-buffer
dmesg-fail dmesg-fail dmesg-fail dmesg-fail
pipeline-basic-primgen
fail fail fail fail
primgen-query transform-feedback-disabled
fail fail fail fail
tessellation quads flat_last
warn warn warn warn
ext_transform_instanced
0/0 0/0 0/1 0/1
draw-auto instanced
skip skip dmesg-fail dmesg-fail
glsl-1.10
1593/1611 1595/1611 1595/1611 1595/1611
execution
1562/1580 1564/1580 1564/1580 1564/1580
built-in-functions
1096/1098 1098/1098 1098/1098 1098/1098
fs-op-eq-ivec4-ivec4
dmesg-warn pass pass pass
vs-max-vec3-vec3
dmesg-warn pass pass pass
interpolation
18/30 18/30 18/30 18/30
interpolation-none-gl_backcolor-flat-fixed
fail fail fail fail
interpolation-none-gl_backcolor-flat-none
fail fail fail fail
interpolation-none-gl_backcolor-flat-vertex
fail fail fail fail
interpolation-none-gl_backsecondarycolor-flat-fixed
fail fail fail fail
interpolation-none-gl_backsecondarycolor-flat-none
fail fail fail fail
interpolation-none-gl_backsecondarycolor-flat-vertex
fail fail fail fail
interpolation-none-gl_frontcolor-flat-fixed
fail fail fail fail
interpolation-none-gl_frontcolor-flat-none
fail fail fail fail
interpolation-none-gl_frontcolor-flat-vertex
fail fail fail fail
interpolation-none-gl_frontsecondarycolor-flat-fixed
fail fail fail fail
interpolation-none-gl_frontsecondarycolor-flat-none
fail fail fail fail
interpolation-none-gl_frontsecondarycolor-flat-vertex
fail fail fail fail
void-ternary
crash crash crash crash
vs-float-main-return
fail fail fail fail
vs-vec2-main-return
fail fail fail fail
vs-vec3-main-return
fail fail fail fail
glsl-1.20
992/1020 1019/1020 1019/1020 1019/1020
execution
961/989 988/989 988/989 988/989
built-in-functions
449/450 450/450 450/450 450/450
vs-op-mult-vec3-mat2x3
dmesg-warn pass pass pass
fs-const-array-of-struct-of-array
crash crash crash crash
tex-miplevel-selection gl2:texture() 1d
fail pass pass pass
tex-miplevel-selection gl2:texture() 1dshadow
fail pass pass pass
tex-miplevel-selection gl2:texture() 2d
fail pass pass pass
tex-miplevel-selection gl2:texture() 2dshadow
fail pass pass pass
tex-miplevel-selection gl2:texture() 3d
fail pass pass pass
tex-miplevel-selection gl2:texture() cube
fail pass pass pass
tex-miplevel-selection gl2:texture(bias) 1d
fail pass pass pass
tex-miplevel-selection gl2:texture(bias) 1dshadow
fail pass pass pass
tex-miplevel-selection gl2:texture(bias) 2d
fail pass pass pass
tex-miplevel-selection gl2:texture(bias) 2dshadow
fail pass pass pass
tex-miplevel-selection gl2:texture(bias) 3d
fail pass pass pass
tex-miplevel-selection gl2:texture(bias) cube
fail pass pass pass
tex-miplevel-selection gl2:textureproj 1d
fail pass pass pass
tex-miplevel-selection gl2:textureproj 1d_projvec4
fail pass pass pass
tex-miplevel-selection gl2:textureproj 1dshadow
fail pass pass pass
tex-miplevel-selection gl2:textureproj 2d
fail pass pass pass
tex-miplevel-selection gl2:textureproj 2d_projvec4
fail pass pass pass
tex-miplevel-selection gl2:textureproj 2dshadow
fail pass pass pass
tex-miplevel-selection gl2:textureproj 3d
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 1d
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 1dshadow
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 2d
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 2dshadow
fail pass pass pass
tex-miplevel-selection gl2:textureproj(bias) 3d
fail pass pass pass
glsl-1.30
1933/2129 2076/2129 2078/2129 2083/2134
built-in constants
11/13 11/13 11/13 11/13
gl_MaxVaryingComponents
fail fail fail fail
