01:34 zzyiwei: anonymix007[m]: link to the ci job? aborting at that line suggests the host side renderer has hit a fatal error, and there's an error log.
01:36 zzyiwei: this line to be specific: https://gitlab.freedesktop.org/virgl/virglrenderer/-/blob/main/src/venus/vkr_ring.c#L330
03:55 zzyiwei: anonymix007[m]: link to the ci job? aborting at that line suggests the host side renderer has hit a fatal error, and there's an error log.
03:58 zzyiwei: oops, sorry for the dup msg...unscheduled interaction with my keyboard
04:24 airlied: glehmann: I just implemented the extra instr type for the fun of it
07:40 glehmann: airlied: sorry for kind of ignoring the cmat MRs, I'm not quite sure what to do myself.
07:40 glehmann: maybe the extra instruction type is a good way to solve this without stepping on anyone's feet
07:41 glehmann: I kind of hoped that more people are interested in NIR decisions like this
07:43 anonymix007[m]: zzyiwei: there's no CI job, I'm running it locally. I wonder how I should debug this further... There doesn't seem to be any logs from the virglrenderer
08:28 zzyiwei: anonymix007[m]: odd, I just double checked all error paths towards that failure have proper logs included. Might wanna check if it logs to syslog instead in your env. Feel free to file a mesa issue and let's follow up there with more details. Gotta sleep now. Cheers!
09:10 Lynne: hakzsam: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14276
09:11 hakzsam: thanks
11:59 rcv11x: Hello, is this the mesa development channel?
12:01 rcv11x: I rarely use IRC and I have a question. I don't know if anyone is online right now, as I'm more used to using Discord.
12:02 feaneron: this channel is used by mesa developers yes
12:03 feaneron: you can ask away, but please remember that irc doesn't log messages when you're disconnected
12:05 rcv11x: Oh, OK, well, first of all, I want to say that I love Mesa and all the work you guys are doing is amazing. It's improving little by little. I wanted to ask you about Mesa 25.3. I saw on the calendar that it should be released today if all goes well. How is the release going? I'm very happy because I have an RDNA4 graphics card, which is the RX 9070 XT, and I think there will be many improvements.
12:15 feaneron: you can keep an eye on https://gitlab.freedesktop.org/mesa/mesa/-/tags for new release tags
12:16 feaneron: not much else i can say other than to have a little patience :)
12:21 rcv11x: Okay, so we'll have to wait (can't wait! ☺️). Is there a changelog we can see? Or will that be available once it's released?
12:29 K900: The changelog will not be things you care about as an end user, probably
12:34 rcv11x: Yes, I'm referring to this: https://docs.mesa3d.org/relnotes/25.2.0.html
12:34 rcv11x: Even though I'm just a user, I'm a bit of a geek and I like to see new things and improvements.
12:44 K900: The final release notes will be compiled once the actual release is done
12:45 K900: You can look at the commit history at https://gitlab.freedesktop.org/mesa/mesa/-/commits/staging%2F25.3
13:03 rcv11x: okey thanks
18:17 Lynne: hakzsam: thanks, that fixed the issue, though I'm wondering if we're also doing something wrong
18:18 Lynne: the push data is 160 bytes which is mod4 already
18:18 hakzsam: the push constant size set by the pipeline layout maybe, but not from shaders?