00:10 nosecondgear: i also whistle to the mental institution people, sicker talks as they do, can not be possible, or sicker things than what those so called doctors do, clearest outsiders overall, i ignore what they say, so with geometry is for simplicity you want to put vbos to textures or pixmaps, so you would not have to care about primitive generation, once their varyings are met, in the hash, you call the primitives from textures, and vertex shader
00:10 nosecondgear: just runs on the first vertex in infinite
00:11 nosecondgear: but that is the last pass, it just generates triangle, quad , line and such tessellation and geometry
03:13 nosecondgear: It has nothing to do with me, my dad has been more intelligent lately, but he still does not want to let me go back,i solve things very one sided and brutally which is inherited from him , so he knows that.
03:36 nosecondgear: as i understand most the hardware works on triangulating manner, so the geometry is generated some inputs and outputs based of vertexes needed to be connected as geometry, after that it goes to barycentric coordinates.
03:37 nosecondgear: so such calculations as that their varyings are interpolated into the position generated
03:39 nosecondgear: that calculation is though doable, but this is what i try to avoid, if it orders a triangle i give it a triangle
03:46 nosecondgear: this would be a cracker to offer modern stack that does it like hardware in hardware way in software perspective, but that is possible
03:55 nosecondgear: it's for fact there is a whole of such graphics renderer with two stage pipeline uploaded as vhdl to internet. South Korea, however if none has seen it, the educated ones guessed their operation anyway
04:30 nosecondgear: So for an example if the colors are done in a shader, you have to sort of go the other way around with the inference of texcoords, which may not be always there, so you would need to analyse the shader, and generate a texture out of it
04:30 nosecondgear: but i have not looked, that is possible too
04:32 nosecondgear: i do not understand the texture wrap modes entirely yet too, but none of those are available if color is manipulated from shader only
04:33 nosecondgear: there in theory are some coordinates where per geometry raster was left or something, those coordinates are matched to the geometry if they occlude
04:33 nosecondgear: if there is yet some work to do, top to bottom or left to right
04:41 nosecondgear: the speed of such texture generation is not very fast, but can be done offline too, however if all the colors are put into look up table and compressed upfront, it could select them, but in case of not writing the output fragment shader could also be infinite, if the wrap modes are not well usable
04:42 nosecondgear: there is milkymist code that uses them, but i can not recall their operation
04:44 nosecondgear: so there are over 16 million color shades or more , the lookup table can be done
04:45 nosecondgear: recently i expertise on such land anyhow, but lack some hands, only two here :P
04:48 nosecondgear: only one round of compression that would be handled in around 4million pixels per color in one 32bit location, however since there is 16megs worth of space needed, would really suggest packing with two round compression
04:50 nosecondgear: graphics went towards photo realistic already, there is much room yet, it's fascinating world indeed
04:51 nosecondgear: currently those scenegraphs are very memory and performance hungry but that could all change
05:02 nosecondgear: yeah well, it's like a little quantum computer which executes per state change, and infers new textures, it executes to infer the shader colors incredibly fast, but just some random inference engine in current paradigm that rely on hw verbatim instruction sets ain't gonna do it *that* fast
05:03 nosecondgear: the time where computer graphics go to similar to videos, has some what reached , but we see more that trend in better clothing or form
05:04 nosecondgear: so hurry up, i want to travel to another planet after five years :=)
05:06 nosecondgear: australia did not work out, depression, cambodia did not work out , obnoxious stalkers and finnish sluts complaining and humiliating with their nonsense crank gangsters and robbing me, perhaps i need to change the planet
05:15 nosecondgear: https://scores.wst.tv/draws/ab35eede-c84d-4d80-a44e-93642e2f7e68?title=MrQ+UK+Championship+2023 wau ronnie captured 8th in uk.
11:35 nosecondgear: So as we change the operands to 812 and 212, so there subtract is 600...so 600 - 600 is still 0, and 512-300 is 212 so in fact it just always works on any of the vector combinations, couple of checks need to be made, so hardware is strong ICs that americans own, we do not run out of chips, but some have positions to politically make chip access sanctioned such as embargo
11:46 nosecondgear: we do not run out of power too , though steady states work i did, but i think i never manage to finish it even. Currently schedule is so dense, matt arsenault is in thailand :D or using vpn, de, jp, th
11:47 nosecondgear: actually i tried also to have some quality time and rest, all the big moneys were transferred , but others would not treat me with any respect, parasites who can not handle life outside paradise started playing big bosses.
11:49 nosecondgear: so my intended vacation was in full length ruined, so but that is past, no longer i want to go in such form.
12:11 publicface: None wants to go anymore, the same parasites are still bosses there to scare tourists away, until they get executed i have thought so far. It was fair deal anyhow, but they consume my dads resources there only , cause they do not have anything their own. Things are not simple there, some are robust cranks in life, such a scum that tourism is zero while they scam in place. And my money they simply rob daily, until handled, some where most i
12:11 publicface: heard are not handled yet. And this is a task for khmer military to say bye to scum like Vharl or those scam complaining nigerians or finnish sick gangsta wannabes. Too many freaks brainless said things to me.
12:36 publicface: https://blogs.gnome.org/tbernard/2022/10/10/post-collapse-computing-2/ fixable thing overall, i did some work towards such goals, to avoid climate crisis. Energy consumption limiting through computer systems would be fair enough workaround, it's why i spam and force the path, otherwise things go unstable if you do not do what i propose..
14:41 haasn: https://0x0.st/Hxlb.txt why does this diff break rendering for me, on both amdvlk *and* radv?
14:41 haasn: (but in different ways for each)
14:42 haasn: it seems like it should be 100% logically identical
14:42 haasn: does uvec2 somehow get packed strangely into push constants?
14:43 haasn: uvec4 gives the same result though
14:43 haasn: bizarre
14:43 haasn: why would two uints separately behave any different from a single uvec2
14:44 haasn: nothing on the validation layers, but it seems UB (different behavior every time)
14:44 haasn: funnily enough using u16vec2 works fine
14:45 haasn: but uvec2 does not
17:15 publicface: 2.5 years coming to talk utter bullshit to a computer engineer, instead of not coming near a person if you do not like one, is clear indicator that you are very very ill from soul , mental and physical illness too, that is waste of time, you get something done instead, i have problems to push all code , cause estonians are scammers alike those in cambodia , and family works with such idiots. the permission to use my methods is fully given, but for alus
17:15 publicface: you may not remember those i hashed minorly differently, hence i would like to talk to xorg crew and such professional programmers during a conference or just during a trip or hang around. Cause the instruction stream needs some specification anyway.