gl_MaxVaryingFloats
fail fail fail fail
execution
1757/1951 1900/1951 1902/1951 1907/1956
built-in-functions
1419/1420 1418/1420 1420/1420 1420/1420
vs-op-bitand-neg-abs-int-int
pass fail pass pass
vs-op-bitxor-ivec3-int
dmesg-warn pass pass pass
vs-op-rshift-ivec4-uint
pass fail pass pass
fs-texture-sampler2dshadow-10
fail fail fail fail
fs-texture-sampler2dshadow-11
fail fail fail fail
interpolation
77/133 89/133 89/133 89/133
interpolation-flat-gl_backcolor-smooth-distance
fail fail fail fail
interpolation-flat-gl_backcolor-smooth-fixed
fail fail fail fail
interpolation-flat-gl_backcolor-smooth-none
fail fail fail fail
interpolation-flat-gl_backcolor-smooth-vertex
fail fail fail fail
interpolation-flat-gl_backsecondarycolor-smooth-distance
fail fail fail fail
interpolation-flat-gl_backsecondarycolor-smooth-fixed
fail fail fail fail
interpolation-flat-gl_backsecondarycolor-smooth-none
fail fail fail fail
interpolation-flat-gl_backsecondarycolor-smooth-vertex
fail fail fail fail
interpolation-none-gl_backcolor-flat-distance
fail fail fail fail
interpolation-none-gl_backsecondarycolor-flat-distance
fail fail fail fail
interpolation-none-gl_frontcolor-flat-distance
fail fail fail fail
interpolation-none-gl_frontsecondarycolor-flat-distance
fail fail fail fail
interpolation-noperspective-gl_backcolor-flat-distance
fail fail fail fail
interpolation-noperspective-gl_backcolor-flat-fixed
fail fail fail fail
interpolation-noperspective-gl_backcolor-flat-none
fail fail fail fail
interpolation-noperspective-gl_backcolor-flat-vertex
fail fail fail fail
interpolation-noperspective-gl_backcolor-smooth-distance
fail pass pass pass
interpolation-noperspective-gl_backcolor-smooth-vertex
fail pass pass pass
interpolation-noperspective-gl_backsecondarycolor-flat-distance
fail fail fail fail
interpolation-noperspective-gl_backsecondarycolor-flat-fixed
fail fail fail fail
interpolation-noperspective-gl_backsecondarycolor-flat-none
fail fail fail fail
interpolation-noperspective-gl_backsecondarycolor-flat-vertex
fail fail fail fail
interpolation-noperspective-gl_backsecondarycolor-smooth-distance
fail pass pass pass
interpolation-noperspective-gl_backsecondarycolor-smooth-vertex
fail pass pass pass
interpolation-noperspective-gl_frontcolor-flat-distance
fail fail fail fail
interpolation-noperspective-gl_frontcolor-flat-fixed
fail fail fail fail
interpolation-noperspective-gl_frontcolor-flat-none
fail fail fail fail
interpolation-noperspective-gl_frontcolor-flat-vertex
fail fail fail fail
interpolation-noperspective-gl_frontcolor-smooth-distance
fail pass pass pass
interpolation-noperspective-gl_frontcolor-smooth-vertex
fail pass pass pass
interpolation-noperspective-gl_frontsecondarycolor-flat-distance
fail fail fail fail
interpolation-noperspective-gl_frontsecondarycolor-flat-fixed
fail fail fail fail
interpolation-noperspective-gl_frontsecondarycolor-flat-none
fail fail fail fail
interpolation-noperspective-gl_frontsecondarycolor-flat-vertex
fail fail fail fail
interpolation-noperspective-gl_frontsecondarycolor-smooth-distance
fail pass pass pass
interpolation-noperspective-gl_frontsecondarycolor-smooth-vertex
fail pass pass pass
interpolation-noperspective-other-flat-distance
fail pass pass pass
interpolation-noperspective-other-flat-vertex
fail pass pass pass
interpolation-noperspective-other-smooth-distance
fail pass pass pass
interpolation-noperspective-other-smooth-vertex
fail pass pass pass
interpolation-smooth-gl_backcolor-flat-distance
fail fail fail fail
