Results for spec@arb_texture_cube_map_array@compiler@tex_bias-01.vert

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.066844
Stdout
Failed to compile vertex shader /home/idr/devel/graphics/piglit/tests/spec/arb_texture_cube_map_array/compiler/tex_bias-01.vert: 0:19(10): error: no matching function for call to `texture(samplerCubeArray, vec4, float)'; candidates are:
0:19(10): error:    vec4 texture(sampler1D, float)
0:19(10): error:    ivec4 texture(isampler1D, float)
0:19(10): error:    uvec4 texture(usampler1D, float)
0:19(10): error:    vec4 texture(sampler2D, vec2)
0:19(10): error:    ivec4 texture(isampler2D, vec2)
0:19(10): error:    uvec4 texture(usampler2D, vec2)
0:19(10): error:    vec4 texture(sampler3D, vec3)
0:19(10): error:    ivec4 texture(isampler3D, vec3)
0:19(10): error:    uvec4 texture(usampler3D, vec3)
0:19(10): error:    vec4 texture(samplerCube, vec3)
0:19(10): error:    ivec4 texture(isamplerCube, vec3)
0:19(10): error:    uvec4 texture(usamplerCube, vec3)
0:19(10): error:    float texture(sampler1DShadow, vec3)
0:19(10): error:    float texture(sampler2DShadow, vec3)
0:19(10): error:    float texture(samplerCubeShadow, vec4)
0:19(10): error:    vec4 texture(sampler1DArray, vec2)
0:19(10): error:    ivec4 texture(isampler1DArray, vec2)
0:19(10): error:    uvec4 texture(usampler1DArray, vec2)
0:19(10): error:    vec4 texture(sampler2DArray, vec3)
0:19(10): error:    ivec4 texture(isampler2DArray, vec3)
0:19(10): error:    uvec4 texture(usampler2DArray, vec3)
0:19(10): error:    vec4 texture(samplerCubeArray, vec4)
0:19(10): error:    ivec4 texture(isamplerCubeArray, vec4)
0:19(10): error:    uvec4 texture(usamplerCubeArray, vec4)
0:19(10): error:    float texture(sampler1DArrayShadow, vec3)
0:19(10): error:    float texture(sampler2DArrayShadow, vec4)
0:19(10): error:    float texture(samplerCubeArrayShadow, vec4, float)
0:19(10): error:    vec4 texture(sampler2DRect, vec2)
0:19(10): error:    ivec4 texture(isampler2DRect, vec2)
0:19(10): error:    uvec4 texture(usampler2DRect, vec2)
0:19(10): error:    float texture(sampler2DRectShadow, vec3)

Stderr
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
ATTENTION: default value of option vblank_mode overridden by environment.
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Environment
PIGLIT_PLATFORM="mixed_glx_egl" PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit"
Command /home/idr/devel/graphics/piglit/bin/glslparsertest /home/idr/devel/graphics/piglit/tests/spec/arb_texture_cube_map_array/compiler/tex_bias-01.vert fail 1.30 GL_ARB_texture_cube_map_array
dmesg

        

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