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03:32
mareko
: karolherbst: any alignment requirements?
04:18
zzyiwei
: Can anyone help review this win32 wsi fix?
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40557
This is to respect acquire timeout on non-DXGI sw wsi path. CI is passing and the fix has been verified by issue reporter already.
05:36
RAOF
: Has anyone run into a weird problem when importing (linear) dmabufs from i915 to nvidia have the wrong stride unless the width is a multiple of 8?
05:55
zzyiwei
: RAOF: this can be similar
https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/651.
In our case, the image stride in the prime blit buffer has to be aligned no more than 32bytes, otherwise distorted. The default 256 alignment isn't respected.
05:56
zzyiwei
: Here's the NV side ticket filed by ifaigios:
https://forums.developer.nvidia.com/t/egl-import-via-egl-ext-image-dma-buf-import-modifiers-ignores-explicit-stride-causes-image-distortion-in-virtio-gpu-venus/364360
05:57
RAOF
: Interestingly this works for importing from amdgpu, but that _might_ just be because amdgpu allocates with a sufficiently aligned stride anyway?
06:42
MoeIcenowy
:
https://gitlab.freedesktop.org/imagination/mesa/-/issues/18
when testing Zink on PowerVR, many ES CTS failures disappeared when I set MESA_GLES_VERSION_OVERRIDE=3.0
06:43
MoeIcenowy
: should I fix these situations in state tracker / Zink ?
08:28
MrCooper
: RAOF: yeah, amdgpu aligns stride to a multiple of 256 bytes, Intel iGPUs have much lower constraints
10:23
mripard
: tzimmermann: I'd like to merge
https://lore.kernel.org/r/20260305-drm-rework-color-formats-v3-0-f3935f6db579@kernel.org
today, ok for you?
10:24
tzimmermann
: mripard, sure. np
14:39
karolherbst
: mareko: yeah, must be aligned to the pattern size
14:39
karolherbst
: the GPU memory I mean
14:40
karolherbst
: so the offset within the buffer should be aligned to the buffer
14:40
karolherbst
: *aligned to pattern size
15:05
alyssa
: dschuermann: are you planning on a follow up ACO MR to delete continue support?
15:06
alyssa
: Like I .. think we can delete a pile of code from every backend now
15:06
alyssa
: but I don't want to be the first in case I misunderstand the long term vision here
15:08
alyssa
: I assume we are closing
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33039
now
15:08
alyssa
: ?
15:10
dj-death
: what is going on with some of the trace replay?
15:10
dj-death
:
https://mesa.pages.freedesktop.org/-/mesa/-/jobs/96013524/artifacts/results/summary/problems.html
15:10
dj-death
: the rendered images don't even have the same size
15:11
zmike
: that was brought up in #freedesktop and tl;dr idk
15:59
dj-death
: zmike: yeah... I think can see what is going on
15:59
dj-death
: zmike: swapchains created from the GL thread
16:01
dj-death
: zmike: on a renderpass begin