interpolation-smooth-gl_backcolor-flat-fixed
fail fail fail fail
interpolation-smooth-gl_backcolor-flat-none
fail fail fail fail
interpolation-smooth-gl_backcolor-flat-vertex
fail fail fail fail
interpolation-smooth-gl_backsecondarycolor-flat-distance
fail fail fail fail
interpolation-smooth-gl_backsecondarycolor-flat-fixed
fail fail fail fail
interpolation-smooth-gl_backsecondarycolor-flat-none
fail fail fail fail
interpolation-smooth-gl_backsecondarycolor-flat-vertex
fail fail fail fail
interpolation-smooth-gl_frontcolor-flat-distance
fail fail fail fail
interpolation-smooth-gl_frontcolor-flat-fixed
fail fail fail fail
interpolation-smooth-gl_frontcolor-flat-none
fail fail fail fail
interpolation-smooth-gl_frontcolor-flat-vertex
fail fail fail fail
interpolation-smooth-gl_frontsecondarycolor-flat-distance
fail fail fail fail
interpolation-smooth-gl_frontsecondarycolor-flat-fixed
fail fail fail fail
interpolation-smooth-gl_frontsecondarycolor-flat-none
fail fail fail fail
interpolation-smooth-gl_frontsecondarycolor-flat-vertex
fail fail fail fail
tex-miplevel-selection texture() 1d
fail pass pass pass
tex-miplevel-selection texture() 1darray
fail pass pass pass
tex-miplevel-selection texture() 1darrayshadow
fail pass pass pass
tex-miplevel-selection texture() 1dshadow
fail pass pass pass
tex-miplevel-selection texture() 2d
fail pass pass pass
tex-miplevel-selection texture() 2darray
fail pass pass pass
tex-miplevel-selection texture() 2darrayshadow
fail pass pass pass
tex-miplevel-selection texture() 2dshadow
fail pass pass pass
tex-miplevel-selection texture() 3d
fail pass pass pass
tex-miplevel-selection texture() cube
fail pass pass pass
tex-miplevel-selection texture() cubeshadow
fail pass pass pass
tex-miplevel-selection texture(bias) 1d
fail pass pass pass
tex-miplevel-selection texture(bias) 1darray
fail pass pass pass
tex-miplevel-selection texture(bias) 1darrayshadow
fail pass pass pass
tex-miplevel-selection texture(bias) 1dshadow
fail pass pass pass
tex-miplevel-selection texture(bias) 2d
fail pass pass pass
tex-miplevel-selection texture(bias) 2darray
fail pass pass pass
tex-miplevel-selection texture(bias) 2dshadow
fail pass pass pass
tex-miplevel-selection texture(bias) 3d
fail pass pass pass
tex-miplevel-selection texture(bias) cube
fail pass pass pass
tex-miplevel-selection texture(bias) cubeshadow
fail fail fail fail
tex-miplevel-selection texturegrad 1d
fail pass pass pass
tex-miplevel-selection texturegrad 1darray
fail pass pass pass
tex-miplevel-selection texturegrad 1darrayshadow
fail pass pass pass
tex-miplevel-selection texturegrad 1dshadow
fail pass pass pass
tex-miplevel-selection texturegrad 2d
fail pass pass pass
tex-miplevel-selection texturegrad 2darray
fail pass pass pass
tex-miplevel-selection texturegrad 2darrayshadow
fail pass pass pass
tex-miplevel-selection texturegrad 2dshadow
fail pass pass pass
tex-miplevel-selection texturegrad 3d
fail pass pass pass
tex-miplevel-selection texturegrad cube
fail pass pass pass
tex-miplevel-selection texturegrad cubeshadow
fail pass pass pass
tex-miplevel-selection texturegradoffset 1d
fail pass pass pass
tex-miplevel-selection texturegradoffset 1darray
fail pass pass pass
tex-miplevel-selection texturegradoffset 1darrayshadow
fail pass pass pass
tex-miplevel-selection texturegradoffset 1dshadow
fail pass pass pass
tex-miplevel-selection texturegradoffset 2d
fail pass pass pass
tex-miplevel-selection texturegradoffset 2darray
fail pass pass pass
