19:48 _ds_: Looks like Last Epoch is causing memory leakage… (Navi23, Mesa 23.0.0, Linux 6.1.16)
19:49 _ds_: Will report a bug if needed, but unsure what to include.
19:50 _ds_: I think kernel-side, as it hasn't gone down significantly after restarting X.
21:34 cheako: _ds_: I'm not the one to ask and perhaps you've covered this, but how is a memory leak identified?
21:37 _ds_: In this case? Total memory usage, change since starting the game…
21:39 _ds_: I also made sure that the various tmpfs mounts didn't have excessively large files in them.
21:40 _ds_: Reason for restarting X is to eliminate the possibility of a leak in X or some other application.
21:40 _ds_: (also looking through remaining running processes)
21:47 cheako: Depending on what used means, memory isn't even un-used... it's just reused when something else needs it.
21:48 cheako: IMHO
21:49 cheako: Most of the places memory is reported are not useful for finding leaks.
21:50 _ds_: This kind of persistent increase in used RAM is not the normal behaviour.
21:52 _ds_: Could be that it's just buffers which will be re-used, but this is the only game with which I've seen this behaviour for quite some time.
22:16 cheako: There are not many ways to look at actual ram usage, all the figures are usually talking about address space.
22:17 cheako: I'm not aware of any tools that give an accurate representation of how much ram is used.
22:23 _ds_: It is approximate, yes. But an increase of a few GB does tend to stand out…
22:40 cheako: Where are you getting this data from?
22:44 _ds_: free, top, df, and that restart of X.
22:47 cheako: I've never known those numbers to be reliable indicators of anything important.
23:02 Remco: So you keep restarting the game right? See if the leak continues and you eventually run out of memory