05:28 songafear: Same as 899-387 is 512 but 1024 minus 511 is 513 , so 1024-387 is 637 ... so 513 + 637 is 1150 -125 is 1025, so answer 1
05:42 songafear: So if the answer comes below 1024, it adds to 512, if above it subtracts, it hence is a proof that it works on the vectors and access is deterministic, they are all equalent however the last one might be the easiest.
07:30 songafear: So the scheme is as the answer comes as value minus 387 which is 899 minus 512 itself, so 637 comes back as minus index 512 and 511 subtracted from it 1, so, 1024 minus 511 is 513 , so we have 513 and 1, which exposes 511 and 1023
07:37 songafear: When subtracted from 1024 , so those are both 511 bases, so we instead subtract 512 two times 513-512 is , so that comes back as 2
08:20 songafear: And the answer 1 is just that when we add 512 the remainder is 0 all masks eliminate, but when not, the remainder is 2. So what can behave, in other words that's divide by two
08:36 songafear: I think the proof is 513 - 512 is 1+511 - 512 is zero.
09:56 songafear: But that's round about exactly the same as on vector, 513-511 is 2 , so you maintain or generate the subtract from inverse, so twos eliminate but 2-1 only evaluates to 1, half roads lead to nowhere , half roads lead to glory of Rome the way I have tested things.
10:05 songafear: It almost looks as if there is no intelligent way, but there still should be many
12:00 songafear: So where 513 and 1 come from would that imply using times two buffer? I think no , cause those 513s get eliminated. 513 comes as 899-387 or 898-386 plus 512 minus 511 is 513 where as 1023-386 is 637-125 is 1, so 2 minus 1 is 1 , because 513 - 511 is 2 , and 513 minus 1 is 512, so 2s all eliminate while 512 is just removed, so that the sum comes through, for this concrete element.
18:12 fearsonga: So, that works, as you fill in the buffer for 1024-387-511-index or 1023-386-511-index so that goes to 1, as the 1023-index+512-511 yields two and aforementioned yields one, so after 513-511 is 2 so subtract with 1 is 1 , so hence it is fully working now to set 512-1 is 511, so there are many ways to approach but this is my favorite.
23:54 nosecondgear: i do not seem to care at all what you permit, or not, my own dad did not permit me to get a laptop where i lost 12 years in a row so bad, what you permit i care none about anymore, it was just 4douchebags voting me out in family to get champ off the way of their success. So egl can do such a thing as krh does in ksim
23:55 nosecondgear: it can help to make dynamic geometry, such as do geometry and tessellation and compute saders in hardware emulation mode
23:55 nosecondgear: and that is how it should be done anyhow, should had been done