07:25dj-death: cmarcelo: yeah, I'll try the script variant
07:25dj-death: cmarcelo: problem is hard hang most of the time, the machine is unrecoverable
07:30dj-death: of course BMG doesn't hang...
08:26tomba: DRM maintainers: pinging again about 20260128-xilinx-formats-v8-0-9ea8adb70269@ideasonboard.com . Any chance to get it merged/acked?
08:30pinchartl: mripard: mlankhorst: tzimmermann: ^^
08:33tzimmermann: emersion ^
08:47emersion: ah right, i think i will have time tomorrow
08:47emersion: ping me again if i forget
08:54pinchartl: emersion: for my information, are you the gate keeper for new 4CCs ?
08:54emersion: oh not at all
08:54emersion: i just expressed interest
08:55pinchartl: more eyes are always welcome, but those new formats have been reviewed with (human) care. if you want to have a look tomorrow that's fine, but otherwise I'm not sure what would be blocking the series
08:57emersion: if you want to push it, i'm not going to stop you ;)
08:57emersion: if you don't, i'll have a look and push tomorrow if it looks good to me
08:58pinchartl: I think Tomi can wait one more day :-)
09:31tomba: emersion: Thanks!
14:41airlied: Venemo: point size can be from API glPointSize or written in shaders gl_PointSize, you have to est a state bit if it's written in shaders
14:41airlied: mesh wasn't setting the bit, so we were always using the api one, tests just write 1.0 always which means we didn't notice
15:25zmike: jenatali: I kinda just did a d3d12 yolo in my big surface delete MR
15:25jenatali: Just the set cleanup stuff, right?
15:25jenatali: Seems fine
16:45Venemo: airlied: I see, sounds reasonable