tex-miplevel-selection texturegradoffset 2darrayshadow
fail pass pass pass
tex-miplevel-selection texturegradoffset 2dshadow
fail pass pass pass
tex-miplevel-selection texturegradoffset 3d
fail pass pass pass
tex-miplevel-selection texturelod 1d
fail pass pass pass
tex-miplevel-selection texturelod 1darray
fail pass pass pass
tex-miplevel-selection texturelod 1darrayshadow
fail pass pass pass
tex-miplevel-selection texturelod 1dshadow
fail pass pass pass
tex-miplevel-selection texturelod 2d
fail pass pass pass
tex-miplevel-selection texturelod 2darray
fail pass pass pass
tex-miplevel-selection texturelod 2dshadow
fail pass pass pass
tex-miplevel-selection texturelod 3d
fail pass pass pass
tex-miplevel-selection texturelod cube
fail pass pass pass
tex-miplevel-selection texturelodoffset 1d
fail pass pass pass
tex-miplevel-selection texturelodoffset 1darray
fail pass pass pass
tex-miplevel-selection texturelodoffset 1darrayshadow
fail pass pass pass
tex-miplevel-selection texturelodoffset 1dshadow
fail pass pass pass
tex-miplevel-selection texturelodoffset 2d
fail pass pass pass
tex-miplevel-selection texturelodoffset 2darray
fail pass pass pass
tex-miplevel-selection texturelodoffset 2dshadow
fail pass pass pass
tex-miplevel-selection texturelodoffset 3d
fail pass pass pass
tex-miplevel-selection textureoffset 1d
fail pass pass pass
tex-miplevel-selection textureoffset 1darray
fail pass pass pass
tex-miplevel-selection textureoffset 1darrayshadow
fail pass pass pass
tex-miplevel-selection textureoffset 1dshadow
fail pass pass pass
tex-miplevel-selection textureoffset 2d
fail pass pass pass
tex-miplevel-selection textureoffset 2darray
fail pass pass pass
tex-miplevel-selection textureoffset 2dshadow
fail pass pass pass
tex-miplevel-selection textureoffset 3d
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 1d
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 1darray
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 1darrayshadow
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 1dshadow
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 2d
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 2darray
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 2dshadow
fail pass pass pass
tex-miplevel-selection textureoffset(bias) 3d
fail pass pass pass
tex-miplevel-selection textureproj 1d
fail pass pass pass
tex-miplevel-selection textureproj 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureproj 1dshadow
fail pass pass pass
tex-miplevel-selection textureproj 2d
fail pass pass pass
tex-miplevel-selection textureproj 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureproj 2dshadow
fail pass pass pass
tex-miplevel-selection textureproj 3d
fail pass pass pass
tex-miplevel-selection textureproj(bias) 1d
fail pass pass pass
tex-miplevel-selection textureproj(bias) 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureproj(bias) 1dshadow
fail pass pass pass
tex-miplevel-selection textureproj(bias) 2d
fail pass pass pass
tex-miplevel-selection textureproj(bias) 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureproj(bias) 2dshadow
fail pass pass pass
tex-miplevel-selection textureproj(bias) 3d
fail pass pass pass
tex-miplevel-selection textureprojgrad 1d
fail pass pass pass
tex-miplevel-selection textureprojgrad 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojgrad 1dshadow
fail pass pass pass
tex-miplevel-selection textureprojgrad 2d
fail pass pass pass
tex-miplevel-selection textureprojgrad 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojgrad 2dshadow
