Results for spec@arb_shader_storage_buffer_object@maxblocks

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.215784
Stdout
Max VS shader storage blocks: 16
Max FS shader storage blocks: 16
Max combined shader storage blocks: 48
Max combined shader output resources: 184
Failed to link: error: Too many vertex shader storage blocks (17/16)

Failed to link: error: Too many fragment shader storage blocks (17/16)

Failed to link: error: Too many fragment shader storage blocks (169/16)
error: Too many combined shader storage blocks (185/48)
error: Too many combined image uniforms, shader storage  buffers and fragment outputs

Failed to link: error: Too many fragment shader storage blocks (169/16)
error: Too many combined shader storage blocks (185/48)
error: Too many combined image uniforms, shader storage  buffers and fragment outputs

Stderr
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
ATTENTION: default value of option vblank_mode overridden by environment.
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Environment
PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/idr/devel/graphics/piglit/bin/arb_shader_storage_buffer_object-maxblocks -auto -fbo
dmesg

        

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