12:48 Venemo: gekret005: which games are you talking about exactly, and how much worse do they perform?
20:23 gekret005: Venemo: I was testing vrchat in an empty world with high graphics, x8 antialias, and 150% index resolution
20:23 gekret005: I'll have to retest no mans sky later
20:23 gekret005: but the difference was like 3-4ms on windows to ~12ms on linux
20:25 gekret005: different basic worlds produced the same with async off only reaching ~105fps
20:25 gekret005: this used 100% gpu vs on windows hitting 30-40%
20:25 Remco: Does it also feel different?
20:26 Remco: Is it three times slower? Is it less consistent? Etc.
20:28 gekret005: I'll export some graphs with mangohud with async on and off
20:28 gekret005: async off produces a weird grap with massive spikes
20:32 gekret005: in terms of feel, I can't really say it's responsive enough I've gotten used to bad performance, so in terms of better or worse it's placebo
20:33 gekret005: things do look more sluggish which I just attributed from not running at 144hz due to this card having the kernel bug
20:33 gekret005: but real 120hz vs async 120 maybe that looks less sluggish
20:35 gekret005: again more testing with more consistent methods required