fail pass pass pass
tex-miplevel-selection textureprojgrad 3d
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 1d
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 1dshadow
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 2d
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 2dshadow
fail pass pass pass
tex-miplevel-selection textureprojgradoffset 3d
fail pass pass pass
tex-miplevel-selection textureprojlod 1d
fail pass pass pass
tex-miplevel-selection textureprojlod 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojlod 1dshadow
fail pass pass pass
tex-miplevel-selection textureprojlod 2d
fail pass pass pass
tex-miplevel-selection textureprojlod 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojlod 2dshadow
fail pass pass pass
tex-miplevel-selection textureprojlod 3d
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 1d
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 1dshadow
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 2d
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 2dshadow
fail pass pass pass
tex-miplevel-selection textureprojlodoffset 3d
fail pass pass pass
tex-miplevel-selection textureprojoffset 1d
fail pass pass pass
tex-miplevel-selection textureprojoffset 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojoffset 1dshadow
fail pass pass pass
tex-miplevel-selection textureprojoffset 2d
fail pass pass pass
tex-miplevel-selection textureprojoffset 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojoffset 2dshadow
fail pass pass pass
tex-miplevel-selection textureprojoffset 3d
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 1d
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 1d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 1dshadow
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 2d
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 2d_projvec4
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 2dshadow
fail pass pass pass
tex-miplevel-selection textureprojoffset(bias) 3d
fail pass pass pass
texelfetch fs sampler3d 1x129x9-98x129x9
fail pass pass pass
texelfetch fs sampler3d 98x129x1-98x129x9
fail pass pass pass
texelfetch fs sampler3d 98x1x9-98x129x9
fail pass pass pass
vertexid-drawarrays
fail fail fail fail
vertexid-drawelements
fail fail fail fail
glsl-1.40
117/119 117/119 117/119 117/119
built-in constants
8/10 8/10 8/10 8/10
gl_MaxVaryingComponents
fail fail fail fail
gl_MaxVaryingFloats
fail fail fail fail
glsl-1.50
1795/1806 1799/1806 1799/1806 1799/1806
built-in constants
16/19 16/19 16/19 16/19
gl_MaxFragmentInputComponents
fail fail fail fail
gl_MaxGeometryInputComponents
fail fail fail fail
gl_MaxGeometryOutputComponents
fail fail fail fail
execution
1671/1679 1675/1679 1675/1679 1675/1679
built-in-functions
1483/1487 1487/1487 1487/1487 1487/1487
gs-acosh-vec4
dmesg-warn pass pass pass
gs-greaterthanequal-ivec2-ivec2
dmesg-warn pass pass pass
gs-op-add-uint-uint
dmesg-warn pass pass pass
gs-op-bitxor-not-int-int
dmesg-warn pass pass pass
variable-indexing
0/4 0/4 0/4 0/4
gs-output-array-float-index-wr
fail fail fail fail
gs-output-array-vec2-index-wr
fail fail fail fail
gs-output-array-vec3-index-wr
fail fail fail fail
gs-output-array-vec4-index-wr
fail fail fail fail
glsl-3.30
42/45 42/45 42/45 42/45
built-in constants
16/19 16/19 16/19 16/19
gl_MaxFragmentInputComponents
fail fail fail fail
gl_MaxGeometryInputComponents
fail fail fail fail
gl_MaxGeometryOutputComponents
fail fail fail fail