00:56 bnieuwenhuizen: Hey folks, I'm very confused, where do we generate/lower to load_ray_launch_size_addr_amd? (context: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10623)
00:56 bnieuwenhuizen: I just removed the full intrinsic definition + code that implements it and I still can't find it but I clearly have a shader that has it somehow :|
08:49 Venemo: pixelcluster: ^^