Results for shaders@glsl-uniform-out-of-bounds

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.975051
Stdout
locations: a: 0 b: 1 c: 5 b[2]: 1
locations: a: 0 b: 1 c: 5 b[2]: 1
locations: a: 0 b: 1 c: 5 b[2]: 1
locations: a: 0 b: 1 c: 5 b[2]: 1
locations: a: 0 b: 1 c: 5 b[2]: 1
Stderr
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(count = 2 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(count = 2147483647 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 2 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 1024 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 2 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 1024 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 2 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 1024 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 2 for non-array "a"@0)
Mesa: User error: GL_INVALID_OPERATION in glUniform(count = 1024 for non-array "a"@0)
Environment
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/airlied/devel/piglit/bin/glsl-uniform-out-of-bounds -auto -fbo
dmesg

        

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