01:55BlueMatt: is there a specific reason VRT wasn't enabled on Xe2? Its dumber but trading the 4 threads for double registers seems worth it at least sometimes?
02:55dviola: bl4ckb0ne: yes
09:00linkmauve: Hi, on a RX580, is there a way to enable modifiers? I still only have legacy formats exposed on my DRM planes, and a toy compositor of mine doesn’t know what to do with them.
09:15glehmann: not right now, maybe soon-ish
09:22linkmauve: \o/
09:23linkmauve: Thanks. <3
11:03BlueMatt: how does one get access to fossil-db to run a pass using its shaders?
11:06BlueMatt: oh duh google doesnt index gitlab lol
12:55dschuermann: wdym access to fossil-db? unfortunately, shaders are IP and we can't share them, but feel free to collect some yourself (or ask other users)
12:57BlueMatt: i saw people commenting on MRs with net perf stats from "fossil-db" and was wondering how i can do a thing to get the same perf stats. I assume shader-db is where those come from or are there proprietary DBs that have way more that people use?
12:58BlueMatt: somewhat-relatedly, why doesn't BRW expose throughput in VkPipelineExecutableStatisticKHR instead of just latency? i know they're basically-related but it seems useful nonetheless
12:58BlueMatt: maybe to put it another way, would an MR to expose it get accepted
13:02dschuermann: yes, it's internal shader collections
13:04BlueMatt: ah damn
13:19dschuermann: you can also ping and ask a branch to be tested, but yes, for fine-tuning heurstics or testing different versions, it's probably better to have an own collection. you can maybe ask r1chterscale on discord