02:17 mareko: karolherbst: or translate MESA_SHADER_KERNEL into COMPUTE and shader_info in si_create_compute_state
07:18 Venemo: karolherbst: do the two versions (with and without WGP mode) have the same binary or are they compiled differently?
07:50 karolherbst_: Venemo: same binary, but that exactly was the problem
07:51 karolherbst: mareko: I think radeonsi already does that kinda, but yeah, drivers are free to overwrite the compute mode
07:51 karolherbst: *shader stage
07:51 karolherbst: Venemo: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23569
09:07 gsedej: Hi! There is a 3D plotting software mayavi, which I have issues with rendering on radeon. (On similar system with nvidia works fine). The issue is that triangles are visible and "culling" is not working properly (see trough faces).
09:08 gsedej: I found same issue someone had with iGPU on intel and it works with "optimus" on nvidia. See the answer #1 https://stackoverflow.com/questions/52621431/mayavi-not-rendering-solid-surface-correctly
09:08 gsedej: Any idea why the trianges are visible? also if i zoom really closely, the rendering is fine, but I can't really see anything...